.
Flying Armor
.
A sinister cape-clad figure that hovers in the air. It twirls is psychically controlled swords and commands them to fire themselves in the hero's direction

.
Balore
.
A gigantic demon with a fear-inducing gaze. It viciously swings its fist in an attempt to crush the hero; also, it can fire from its eyes a devastating expanding laser

.
Malphas
.
Vulture-like man-beast that summons ravens to scatter all around or fly forward in a
swooping motion; afterwards, it'll fire a six-eight-directional pointed-feather attack

.
Dmitrii
.
A Dark Lord candidate who can learn the abilities of others. He'll cleverly dodge attacks and return fire using whatever Bullet Soul you last used

.
Dario
.
           
A flame-powered Dark Lord candidate. While teleporting, he tosses fire on the ground, causing flames to wave along the ground, and commands three flame pillars to rise up

.
Puppet Master
.
The cursed king of dolls and controller of dimensions. It summons possessed dolls to
crowd the area while using magic to replace with Soma puppets placed in spiky tombs

.
Rahab
.
A monster that dominates the sea. It jumps out from the water a diving drill attack,
to spit water-blasts, or to freeze the air and thus cause icicles to rain down

.
Gergoth
.
An evil and demented beast that stomps and dives about its chamber. It fires from its
jaws, in a semicircle, a large crippling beam; also, it expels poison mist from its wounds

.
Zephyr
.
A demon with mastery over time. It throws daggers, executes wall-bouncing divebombs,
and uses its claws to deliver long-sweeping slashes--this, also, after stopping time

.
Bat Company
.
A group of bats that thinks and acts as one. They use their mass to crowd the hero and
swarm him for repeated damage; otherwise, they can release a storm of sonic rings

.
Paranoia
.
                 
A foul fiend that rests in mirrors. After dancing about with pirouette-like movements,
it escapes into and fires out from one of four mirrors as a rebounding laser

.
Aguni
.
The embodiment of fire charges down from above and causes flames to wave along the
ground; it spits out smaller walls of flames; and it slams down its palms in succession

.
Death
.
         
Death attacks with its scythe, a sickle spreadshot, and an illusion spell; form two conjures skulls, tears away with its scythe, and it has its weapon twirl around the room

.
Abaddon
.
The master of pestilent locusts from the deep abyss of the underworld. It uses its cane to
direct clouds of locusts, commanding them to fly in at semi- and half-circle formations

.
Menace
.
This first form remains stationary. Its head emits poison steam and giant series
of blades stab down from its middle portion

.
Menace (Phase 2)
.


This giant lumbers back and forth and intermittently throws kicks and punches. Also, it releases floating snap-jaws. Its cranial- and knee-embedded faces must be destroyed

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