.
Skeleton
.
      
(Lv.1, 9 and 38) Hatchet-carrying bones reanimated as a monster by evil magic

.
Executioner
.

                       

(Lv.2, 26 and 47) An abomination created from numerous dead bodies. It smashes foes
with its massive hammer

.
Ghost
.
      
(Lev.3 and 11) A lantern-carrying floating spirit that floats through walls. It attacks
with a giant knife

.
Merman
.
       
(Lv.4, 15 and 35) A pure-blood merman. It attacks by spitting water or fireballs and by
curling itself into a ball and ramming the hero

.
Spirit
.
                  
(Lv.4, 19 and 32) A slain animal head revived as an angry wraith. When it fumes red, it
can grab onto the hero and administer repeated damage

.
Skeleton Blaze Lv.5
.
A quick-moving, ninja-like skeleton. It uses its razor-sharp claws and its agility to
confuse then kill

.
Fenrir
.
   
(Lv.5 and 10) Guard dogs of hell that attacks in groups, mostly with fanged-laced lunges

.
Blood Skeleton
.
        
(Lv.5 and 75) Invincible blood-soaked skeletons that can pull themselves back together
when slain

.
Zombie
.
              
(Lv.5, 26 and 42) Scores of undead beings rise from their graves in search of brains

.
Cockatrice
.
            
(Lv.6 and 46) A cockerel-like monster of great agility. It spews stone breath or attacks
by swinging its tail

.
Lizardman
.
        
(Lv.6 and 23) Armed mutated sea creatres that spew poison mist and attack with spears

.
Wizard
.
               
(Lev.6 and 8) A magic use that moves via levitation. It attacks with long-range magic,
and it heals other monsters

.
Orc
.
        
(Lv.7 and 14) A pig-like monster that operates in packs and fires from long distances
burning arrows

.
Armor Knight
.
        
(Lv.7 and 15) Hollow but extremely tough armored foe that attacks with a large axe

.
Efreet
.
               
(Lv.7, 11 and 45) A monster eveloped in flames. It attacks by spewing heavy flames

.
Flea Man
.
                             
(Lev.7, 40 and 75) Hump-backed freak of nature that pounces on foes with agile leaps

.
Cyclops
.
                 

(Lv.8, 47 and 75) A huge one-eyed giant that slams about its club with raw power;
otherwise, it fires from its eye an explosive beam

.
White Dragon
.
           
(Lv.10 and 38) Bleached dragon spines grown into walls; they wait patiently and attack
with lunges and by spitting fireballs

.
Dead Fencer
.
              
(Lev.12 and 30) A monster endowed with the soul of a noble. It moves with cunning
grave, with spinning and dashing sword thrusts

.
Dead Baron
.
           
(Lev.12 and 32) A revived corpse of a master fencer baron. It's quicker than a Dead
Fencer and has a unique surprise teleport attack

.
Lesser Demon
.
             
(Lev.13 and 23) A flying monster that patrols its territory and attacks trespassers with a
screw attack

.
Bone Soldier
.
       
(Lev.13, 18 and 38) A more intelligent skeleton form that's made from the bones of
knights and equipped with a sword and shield

.
Blaze Master Lv.14
.
A superior from of Skeleton Blaze. In addition to its super fast movement, it throws
several exploding knives

.
Slogra
.

      
(Lev.14, 37 and 45) A direct subordinate of Death. The speedy foe attacks with an
array of lance strikes

.
Phantom Sword Lv.15
.
A sword monster that doesn't realize its master is dead. The transparent foe wields a
sizeable blade

.
Spectral Sword
.
          
(Lev.15 and 47) An invisible monster whose blade contains its former owner's anger

.
Thief
.

                  

(Lev.15, 21 and 32) A pesky adversary that steals inventory items and batters the hero
with its bag by spinning rapidly

.
Fishman
.

                

 

(Lv.16, 35 and 45) Mutated creature from the depths; it spits fireballs and attacks in
groups

.
Ectoplasm
.
            
(Lev.16, 22 and 37) The manifestation of tormented souls seeking vengeance. They
move slowly and curse all who touch it

.
Dark Warlock
.
           
(Lev.17 and 42) A black magic user who spreads corruptions. It uses its staff to raise
other monters' attack and defensive strengths

.
Gaibon
.
                       

(Lev.17, 34 and 45) A direct subordinate of Death. It hovers in the air and spits energy rings and grabs heroes with its claws to administer repeated damage

.
Wolf Skeleton
.
          
(Lev.17 and 23) The corpse of Fenrir revived as a zombie. It hides in its own shadow to
sneak up on its prey

.
Frost Dragon
.

  
(Lev.19 and 39) A White Dragon relative capable of ice-based attacks

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