- Reinhardt Schneider -
Full Name: Reinhardt Schneider
Main Weapon: Vampire Killer Whip
Weapon Power-Up: Level-two & three versions of the leather Vampire Killer Whip
Alternate Weapons: Short Sword
Sub-Weapon Power-Up: None
Starting Abilities: Reinhardt can throw a sliding kick, and he can crouch walk
Gained Abilities: Please check the N64 item list
Armor: None

Limitations
Both heroes are similarly attributed in terms of speed and jumping ability, but the difference lay in the available weaponry, the use of said weaponry, and overall attack power. Of the two characters, Reinhardt is decidedly superior in terms of strength and durability, but his whip attacks are all short-ranged; though the whip can be powered up two levels, there's no telling difference between each form and no real way to know his current power-level. The short sword isn't all that useful, either, because enemies aren't going to just stand there while you hack away; it works well against bats and Medusa heads, yes, but their appearances are limited. The sub-weapons have a limited homing ability, which while not entirely reliable cures range deficiency somewhat. The sliding attack, while quick in execution, is hardly worth the trouble because of its lack of accuracy. If you're going to choose Reinhardt, it should be strictly for traditional purposes. Click here for Rinhardt's full bio.
   

                                
- Carrie -
Full Name: Carrie Fernandez
Main Weapon: Homing Ball
Weapon Power-Up: Level-two & three Homing Balls
Alternate Weapons: Ring Smash
Sub-Weapon Power-Up: None
Starting Abilities: Carrie can execute a flailing dive with her sharp arm rings extended outward; too, she can crouch walk
Gained Abilities: Please check the N64 item list
Armor: None

Limitations
Carrie is the weaker of the two, in attack power and endurance, but her weaponry is clearly superior in terms of speed and usefulness. At her command is the homing ball, which can be powered up two levels, and using it she can battle enemies while stationary or while on the move without much worthy because the attack will find its mark; additionally, she can charge up the attack before release for a larger, more impactful blast. Her in-close attack, the ring smash, is a good move to use in fending off enemy clusters and coming out unscathed. Using the steel-bladed rings, also, Carrie can execute a diving slide that speedily slices through all enemies in its path. Her sub-weapon use is parallel to that of Reinhardt's, so there's no advantage here. In the end: Carrie has an easier time of things, and her play-experience is more enjoyable, which is all you need to know. Click here for Carrie's full bio.