|
|
|
Mistaken for an
enemy, Hector will in the heart of the Garibaldi Temple find himself the target
of Trevor Belmont. Though, this initial confrontation doesn't count as an
actual boss battle, and Hector cannot win--he can only clear away a
small portion of Trevor's meter, which will halt the battle and initiate a
storyline animation sequence. Trevor will take to this battle with frightening
whip combos (which include punches and a series of kicks) and holy water;
alternately, he'll become enflamed and rush forward with a fiery uppercut.
When the two meet again at the height of the Abandoned Castle, Trevor will
show his true power. He retains all of the aforementioned abilities
but with a noticeable increase in effectiveness. Before unleashing his wrath,
Trevor will often channel his strength and become temporarily invincible,
a state marked by a luminous glow; this state can only be wiped away through
repeated strikes. Meanwhile, Trevor will introduce into the mix the cross
sub-weapon, which he can throw normally, as a boomerang, or crash to summon
forth a rotating shield of crucifixes; his fiery uppercut will now become
a two-step attack; and his holy water, as well, now has a crash propensity.
|
Games In:
Castlevania: Curse of
Darkness
|
|
Similar Enemies:
Isaac |
|
Forms List:
Not available |