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Sailor Moon R Basically, Sailor Moon R (made by Angel, published by Bandai) is the sequel to Sailor Moon (also made by Angel and published by Bandai), and is about the arrival of Sailor Chibi Moon (a.k.a. Rini). But with the arrival of Chibi Moon, evil springs up to try to take over the world once again, and to eliminate the Sailor Scouts once and for all. So, Moon and all of her friends go out once again to conquer evil.
The game is pretty simple to play. It's more like Final Fight (made by Capcom), only with the Sailor Scouts. You can pick any of the five Sailor Scouts (Moon, Mercury, Mars, Jupiter, and Venus) to play as. You have your punching, your jumping, and your special powers. Sounds easy, right? Not as easy as you think. The enemies in the stages have powers as well, and some of them are hard to beat. Then, there are your bosses. Sad to say, the bosses are SUPER CHEAP. When you attack them, they don't neccessarily take all of the damage. Also, in the middle of your combo, they attack you and lay you out. By the time you get up, they come back with another combo to lay you out again and drain your life bar. This makes it extremely hard to counter attack, and you lose a lot of lives in the process. By the way, there are only 4 stages in the game. That makes is a little too short, at least for me. All of the fighting/adventure games I've played had at least 10 stages.
Basically, Sailor Moon R is a good game. However, it could have used some improvement. Overall, I give it a 7 out of 10.
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