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Early SNES RPG which puts you in the role of Rooks, a Card Master who basically spends the game righting wrongs and defeating evil. The story is more or less nonexistant. Due to the "card master" theme, every character, enemy, NPC, and even every treasure chest takes the form of cards. Whether this is because the world is populated by walking, talking cards or because the designers didn't want to bother making sprites of actual people standing around is anyone's guess. The entire game takes place either in a town or in a dungeon; there is no walking around on the overworld map or visiting new places. Your party consists of three characters and an elemental card, which serves mainly as the mage of the group. Dungeons (of which there are a total of five) are long, complex, and tedious, but you are given an automap feature to make it a little easier.
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