-Mega Man-
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[Front Cover.]
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A special message from Captain Commando.
Thank you for selecting exciting and fun-filled MEGA MAN™. . .one of our exclusive family of computer/home video games from CAPCOM's Captain Commando™ "Challenge Series."
MEGA MAN™, created by CAPCOM™. . .premier world-wide arcade game designer. . .features colorful state-of-the-art high resolution graphics.
Licensed by Nintendo For Play On The Nintendo Entertainment System.
Captain Commando.
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[Safety Precautions. Blah. Blah. Blah.]
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HELPFUL GAME-PLAYING HINTS
A thermometer-shaped MEGA MAN "Energy Meter" appearing upper left in game-playing scenes serves to monitor MEGA MAN's power levels. If and when MEGA MAN is bodily struck or hit with enemy projectiles, degrees of energy are lost.
Conversely, the player's MEGA MAN power is boosted by winning energy capsules.
Player's life |
Player's weapon |
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1 Up Adds one player |
Yashichi 100,000 points |
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A Magnet Beam will appear during the middle of the Elecman stage. Snare the Magnet Beam to create steps for climbing upward.
Magnet Beam Becomes a step for player. |
The Iceman stage offers real challenge when square-shaped steps quickly appear and disappear on the backdrop. When MEGA Man's jumps and leaps are timed perfectly, he's able to scale walls and press onward toward defeating empire leader Iceman.
Each time MEGA MAN successfully out-duels each of his six foes, he acquires new firepower he will need as MEGA MAN enters the final stage seven to defeat evil Dr. Wily.
Ah! MEGA MAN must use the newly-acquired armament wisely, for he can use them just once while engaged in battle with Dr. Wily.
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THE MEGA MAN STORY
It's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis—that strange multi-faceted land of robot-like Humanoids. Brilliant scientist Dr. Wright conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near-human robot—MEGA MAN—proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals:
Cutman: Designed to function as a lumberjack. Powerful saw-toothed scissor-like instrument protrudes from head, capable of gnawing through giant forest timbers. | Gutsman: A bulldozing character capable of lifting and transporting huge boulders. | ||||
Iceman: Impervious to chilling sub-zero temperatures, capable of human-like performances under extreme climatic conditions. | Bombman: A real "blaster" as a heavy duty laborer who uses intensely powerful explosives to clear lands for Dr. Wright's construction projects. | ||||
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Fireman: Melts and molds metals with flame-throwing torch flaring from atop his head. | Elecman: Dr. Wright's electrifying creation—planned for conducting electrical operations—even supervising nuclear power plants. | ||||
But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources. |
Resisting reprogramming, MEGA MAN is chosen the defender of the universe and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties.
Get ready for some very exciting challenges!
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HOW TO PLAY
[Shows which buttons do what and which control pad directions go where.]
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HOW TO PLAY
Press START Button
Six of MEGA Man's seven empire enemies will be displayed on the TV/monitor screen. Player selects the character he chooses to challenge by pressing the control pad's tip "R."
Re-Press START Button
To begin encounter with the enemy character selected by the play.
Special Feature
Every time a key character is defeated by MEGA MAN, the background of enemy's illustration becomes black. When all of Dr. Wily's re-programmed humanoids are eliminated, and all backgrounds appear black, Dr. Wily appears automatically. It is now time for the player to conquer Dr. Wily in this seventh and final stage.
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DR. WILY'S EVIL EMPIRE LEADERS
[Again shows pictures of robot bosses, only with Mega Man in the center, Dr. Wily bottom left and Dr. Light (or Wright as they call him in this game) bottom right.]
Earn From 50,000 to 100,000 Points Per Victory
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ENEMY CHARACTERS/POINTS SCORED
[Pictures go from left to right]
Blader - 500 Points - It appears on Cutman, Gutsman, Elecman and the final stage.
Met - 500 Points- It appears on Gutsman.
Flea - 300 Points - It appears on Cutman, Bombman and the final stage.
Spine - 200 Points - It appears on Iceman, Bombman, Fireman, and Elecman stage.
Octopus Battery - 300 Points - It appears on Cutman, Bomb,an, Iceman and the final stage.
Flea - 300 Points - It appears on Cutman Bombman, Fireman and the final stage.
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ENEMY CHARACTERS/POINTS SCORED
Watcher - 800 Points - It appears on Elecman and the final stage.
Peng - 500 Points - It appears on Iceman and the final stage.
Killer Bullet - 800 Points - It appears on Bombman, Fireman, and the final stage.
Flying Shell - 800 Points - It appears on Cutman and Bombman stage.
Beak - 200 Points - It appears on Cutman, Bombman and the final stage.
Bombomb - It appears on Bombman and the final stage.
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ENEMY CHARACTERS/POINTS SCORED
Sniper Joe - 5000 Points - It appears on Bombman stage.
Foot Holder - It appears on Iceman and the final stage.
Crazy Razy - 500 Points - It appears on Iceman stage.
Picket Man - 1500 Points - It appears on Gutsman stage.
Tackle Fire - 200 Points - It appears on Fireman stage.
Big Eye - 10,000 - It appears on Cutman, Gutsman, Iceman, Elecman and the final stage.
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ENEMY CHARACTERS/POINTS SCORED
Dr. Wily 200,000 Points It appears on the final stage. |
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BONUS SYMBOLS
[Shows pictures of earlier-mentioned power-ups, from left to right.]
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[Legal stuff.]
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[Warranty stuff.]
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[Game ads.]
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HINTS/SCORING/MEMO
[Lines to write down notes.]