-Mega Man 8-

 

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MEGA MAN 8 Anniversary Collector's Edition

[Shows a picture of Mega Man and the game's cast on the left part of the page.]

Game Set-Up........................................2

Controlling Mega Man.......................... 3

Special Functions................................. 4

Destination: Meteor Crash.................... 6

Starting Mega Man's Quest ................. 7

Main Menu.......................................... 7

Stage Select......................................... 7

Mega Power!....................................... 8

Other Dr. Light Creations..................... 9

Rush................................................... 10

Dr. Light's Laboratory......................... 11

Special Items...................................... 11

Dr. Wily and his Nefarious Robots...... 12

Option Mode...................................... 15

Merchandise....................................... 16

Warranty............................................ 17

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GAME SETUP

Set up your Playstation game console according to the Instructions in its instruction Manual. Make sure the power is off before inserting or removing a compact disc cover. Insert game controllers and turn on the Playstation™ game console, Follow the on-screen instructions to start a game.

[Shows a picture of a Playstation and its ports.]

STARTING MEGA MAN 8

After loading MEGA MAN 8, watch the cartoon introduction sequence or press START or any Control button to jump to the title screen. Press START or X to bring up the main menu. Refer to page 7 for more on how to begin playing.

[Shows a screenshot of Mega Man fighting Tengu Man, pointing out which meters belong to which characters.]

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CONTROLLING MEGA MAN

MEGA MAN

DL #001

Mega Man, the second robot created by Dr. Thomas Light, was originally intended only to perform functions in the laboratory that Dr. Light could not. Slowly, Dr. Light began using Mega Man for more and more advanced robotics experiments. One day, Mega Man walked in on Dr. Light listening to an intercepted transmission from the evil Dr. Wily. The transmission exposed Dr. Wily's plans for world domination. Mega Man convinced the good Dr. Light to let him chase down and eliminate the threat of his nemesis. Mega Man's days as a lab gofer were over.

[Shows an image of Mega Man bottom-left.]

[Shows a front and side image of a Playstation controller, pointing out which buttons command each of the actions, and which directions make Mega Man go where.]

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[More controls explanation. Of note...]

X.................Jump, Swim

L1, R1........Changes Mega Power, ...................Switches menu in Mega ...................Power screen

L2, R2 .......Not used

To reset game at any time, press and hold SELECT. Then press and hold START. Or pause game by pressing START, then press SELECT to open the RESET MENU. Highlight and select QUIT. Select YES to QUIT.

[Has even more control explanations. Of note...]

USE MEGA BALL - Rush delivers the first Mega Power to Mega Man on the island, but the Mega Ball is a Mega Power and can be depleted. Equip the Mega Man then press (square) to fire it. You will see the Mega Ball on the ground. Stand next to the Mega Man and press (square) again to make Mega Man kick the ball and activate it.

[Shows a screenshot of Mega Man kicking the Mega Ball.]

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[More controls...]

MOVER MEGA BALL- Press the DIRECTIONAL Button Left or Right to move the Mega Ball without activating it. Sliding onto the Mega Ball works as well.

JUMP ONTO MEGA BALL - Fire a Mega Ball but don't activate it. Press and hold (circle) or X to jump on the Mega Ball. Mega Man will jump higher.

USE SNOW BOARD - In certain parts of the Icy stages Mega Man can use a Snow Board. He can Jump and Slide by using the same motions mentioned previously. Be prepared: inclines increase the snow board's speed.

[Shows a screenshot of Mega Man riding on a snow board.]

FLOAT IN A BUBBLE - Bubbles turn up occasionally. Jump onto the bubble-maker and Mega Man will float upward. Use the DIRECTIONAL Button to move the bubble left or right. No weapons are available while in a bubble, and spikes will pop the bubble.

[Shows an image of Duo and Mega Man, back to back.]

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[Shows an image of the evil-energy-toting bad guy.]

DESTINATION: METEOR CRASH

Dr. Light sped to his controls to react to the sudden alarms. Lights flashed and electronic sounds blared. He scanned the meters and checked the print-outs for any clues to what had just happened. Then the computers centered on the disruption in the radar and brought it on-screen.

"Mega Man, come in! You must investigate the disturbance immediately. Come in, Mega Man!"

A hologram displaying the gentle face of the Titanium Titan gradually materialized, and Dr. Light breathed a sigh of relief. Mega Man was already in the vicinity.

"Yes, Dr. Light. I have the readings. From the looks of it that comet was not an accident. I detect a high concentration of metal ally in that fireball. I bet Dr. Wily is behind this."

"If not, he at least knows about it and is nearby. It crashed onto that desert island. If Wily's there, don't let him get away. And be careful Mega Man. Remember what happened the last time!"

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STARTING MEGA MAN'S QUEST

MAIN MENU

From the MEGA MAN 8 title screen, press START or the X Button to bring up the main menu. Here you have 3 options: GAME START, CONTINUE or OPTION. To start a new game, highlight GAME START and press START or the X button. After the cartoon introduction sequence, you will begin play. To bypass the intro, press START or the X Button.

To continue a previous game, highlight CONTINUE. For more on how to save or load a game, see page 15.

Adjust the configuration of your game by selecting OPTION. This brings you to the OPTION MODE. See page 15 for more on options.

STAGE SELECT

After Mega Man investigates the deserted island, he is presented with the Stage Select Screen. The square markers show the stages on the map where Mega Man can go to find clues. Highlight a marker and press START or the X Button to begin Mega Man on his quest.

At first you can only go to 4 stages and Dr. Light's laboratory. For more on the functions of Dr. Light's lab, see page 11.

[Shows a screenshot of the stage select screen, pointing out where each click leads.]

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MEGA POWER!

As Mega Man battles Wily's Nefarious Robots he will gather power-ups, weapons and items. If Mega Man is skilled enough to face and defeat the Wily Robot introduced at the beginning of the stage he is rewarded with that Robot's weapon. The weapon and any other special power-up he acquires will be stored on the Mega Power screen.

[Shows a screenshot of the Mega Power weapon box.]

Press START during gameplay to pause the game and bring up the Mega Power screen. This first screen shows all the weapons Mega Man as acquired from the defeated Wily Robots. The second screen, the Item Select screen, shows all the special items Mega Man has collected. Use L1 or R1 to shift back and forth between Mega Power screens.

To equip an item or weapon, use the DIRECTIONAL Button to highlight the item or weapon and press START. This will return you to gameplay with the weapon or item you chose to use.

You can switch weapons during gameplay by press L1 or R1. You must have energy remaining in the weapon in order to use it.

[Shows a screenshot of the second weapon box.]

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OTHER DR. LIGHT CREATIONS

Mega Man is not alone on this adventure. Dr. Light has been busy creating other robots to help Mega Man find Dr. Wily. Here are those that Mega Man can count on when he needs help:

[Shows an image of Dr. Light, Flip Top, Beat, Auto and Roll all together.]

ROLL

DL #002

[Shows a picture of Roll to the right of the text below.]

Mega Man's younger sister Roll works in the laboratory and assists Dr. Light in turning the bolts Mega Man collects into those nifty items he can obtain at the lab. For more on this, see the next section.

PROTO MAN

DL #000

[Shows a picture of Proto Man to the left of the text below.]

Dr. Light's first creation seems to be at the right place at the right time. Good ol' Proto Man. You know good things are usually nearby when he shows up.

AUTO

[Shows a picture of Auto to the right of the text below.]

Normally a technical assistant in the lab, the beefy Auto steps out of the lab and into the hunt with his custom weapon. Mega Man can definitely count on Auto to lend a hand.

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EDDY "FLIP-TOP"

[Shows a picture of Eddy to the right of the text below.]

Dr. Light made Eddy to transport things from the lab to his robots in the field. Now Eddy has been equipped with the ability to fly. So, along with Eddy, Mega Man has some real fire power.

BEAT

[Shows a picture of Beat to the left of the text below.]

The famous crime-fighting bird named Beat is always out for world peace. Beat was built by Dr. Cossack, a long-time friend and colleague of Dr. Light. Cossack and Light worked together so well that Cossack gave Beat to Mega Man to support him in battle. While flying, Beat will dash out to attack if fully charged.

RUSH

[Shows a picture of Rush to the right of the text below.]

Where would any person be without a trusty canine at their side? The same goes for the Blue Bomber and Rush the Robo Dog. Rush can transform himself into many different vehicles so Mega Man cannot do without

him. All Rush powers have limited energy, and once you call on him you must use all the energy from that power.

Rush has 6 forms, but Mega Man can only call on 4 by himself.

Special Rush allows Dr. Light to send a holographic image to communicate with Mega Man, while Rush Jet gives Mega Man the power to fly. Use the DIRECTIONAL Button to move the Rush Jet. Mega Man can only fire the right while on Rush Jet, but can use any Robot Weapons at his disposal.

Rush Bike - Call up the Rush Bike and zoom through enemies with no problems. Mega Man will not take any damage while on the bike, but Rush's energy takes a pummeling if you ram enemies. To leave the bike, press the DIRECTIONAL Button (triangle) and the JUMP button to jump off the bike.

Rush Bomber - Rush will drop bombs to help you.

Rush Charger - Mega Man will receive life energy or weapon energy. Rush will drop these down for Mega Man to collect.

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DR. LIGHTS LABORATORY

From the Stage Select screen, highlight Dr. Light and press START or the X Button to select the lab. Roll will appear and talk you through the features at the lab. There are a number of items that can be built and given to Mega Man depending on how many bolts are required to make the item. The number of bolts you have collected will appear in the lower right corner of the screen.

Use the DIRECTIONAL Button to highlight a menu item then press START or the X Button to select it. You can choose from ASK FOR A PART, SAVE, OPTION MODE or EXIT. Select ASK FOR A PART to have Roll create a special item. After selecting this from the menu, you will se icons representing the items you can make. Use the DIRECTIONAL Button to highlight an item. Information about the item will appear at the top of the screen. If you have enough bolts, press START or the X Button to select it. If you do not have enough bolts Roll will tell you so. When you have finished, select Exit and you will return to the Stage Select screen.

You can also save your game in the lab. Make sure you have a memory card loaded in Memory Card Slot 1, then highlight SAVE and press START or the X Button. You will then be asked which block you want to save the game to. For more on saving and loading games, see page 15.

Select OPTION MODE to adjust your options in the same way you can from the game's main menu.

[Shows a screenshot of the inside of Dr. Light's lab.]

SPECIAL ITEMS

Each item has information about its purpose when you highlight it in the lab (or highlight it in the Item Select screen) but here is a short list of some things you can purchase:

Energy Balancer- When you collect Weapon Energy, the balancer will fill your weapons from least to greatest.

Exit Part- Allows you to exit a stage you have already completed.

Laser Shot- A piercing laser weapon.

These items appear when you defeat enemies, or are just there if you can find them:

Bolts- Use these to create items at the lab.

Companion Panel- Appears only in flying stage; pick up when the companion you want appears.

Rush Panel- Allows you to call up the corresponding Rush power.

1 UP- Increases the number of chances you have to battle, up to a maximum of 9 extra lives.

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DR. WILY AND HIS NEFARIOUS ROBOTS

DR. ALBERT W. WILY

The evil scientist never gives up. Try and try as he might, Thomas Light is always there to get the upper hand. Even back in their days at the Robot Institute of Technology Dr. Light got all the attention and accolades. Wily has vowed to become the greatest robot maker the world has ever seen but Dr. Light's Mega Man has consistently foiled Wily's schemes to control the world.

[Shows an image of Dr. Wily.]

BASS AND TREBLE

[Shows an image of Bass and Treble to the right of the text below.]

An interesting pair. Who would have ever thought to pair a robot with a trusty canine sidekick? Wily figured if you can't beat 'em, copy 'em so now Rush and Mega Man have Bass and Treble to deal with. Bass is convinced he can defeat Mega Man by himself yet welcomes the fierce Treble.

TENGU MAN

DW #057

[Shows an image of Tengu Man to the right of the text below.]

Weapon:

Tornado Hold

Wily created Tengu Man to take advantage of the power of the storm. An experimental robot with many weaknesses if you can find them, Tengu Man exudes confidence and looks down on others. So look out for the tornado.

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ASTRO MAN

DW #058

[Shows and image of Astro Man to the right of the text below.]

Weapon:

Astro Crash

An abandoned planetarium held lots of parts for Wily to convert into the menacing Astro Man. At first Astro Man was designed to control the minds of those who viewed the planetarium show, but the greed Wily prepared him for battle. Never one to shy away from a fight, Astro Man still feels more comfortable in space.

SWORD MAN

DW #059

[Shows an image of Sword Man to the right of the text below.]

Weapon: Flame Sword

One of Wily's most prized thefts was an ancient sword he lifted out of a museum. But the sword was so huge he could not find a use for it. Finally he built Sword Man but could not balance the weight. Wily decided he must float Sword Man's upper body above the rest so he will not be clumsy. The devastating sword can be charged up and shoots fire..

CLOWN MAN

DW #060

[Shows an image of Clown Man to the right of the text below.]

Weapon: Thunder Claw

Dr. Wily rescued Clown Man from a cancelled science fiction TV show. Made from old sets and props, he displays the charisma of show business. The truth is Dr. Wily can't stop laughing at Clown Man's arms. This makes Clown Man especially proud of his arm span, which can extend over great distances, because he never got a laugh while on the show.

SEARCH MAN

DW #061

[Shows an image of Search Man to the right of the text below.]

Weapon: Homing Sniper

Built from extra parts and an out-of-service security robot, Search Man has Jeckyl-and-Hyde written all over him. Wily decided that two heads would be better than one but then again Wily never does anything for the better. Search Man's heads should cooperate but in reality they are constantly bumping heads over every decision.

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FROST MAN

DW #062

[Shows an image of Frost Man to the right of the text below.]

Weapon: Ice Wave

When Wily bought parts to enhance Clown Man, he over did it. To use up those parts, he worked day and night to come up with Frost Man. He had so many more parts than he expected. So Wily built an ice machine right inside Frost Man. His most dangerous weapon is the Ice Wave, a quick blast of razor-sharp icicles that freezes and cuts through anything it touches.

[Shows another image of Dr. Wily, his hand raised to the air.]

GRENADE MAN

DW #063

[Shows an image of Grenade Man to the right of the text below.]

Weapon: Flash Bomb

The best description that fits Grenade Man is a crazy drill sergeant whose favorite pastime is to blow up everything in sight. Grenade Man's bold and reckless personality was just the remedy for Dr. Wily. While he loves to hurt his enemies, strangely Grenade Man longs for the pain of an explosion or two.

AQUA MAN

DW #064

[Shows an image of Aqua Man to the right of the text below.]

Weapon: Water Balloon

Aqua Man emerged when Wily's first shot at Frost Man's ice machine failed miserably. So he gave Aqua Man a huge water tank in his chassis. Wily sent him to a water utility plant to train, and now he has emerged as one of Wily's best weapons.

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OPTION MODE

Roll assists you in adjusting the configuration of your controls and the sound mode for your game. Highlight OPTION from the main menu and press START or the X Button to select it. Then highlight the function you want to chance and press the button you want to use for that function.

Choose between STEREO and MONO for the sound on your game depending on the capability of your system.

[Shows a screenshot of the Option Mode screen.]

BACKUP DATA

There are 3 ways to save your game. Each time you clear a stage you will be asked if you want to save your game. When you run out of lives you will be given the chance to save your game. You can also save while in Dr. Light;s Laboratory. Your game progress, items and option settings will be saved.

You can save up to 3 different games. MEGA MAN 8 consumes 1 Block of Memory. Make sure you have room available on your Memory Card, and have it loaded in Memory Card Slot 1.

[An ad for a limited edition model of Mega Man.]

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[A merchandise page.]

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[Warranty, legal information and manual credits.]

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