CPU:
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Two Hitachi 32-bit RISC processors running at 23 MHz/40 MIPS
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Co-processing:
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Genesis 68000, Z80, VDP and 32X VDP
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Graphics:
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High-speed RISC processors and dual frame buffers rendering up to
50,000 polygons per second for arcade-quality texture mapping, hardware scaling and rotation.
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Colors:
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32,768 simultaneous colors.
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Memory:
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4Mbit RAM on top of the Genesis and Sega CD memory.
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Video:
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Overlays an additional plane of graphics over the Genesis video.
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Audio:
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Delivers stereo digital audio with programmable sample rates; audio mixing with Genesis sound.
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