CPU:
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Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 GigaFLOPS (floating-point operations per second)
128-bit 3D calculations
64-bit data bus
800+ MBytes/second bus bandwidth
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Graphics Core:
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NEC PowerVRSG
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading 32-bit z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
24-bit color
Hardware-based texture compression
Shadow and Light volumes
Super sampling
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Memory:
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16 MB main RAM
8 MB video RAM
2 MB sound RAM
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Resolution:
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640x448.
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Colors:
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16.7 million
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Sound:
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Yamaha Audio Core
32-bit RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression
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Dreamcast Control Pad:
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Digital and analog directional controls
Dual analog triggers
Virtual Memory System data save unit
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Expansion Options:
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Modem: 33.6kb per second transfer rate (56kb in U.S.)
Upgradable
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Operating System:
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Customized Microsoft Windows CE and Sega operating system
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Media:
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GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X
1.2 GigaByte capacity
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Console Dimensions:
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7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
Weight: 4.4 pounds, 2.0 kg
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Release Date:
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November 20, 1998 (Japan), September 1999 (USA)
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