CPU:
|
128 Bit "Emotion Engine" |
System Clock:
|
300 MHz
|
System Memory:
|
32 MB Direct Rambus
|
Memory Bus Bandwidth:
|
3.2 GB per second
|
Co-Processor:
|
FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
|
Vector Units:
|
VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
|
Floating Performance:
|
6.2 GFLOPS
|
3D CG Geometric Transformation:
|
66 million Polygons Per Second
|
Compressed Image Decoder:
|
MPEG2
|
Graphics:
|
"Graphics Synthesizer"
|
Clock Frequency:
|
150 MHz
|
DRAM Bus bandwidth:
|
48 GB per second
|
DRAM Bus width:
|
256 bits
|
Pixel Configuration:
|
RGB:Alpha:Z Buffer (24:8:32)
|
Maximum Polygon Rate:
|
75 Million Polygons Per Second
|
Sound processor:
|
"SPU2+CPU"
|
Number of Voices:
|
ADPCM: 48 channel on SPU2 plus definable by software
|
Sampling Frequency:
|
44.1 KHz or 48 KHz (selectable)
|
Clock frequency:
|
33.8 MHz or 37.5 MHz (selectable)
|
CPU Core:
|
Current PlayStation CPU
|
Sub Bus:
|
32 bit
|
Interface Types:
|
IEEE1394, Universal Serial Bus (USB)
|
Communication:
|
via PC-Card PCMCIA
|
Media:
|
DVD-ROM (CD-ROM compatible)
|