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European Logo
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General
Information
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Date Released: 2001 | Heroes: Nathan Graves | |||
Stage Number: 14 Castle Sections | Size: 8MB | |||
Original
System(s)
Game Boy Advance (GBA) |
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.......................... .Alternate
Names/Systems
(1) Akumajou Dracula: Circle of the Moon (Japan) (2) Castlevania (Europe) |
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Re-release Information (1) 2005: Re-released in Japan as part of Konami's GBA "The Best" series |
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Manual Story Description The year is 1830. In an ancient castle on the outskirts of the Austrian empire, a demon lord that would unite the powers of darkness was being resurrected at the hand of a fiend yearning for chaos. At this demonic castle, Camilla, one of Dracula's minions, began the incantation of a ritual to bring her lord Dracula back to life. The vampire hunter Morris and his two apprentices, Nathan and Hugh, sensed an abnormality in the balance of nature and rushed to prevent Dracula's unholy reemergence. "That unholy monster must never return!" However, they arrived too late to prevent Dracula's return from his confinement. Dracula used his magical powers to imprison Morris, and cast Nathan and Hugh into a graveyard underneath the demonic castle. Together the two began to search through the castle in order to vanquish Dracula and to rescue their master. |
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Objective/Overview In wake of the fallout following the release of its two N64 titles, judged miscalculations in retrospect, KCEK was given a chance at redemption thanks to the arrival of Nintendo's next-generation handheld, the Game Boy Advance, on which it would work to return the series to its side-scrolling roots. More appropriately, its product's basic formula would utilize and emulate the very same play-style found in the award-winning Symphony of the Night in hope of capitalizing on gamers' affinity for the title. With Symphony's direct influence looming large, KCEK came up with Castlevania: Circle of the Moon, another adventure-RPG featuring that same sense of free-roaming. The methodology is obvious enough: You must take control of Nathan Graves, a presumed Belmont by blood, and search all about the castle interior--it entailing fourteen haunted areas with their boss creatures; therein, you must brave many dangers to save from Count Dracula's captivation the abducted Morris Baldwin, the vampire hunting master and elder to both son Hugh and Nathan Graves. Nathan's basic arsenal is typical, with the whip and sub-weapons at his command. Though, the RPG system will allow Nathan to gain levels through repeated battles, and it affords him statistics that can be manipulated upward by this process and variably through the collection and usage of a number of armor types; he can collect healing items, also, and store them in his inventory; magical items will supply him new accessibility maneuvers; and the DSS card system, if used to its fullest, will account for one hundred separate powers, which include unique weaponry, unconventional attacks, circumstantial defense, and special abilities. |
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Japanese/European Differences The Japanese version has the usual name deviations for some of the hero/enemy names. For instance: Camilla is instead rightfully named "Carmilla." Otherwise, the two versions are mechanically identical. The European version is bereft of the subtitle of "Circle of the Moon," in a continuing trend, and stands pat with the simple, more identifiable title of Castlevania. |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Abionarg, Alraune, Arachne, Axe Armor, Beast Demon, Bloody Sword, Bomb
Skeleton, Bone Head, Bone Tower, Boomerang Skeleton, Brain Float, Catoblepas,
Clinking Man, Coffin, Dark Armor, Death Mantis, Demon Lord, Devil, Devil
Armor, Devil Tower, Dryad, Dullahan, Earth Armor, Earth Demon, Ectoplasm,
Electric Skeleton, Evil Hand, Evil Pillar, Fallen Angel, Fish Head,
Flame Armor, Flame Demon, Flea Man, Forest Armor, Fox Archer, Fox Hunter,
Franken, Frozen Shade, Gargoyle, Ghoul, Golem, Gorgon, Gremlin, Grizzly,
Harpy, Heat Shade, Hippogryph, Holy Armor, Hopper, Hyena, Ice Armor,
Ice Demon, Imp, Killer Bee, King Moth, Legion, Lilim, Lilith, Lizard
Man, Man-Eater, Marionette, Medusa Head, Merman, Mimic Candle, Minotaur,
Mud Man, Mummy, Myconid, Nightmare, Poison Armor, Poison Worm, Poltergeist,
Scary Candle, Siren, Skeleton, Skeleton Athlete, Skeleton Knight, Skeleton
Medalist, Skeleton Soldier, Slime, Spear Skeleton, Spearfish, Specter,
Spirit, Stone Armor, Succubus, Thunder Demon, Trick Candle, Vampire
Bat, Were-Bear, Were-Horse, Were-Jaguar, Were-Panther, Werewolf, White
Armor, Wight, Will-o'-Wisp, Wind Armor, Wind Demon, Witch, Zombie and
Zombie Thief
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Character Lists |
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Main Arsenal
Hero
Image
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Statistics
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Full Name: Nathan Graves | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: None | ||
Alternate Weapons: Click here for Nathan's comprehensive list | ||
Sub-Weapon Power-Up: Homing Dagger ability (in secret mode) | ||
Special Abilities: Can Run, Slide, Double-Jump, Break Dash, Wall Kick, Super Jump and brandish the whip | ||
Armor: Click here for Nathan's comprehensive list |
Limitations: Nathan moves rather slowly at the start, and his jumping ability is limited. This will change as he collects magical items: His slide move will help him to speed along and damage enemies at the same time; the dash boots allow him to run quickly and jump greater distances; the double-jump bracelet increases his general jumping range; the kick boots will allow him to wall jump, to clear narrow vertical chambers; and the super jump will see to it that no distance is too great. His whip is limited in that it can't be powered up through normal means, and the brandish move is only circular and can't be controlled as it was in Super Castlevania IV, but the powers available through the DSS system will more than suffice in any situation (that is, if he's luckiest enough to attain the individual powers). Otherwise, the RPG system will decide his more current limitations: Its encompassed statistics--strength, defense, magic power, etc.--can be manipulated upward through the gaining of levels, the location of vials, and the equipping of armor. In the end, really, it's up to the player how powerful they wish Nathan to become. |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Ancient
leather whip of the Belmont clan passed unto Nathan
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Heart
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Candle, Enemy
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Powers Mystic
Weapons
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Big Heart
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Candle, Enemy
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Powers Mystic Weapons
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MP Vial
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Laying Around, Hidden
Room
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Increases Magic
Point Max.
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HP Vial
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Laying Around, Hidden
Room
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Increases Hit Point
Max.
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Heart Container
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Laying Around, Hidden
Room
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Increases Heart
Limit
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Sub-Weapons
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Weapon
Name
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Image
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Heart Consumption
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Comments
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Dagger
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One
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Holy Water
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Four
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Boomerang
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Six
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Axe
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Two
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Stopwatch
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Twenty
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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European
Title Screen
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Action Shots
Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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A look at
each of the castle section and its quirk
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Review:
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Complete overview
of the game that returns the series to 2D
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Codes:
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In-Game Map
| Armor Tricks | Alternate Modes | More
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Magazine
Coverage
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Item Name
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Description
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The official Japanese
guidebook featuring maps, strategies and more
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This similar strategy
guide is an information source all the same
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes
and Packaging Scans
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American
Version
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Japanese
Version
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European
Version
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[Home] [What's New?] [CV Library] [Stages] [Reviews] [Weapons] [Castleography] [Multimedia] [Codes] [Links] |
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