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Japanese Logo
 

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General Information
Date Released: 1987
Heroes: Simon Belmont
Stage Number: 6 (18)
Size: 128KB
Original System(s)
Nintendo Entertainment System (NES)
Ported To
Commodore 64 | IBM PC | Amiga Home Computer | Arcade | PC | Cell Phones | GBA | GameTap (download service) | Nintendo Wii (Virtual Console)
.......................... .Alternate Names/Systems
(1) Famicom Disk System: Akumajou Dracula -- translation: Demon Castle Dracula
(2) Famicom: Akumajou Dracula -- translation: Demon Castle Dracula
(3) Arcade:
VS. Castlevania

Re-release Information

(1) 1990: The game sees three different re-releases for three separate computer systems: The Commodore 64, the Amiga Home Computer, and the IBM PC (for information as to their availability, click here)
(2) 1993: It's re-released in Japan, ported from the Disk System to the regular Famicom
(3) 2002: Re-released in Japan, under its Japanese name, for play on cell phones
(4) 2002: Re-released as part of Konami Collector's Series: Castlevania and Contra for the PC
(5) 2003: An upgraded version of its previous Japanese cell phone game is released
(6) 2004: Yet another upgrade to its Japanese cell phone game is released
(7) 2004: A cell phone version arrives for play in Europe, and it emulates the Japanese second iteration
(8) 2004: Re-released in Japan as Vol. 29 of the "Famicom Mini" series for the Game Boy Advance
(9) 2004: Re-released as part of the "Classic NES" series for the Game Boy Advance. The actual title is Classic NES: Castlevania. In Europe, it's titled Classic NES 12: Castlevania
(10) 2005: Re-released in the U.S. for play on cell phones. Like its European counterpart, it emulates the Japanese second iteration
(11) 2006: The originally PC-only title Konami Collector's Series: Castlevania and Contra comes to
GameTap, the multi-system game-download service, with included an individual re-release of Castlevania
(12) 2007: Castlevania becomes digitally downloadable on Wii's Virtual Console via its Shop Channel

Manual Story Description

                                                             GOOD EEEEVENING
       Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business:
       To destroy forever the Curse of the Evil Count.
       Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first.
       Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapons or two along the way.
       But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch. He's ready. Are you?

Objective/Overview

Castlevania was the first series' title available to the western world, and, in retrospect, it still reigns as one of the supreme efforts of its time. Its origin is directly correlated to Vampire Killer, the Konami-made adventure for the MSX2 Home Computer. There are many arguments as to which came first in Japan--Vampire Killer or Akumajou Dracula--but it's of no consequence here because of the one-year gap between western localization.

The objective of the game is for the hero, the whip-toting Simon Belmont, to fight his way through six torturous stages filled with evil monsters and devious traps and resided over by the dreaded boss characters--the last of which is the ultimate evil of this game's universe, the vampire Count Dracula. By clearing the game and waiting through the credits, you you can resume play in a sort-of "second quest," a more difficult mission highlighted by an increased amount of sometimes speedy minor enemies.

The gameplay is similar in mechanics for all of the alternate versions (mainly those played on computers), however watered-down each may be. The difficulty of each is increased due to very poor control schemes, maddening design, and other computer limitations. In the early 90's, the Castlevania showed up in arcades as part of Nintendo's Player's Choice series; a future arcade port, VS. Castlevania, featured two-player (taking turns, not co-op) action for the quarter-spending masses. Click on "review" at the bottom of this page for more information.

Japanese/European Differences

Two Japanese versions exist with minor differences: First, there's the original Akumajou Dracula made for the Famicom Disk System in 1986; this version has a name-entry option (featuring the game's one unique music track) that allows you to save your game into a slot and thus the game's memory--something inexplicably missing from the U.S. version, if you ask me. Also, it features some different layouts in terms of candelabras, as seen in the anomaly depicted in the animated screenshot, and thus the power-up system controlled therein. For instance: Simon can collect morning-star symbols much earlier than normal, where he usually has to attain five hearts beforehand.

Then there's the catridge-based version that Konami released years later in 1993. In this version, you can select a "normal" or "easy" difficulty. There are two other minor differences here: (1) Strangely, when you complete a stage, the heart meter drains more rapidly for only a smaller boost to your point-total, and (2) it has added to its presentation a Konami-logo pre-title screen.

Overall, both iterations are less difficult to conquer than the NES version. Also, as it is in the case of all the Japanese titles, the hero's last name is "Belmondo" rather than "Belmont." (Thanks to Danny for some of this information.)

Soundtrack and Credits

Soundtrack
Opening and Ending Themes: 1 - Prologue | 2 - Voyager
Stage Themes: 1 - Vampire Killer | 2 - Stalker | 3 - Wicked Child | 4 - Walking on the Edge | 5 - Heart of Fire | 6 - Out of time | 7 - Nothing to Lose
Battle Themes: 1 - Poison Mind | 2 - Black Night
Miscellaneous Themes: 1 - Death | 2 - Game Over | 3 - Name Entry (FDS version only)

Links
Music Files: MP3 (American and Japanese) and MIDI
Soundtrack Release: Dracula Perfect Selection, Akumajou Dracula Best, Dracula Battle Perfect Selection,
Akumajou Dracula MIDI Collection and Castlevania Best Music Collections Box
Game Credits: Available

Other Characters

Lesser Enemies: Skeleton, Zombie, Vampire Bat, Fishman, Knight, Medusa Head, Hunchback, Skeledragon, Red Skeleton, Ghost, Eagle, Raven, Leopard, Pillar of Bones and Axe Knight
Bosses: Phantom Bat, Medusa, The Mummies, Frankenstein and Igor, and The Grim Reaper
Dracula Forms: Dracula and Dracula's Ghost

Character Lists

Lesser Enemies | Bosses | Dracula Forms

. . .

Main Arsenal

Hero Image
Statistics
Full Name: Simon Belmont
Main Weapon: Vampire Killer Whip
Weapon Power-Up: Chain Whip & Morning Star Whip
Alternate Weapons: None
Sub-Weapon Power-Up: Double and Triple Shots
Special Abilities: None
Armor: None
Limitations: Castlevania's version of Simon Belmont is the prototype for which most others follow. Simon is rather plodding in the way he moves, and he climbs stairways at a pretty slow rate. He cannot redirect his jumps while in the air, so when a direction is chosen for a respective jump, it to one he must be committed. While on stairs, in motion, or in mid-jump, enemy contact will send him flying. While the leather whip is insufficient for fending off multiple enemies, the chain whip and the morning star version of the Vampire Killer will allow him to move along quickly while plowing through enemy onslaughts; however, Simon will have to rely heavily on sub-weapons if he hopes to defeat the toughest of boss creatures.

Weapon Name
Weapon Image
Description
Vampire Killer
Standard family-created leather whip
Chain Whip
Steel-enhanced short-length whip
Morning Star
Longer, stronger chain whip


Magical Items
Item Name
Image
Found In
Usage
Morning Star
Candle, Enemy
Whip Power-Up
Heart
Candle, Enemy
Powers Mystic Weapons
Big Heart
Candle, Enemy, Wall
Powers Mystic Weapons
Invisibility Potion
Candle, Enemy
Renders Invincible
Rosary
Candle, Enemy
Clears Screen of All Enemies
Money Bag
Candle, Enemy, Wall
Adds to Point Total
Crown
Hidden in Surroundings
Adds to Point Total
Treasure Chest
Hidden in Surroundings
Adds to Point Total
Moaui Head
Hidden in Surroundings
Adds to Point Total
Double Shot
Candle, Enemy, Wall
Throws Two of One Weapon
Triple Shot
Candle, Enemy
Throws Three of One Weapon
Pot Roast
Wall
Restores Energy
One-up
Hidden in Surroundings
Adds One Life to Your Stock
Crystal
Boss Creature
Clears Stage of All Evil



Sub-Weapons
Weapon Name
Image
Heart Consumption
Comments
Dagger
One
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Holy Water
One
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Boomerang
One
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Axe
One
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Stopwatch
Five
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Screenshots & Media

Local Title Screens

U.S. Title Screen
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Japanese Title Screen (FDS)
Japanese Title Screen (Famicom)
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European Title Screen

Action Shots

     

     

     

     

     

     

     

Alternate-Version Screenshots
Computer Versions
Arcade Versions
Other Versions
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Quick-Reference Links
Category
Availability
What's Inside
Stages:
Six-stage review with complete stage maps
Review:
Overall view of the game, its origin and its ports
Codes:
Hidden treasures | The Holy Water trick

Magazine Coverage
Item Name
Description
Shown for this "perfect" strategy guide are its covers and select page samples
Coverage includes an overview and four pages of detailed stage maps
Provided are complete stage maps, item locations and boss strategies
IGA reveals the FDS game to be the series' origin (scans by JPCVFAN)

Text Documents and Help Files
Walkthroughs
FAQs
Other Files
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Scenes, Packaging Scans and More
American Version
Japanese Version
European Version
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