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Japanese Logo
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General
Information
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Date Released: 1990 | Heroes: Trevor Belmont, Grant Danasty, Sypha Belnades and Alucard | |||
Stage Number: 16 | Size: 512KB | |||
Original
System(s)
Nintendo Entertainment System (NES) |
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Ported
To
PC CD-ROM | Cell Phones | GameTap (download service) | Nintendo Wii (Virtual Console) |
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Alternate
Names/Systems
Famicom: Akumajou Densetsu -- translation: Legend of Demon Castle |
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Re-release Information (1) 2002: Re-released
as part of Konami
Collector's Series: Castlevania and Contra for the PC CD-ROM |
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Manual Story Description
IT'S A CURSED WORLD WE LIVE IN |
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Objective/Overview In Castlevania III: Dracula's Curse, Konami marks the return of the series' classic formula after its short vacation in deference to Simon's Quest. That is, we're again presented the tried-and-true style of stage-by-stage action. Though, Dracula's Curse is anything but content and complacent, and the objective's description is hardly fitting: You must take take control of Trevor Belmont and guide him through a number of stages--each crammed with enemies, loaded with traps, and resided over by boss guardians--to infiltrate the ancient Castlevania, to arrive at the castle keep, and to destroy the confident Count Dracula. The game's greatness is defined by how you accomplish this task: Available to Trevor are four possible routes, each with an unassigned but noticeable difficulty level, that take him across the countryside and eventually through Castlevania. On any path, you can meet up with at least one ally that has been assigned to it, a system that offers multiple replayability combinations in terms of paths and allies; though, you can only have one ally at a given time. Once you clear the game, you can partake in a second, tougher quest with the assistance of the ally, if any, with whom you defeated Dracula (though, you can't swap allies the second time through). It's in this harder quest where you'll run across some enemies you hadn't seen the first time around. |
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Japanese/European Differences There are plenty
of differences in the Japanese version: There are some minor European differences: First is that the game was in part published by "Palcom Software," a Konami subsidiary that used to handle PAL conversions; this is noted on the game's title screen. Also, as in the western version compared to the Japanese version, the rays have been removed from the cross in the intro. Finally, the stopwatch's duration seems to last longer than expected--an extra second than is usual. (Thanks to Danny, Enrico De Castro, Carl and B. Busta for some of this information.) |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Skeleton, Zombie, Vampire Bat, Fishman, Knight, Medusa Head, Hunchback,
Skeledragon, Blood Skeleton, Ghost, Harpy Raven, Pillar of Bones, Axe
Knight, Winged Guard, Slime, Spider, Ghostly Eyeball, Fireman, Mud Man,
Mummy Man, Skullhead, Whip-Toting Skeleton, Balloon Pod, Whip-Toting
Blood Skeleton, Bone Scimitar, Mad Frog, Owl, Dhuron, Ball of Destruction,
Armed Knight and Robed Zombie |
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Character Lists |
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Main Arsenal
Hero
Image
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Statistics
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Full Name: Trevor C. Belmont | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: Chain Whip & Morning Star Whip | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: Double and Triple Shots | ||
Special Abilities: None | ||
Armor: None |
Limitations: Trevor is identical physically to Simon in Castlevania: He treads slowly both while on the ground and while climbing on stairways plus his attacks are executed at only a fair speed. Trevor, however, is the most well-rounded when compared to the three available allies. In that regard: He's the most durable of the three, due to a tougher exterior; his jumping ability and speed are average, which is still better than two-thirds of the helper crew; and he's the most stocked in terms of sub-weapons, as all five of the usual assortment are at his command. As with his descendant, Trevor's real strength lies in his utilization of the sub-weapons, which often help him compensate for what his limited whip-span. |
Hero
Image
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Statistics
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Full Name: Grant Danasty | ||
Main Weapon: Short Dagger (throwing dagger in Japanese version) | ||
Weapon Power-Up: None | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: Can climb on walls and ceilings | ||
Armor: None |
Limitations: Grant is by far the fastest and the most agile of the four. While Grant's vertical jumping ability is second to none, his horizontal range suffers slightly from his high jumping; also, Grant is in for some trouble when jumping within narrow passages because he's apt to hit the ceilings--sometimes spiked--and fall short of a target. Stairways are not much of a problem in this sense because his speed and small size make it easy for him to work around and avoid Medusa heads, bone pillar fire and such. Though, endurance is definitely not his forte: He takes a lot of damage for hits, his ground-based range is short, and his attack power is weak. Grant's special ability is his greatest asset: He can climb on walls and ceilings, to squeeze through tight spaces, to skip over whole obstacles, and to gain an advantage on some bosses. How? Well, Grant can only use three of the sub-weapons, but he's able to use them while climbing; this allows him to chuck the sharp objects forward while on walls or directly downward while on ceilings. |
Hero
Image
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Statistics
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Full Name: Sypha Belnades | ||
Main Weapon: Warakiya Staff | ||
Weapon Power-Up: None | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: None | ||
Armor: None |
Limitations: Sypha is similar to Trevor in both the way she treads and jumps. Sypha, though, as you'll discover when battling enemies, is the weakest of the bunch, and she takes the most damage for enemy contact. While her staff can be swung at a quick speed, but it, too, is weak, which dictates that Sypha must score multiple blows, speedily, if she hopes to clear away enemies. If you're going to take Sypha as your ally, it should be for one reason: Her powerful spells. That is, instead of the typical sub-weapons, Sypha can collect spell books that allow her to execute three magical attacks, each of which is masterful in its own way, almost unfair for minor enemies and bosses alike. With this kind of power, Sypha can tag along for the sole purpose spell usage against the more and more powerful bosses. In this sense, Sypha may very well be the most useful ally in what is a very difficult game; the other two have their strengths but are simply over their heads when up against the strongest bosses. |
Hero
Image
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Statistics
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Full Name: Alucard (real name: Adrian Farenheights Tepes) | ||
Main Weapon: Ball of Destruction | ||
Weapon Power-Up: Two- & Three-Way Balls of Destruction | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: Can turn into a bat, it powered by hearts | ||
Armor: None |
Limitations: Alucard, too, is average when it comes to speed and jumping. In fact, none of Alucard's physical abilities are all that impressive. Alucard, because of his height, is a large target, and that size works against him when encountering jumps within narrow passages; climbing stairways that rest near spiked platforms, too, will always be a problem. Alucard attacks with the very weak ball of destruction, but the attack can be powered up thrice for a three-directional assault, which itself is still fairly weak because all three fireballs must hit for there to be any real effect; additionally, he cannot use this attack while climbing stairs. The attack is useful on strictly airborne bosses, but there aren't too many of those. "Then why even bother taking him along, then?" you ask. Simple, really: His ability to turn into a bat. Though by transforming into a bat you drain hearts quickly, the power allows Alucard to skip over perhaps whole areas (some of the more annoying ones at that) and avoid enemy clusters even where Grant cannot. |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Standard
family-created leather whip
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Chain
Whip
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Steel-enhanced
short-length whip
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Morning
Star
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Longer,
stronger chain whip
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Short
Dagger
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Small
stabbing dagger that's easy to handle
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Throwing
Dagger
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Weak
but quick throwing knife (Japanese version only)
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Warakiya
Staff
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Short,
weak magical staff used for quick downward slashes
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Ball
of Destruction
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Fireball
attack that can be powered up
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Morning Star
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Candle, Enemy
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Trevor and Alucard
Power-Up
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Heart
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Candle, Enemy
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Powers Mystic Weapons
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Big Heart
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Candle, Enemy, Wall
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Powers Mystic Weapons
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Invisibility Potion
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Candle, Enemy
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Renders Invincible
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Rosary
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Candle, Enemy
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Clears Screen of
All Enemies
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Money Bag
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Candle, Enemy, Wall
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Adds to Point Total
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Double Shot
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Candle, Enemy, Wall
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Throws Two of One
Weapon
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Triple Shot
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Candle, Enemy
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Throws Three
of One Weapon
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Pot Roast
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Wall
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Restores Energy
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One-Up
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Candle, Wall
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Adds
One Life to Your Stock
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Crystal
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Boss Creature
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Clears Stage of
All Evil
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Sub-Weapons
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Weapon
Name
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Image
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Heart Consumption
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Comments
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Dagger
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One
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Only Trevor and
Grant
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Holy Water
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One
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Trevor Only
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Boomerang
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One
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Trevor Only
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Axe
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One
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Only Trevor and
Grant
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Stopwatch
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Five
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All Can Use
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Holy Flame
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One
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Sypha Only
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Ice
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One
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Sypha Only
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Lightning
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One
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Sypha Only
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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European
Title Screen
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Action Shots
Alternate Version
Screenshots
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Cell Phone
Version
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Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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Complete stage
overview plus complete stage maps
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Review:
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A look at
why I believe this to be the series' pinnacle
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Codes:
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Mapped-Out
Passwords | Name-Entry Codes | Other Tips
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Magazine
Coverage
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Item Name
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Description
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Shown are the front
and back magazine covers plus select page samples
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Provided are complete
stage maps, item locations and boss strategies
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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[Home] [What's New?] [CV Library] [Stages] [Reviews] [Weapons] [Castleography] [Multimedia] [Codes] [Links] |
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