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Japanese Logo
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General
Information
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Date Released: 1991 | Heroes: Simon Belmont | |||
Stage Number: 11 | Size: 1.06MB | |||
Original
System(s)
Super Nintendo Entertainment System (SNES) |
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Ported
To
Nintendo Wii (Virtual Console) |
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............... ............Alternate
Names/Systems
Super Famicom: Akumajou Dracula -- translation: Demon Castle Dracula |
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Re-release Information (1) 2006: The
Japanese version, Akumajou Dracula, is re-released for Nintendo
Wii's Virtual Console and is for a price ready to be downloaded digitally;
its
release marks the first digital re-release in the series' console
history |
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Manual Story Description EVIL LURKS
IN THE DARKNESS... Every 100 years Dracula is revived and grows stronger and stronger. His goal is to turn all humanity into creatures of darkness, to be ruled under his iron fist. He has appeared in this world many times, and there are many people who fear that in his next appearances, he may be unstoppable. There is one group that has always been around to see that Dracula is defeated, the Belmont family. For generations the Belmonts have passed along the secrets and skills of vampire-hunting to the eldest child of the family. While many of the Belmonts have lived peaceful lives without encountering Dracula, they remain prepared. There are occasional skirmishes with lesser monsters, but the Belmont clan has always emerged victorious. Now, 100 years have passed since the last battle between Dracula and the Belmonts. Transylvanians are reporting mysterious sightings of odd creatures appearing under cover of the darkness. As Spring approaches, the citizens prepare for a traditional celebration. Unbeknownst to them, an evil group of people is holding a ceremony in the old destroyed abbey outside of town, attempting to revive the Prince of Darkness. As they carry out their ritual a dark cloud descends over the countryside. The sinister group stirs itself into a frenzy of mysterious chanting and pagan dancing, then lightning strikes the abbey. The ground bucks under their feet, and the abbey walls shudder. Once again, Dracula is revived! It is time once again for Simon Belmont to call forth the powers of good to aid him in his battle. Armed with his mystical whip, his courage and the centuries-old knowledge of Belmont family training, he sets forth on his mission... |
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Objective/Overview In the creation of this SNES masterpiece, Konami saw the opportunity to finally supply to its series an overarching storyline, to render a more cohesive feel and a lineage in which to follow. By that token, Super Castlevania IV has the disappointing but very forgivable distinction of being a 16-bit remake of the NES classic Castlevania, a reintroduction, if you will, and not a unique storyline entry. As an alternate rendition of Simon's adventure, though, it's truly an upgrade to the highest degree. Super Castlevania IV may be as its name suggests ("super," indeed), but it very much remains true to the series' roots. And while Konami presents a stage-by-stage experience that doesn't attempt to trump Dracula's Curse's conventions of multiple paths and helper allies, it does go the extra mile in supplying a graphical feast, a superbly realized control scheme, an excellent musical score, and a whole world of new ideas that make the difference. You must take control of the sleek Simon Belmont and guide him through eleven stages filled with the dangers to which you've become accustomed. Therein, your goal is to reach the final stage and destroy the infamous Count Dracula. As in prior titles of the same formula, you can after the credits play through a second time for a more difficult quest. |
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Japanese/European Differences The Japanese version is identical in game mechanics. However, because of the more liberal state of the Japanese culture, religious and mature themes are kept intact--as opposed to those removed from the western version, which includes crosses, disrobed statues, and the image of Jesus Christ plus crucifix atop the slightly altered password screen. There are other examples: (1) On the title screen, blood drips from the game's logo. (2) Dracula's name appears on the tombstone in the intro scene. (3) The graveyard's tombstone's have engraved crosses. And (4) the dungeon level of the castle instead features blood-filled pools rather than slime-filled marsh pits; because of this, blood drips from the dungeon's ceiling rather than slime. There are two other differences: The font used throughout the game is different--more green/orange and gothic. And the sound sample for whip snaps are different--similar to the recycled sample as used when a dagger is tossed into a wall. (Thanks to Danny, Sam and Anthony for this information.) |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Skeleton, Zombie, Vampire Bat, Fishman, Knight, Medusa Head, Gremlin,
Skeledragon, Blood Skeleton, Bone Scimitar, Goblin, Whip-Toting Skeleton,
Ghost, Harpy, Raven, Hellhound, Pillar of Bones, Axe Knight, Red Hound,
Winged Guard, Spider, Ghostly Eyeball, Zombie Hand, Toad, Dhuron, Ball
of Destruction, Rolling Stone, Gargoyle, Clubbing Knight, Snapper Casket,
Plant Man, Fire Worm, The Claw, Mr. Hed, Magic Book, Dead Mate, Circle
of Caskets, Grabbing Portrait, Rug Creature, Skeleton-Claw Combo, Charging
Table, Stone Man, Viper Swarm, Wall Widow, Thornweed, Cruela, Gold Skeleton,
Siren, Hanging Skeleton, Wolf, Dancing Zombies, Whip-Toting Gold Skeleton,
Classical Ghost, Ectoplasm and Rock Monster
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Character Lists |
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. | . | . |
Main Arsenal
Hero
Image
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Statistics
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Full Name: Simon Belmont | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: Chain Whip & Morning Star Whip | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: Double and Triple Shots | ||
Special Abilities: Can brandish the whip and swing it in eight different directions on the ground and in the air; he can also crouch walk | ||
Armor: None |
Limitations: Thanks to 16-bit technology, Simon is faster and more nimble than ever before. Simon's whip, in any form, is a deadly tool to wield: He can whip in all eight directions while standing and while in the air. His brandishing ability allows him to swirl the whip around, wildly, or to shake it violently in multiple directions; this type of whip command keeps Simon in control at all times, and enemy clusters can be overcome with relative ease. Simon can also jump onto stairways instead of climbing them from a base. Again, its his whip control (and ability to walk backwards--see here) that will make climbing all the more easy. Additionally, Simon can latch the whip onto floating rings to clear large gaps and to swing over other obstacles. Finally, he can utilize a crouch walk, which allows him to crawl between narrow passages and underneath spike traps without having to duck and dodge. This is definitely his most powerful form. |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Standard
family-created leather whip
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Chain
Whip
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Steel-enhanced
short-length whip
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Morning
Star
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Longer,
stronger chain whip
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Morning Star
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Candle, Enemy
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Whip Power-Up
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Heart
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Candle, Enemy
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Powers Mystic Weapons
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Big Heart
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Candle, Enemy, Wall
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Powers Mystic Weapons
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Invisibility Potion
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Candle, Enemy
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Renders Invincible
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Rosary
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Candle, Enemy
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Clears Screen of
All Enemies
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Money Bag
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Candle, Enemy, Wall
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Adds to Point Total
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Double Shot
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Candle, Enemy, Wall
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Throws Two of One
Weapon
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Triple Shot
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Candle, Enemy
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Throws Three
of One Weapon
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Chicken Leg
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Candle
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Small Energy Restore
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Pot Roast
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Candle, Wall
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Large Energy Restore
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One-Up
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Candle, Wall
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Adds
One Life to Your Stock
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Crystal
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Boss Creature
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Clears Stage of
All Evil
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Sub-Weapons
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Weapon
Name
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Image
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Heart Consumption
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Comments
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Dagger
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One
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-
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Holy Water
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One
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-
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Boomerang
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One
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-
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Axe
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One
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-
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Stopwatch
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Five
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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European
Title Screen
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Action Shots
Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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Complete stage
overview
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Review:
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General overview
of the game that set the play-control standard
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Codes:
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Passwords
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Magazine
Coverage
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Item Name
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Description
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Simon Belmont and
his "monstrous new quest" swing on to the SNES
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This guidebook,
as featured, contains plenty of unique artwork
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Shown are the front
and back magazine covers plus select page samples
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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