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General
Information
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Date Released: 1994 | Heroes: John Morris and Eric Lecarde | |||
Stage Number: 6 | Size: 1MB | |||
Original
System(s)
Sega Genesis |
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.................... .......Alternate
Names/Systems
(1) Sega Mega Drive: Castlevania: The New Generation (Europe) (2) Sega Mega Drive: Vampire Killer (Japan) |
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Manual Story Description Journey back to 1897 and the Transylvanian countryside of Romania. It was a time of fear and dread for the simple people of this European country. They lived under the dark rule of Count Dracula for many years. He was a ruthless warrior when he was alive, but he was even more terrifying in death! For you see, Dracula is king of the vampires! But even one as powerful as Dracula has enemies. From the early 16th century the Belmonts--including Trevor, Christopher, and the legendary Simon--had been fighting Dracula and his minions throughout Europe. Finally, in 1897 Quincy Morris, a descendent of the House of Belmont, overcame great odds to defeat Dracula and send him to his eternal grave. Unfortunately since Quincy was so badly beaten in his battle with the Count, he lost his own life moments after plunging a wooden stake into Dracula's chest. Quincy's legacy has continued, however. His son--John Morris--and John's childhood friend Eric Lecarde had witnessed the Quincy-Dracula showdown from the shadows. That scene changed their lives forever--as they grew older they swore to rid the planet of the evil creatures of the underworld. Twenty years later... Elizabeth Bartley. The name conjures up images of a regal countess who, in the year 1421, was found kneeling over the body of a dead young man. He had two puncture wounds in his neck. She was tried as a vampire and found guilty. Her sentence was...too gruesome to mention in this pages. What is important is that she was indeed guilty. And not only was she a vampire, she was the niece of Count Dracula! Now, in the ruins of a mysterious castle in Transylvania, an amateur witch by the name of Drolta Tzuentes dabbles in arcane magic. She casts a spell which inadvertantly brings Elizabeth Bartley back to the land of the living! Now that she has returned, Bartley is bent toward one goal--reviving her dead uncle, Count Dracula! In a twist of fate, Morris and Lecarde have been drawn towards the ominous castle. Their task is simple--defeat Bartley before she can complete her macabre objective. Completing their task, however, will involve many perilous encounters and life-or-death acts of bravado. Is your heart strong enough for this challenge? |
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Objective/Overview While it was hardly a unique practice, Konami's spate of supplying exclusive series' titles carried over to the west, where it seemed offbeat considering that "Castlevania" had always been associated with Nintendo systems. Only now, the series was coming to the Sega Genesis in the form of Castlevania: Bloodlines. In reality, to the oblivious, Konami was only continuing a trend that started with its unheralded Japan-only exploits. Though radical in terms of system-hopping, the results are the same: You're supplied a classic stage-by-stage experience, each stage defined by its minor enemies, its devious traps and its multiple bosses. Though, Bloodlines has a built-in appeal because it's an amalgamation of sorts: The culmination of the Castlevania saga as the continuation of the novel Bram Stoker's Dracula (a conveniently altered version of it, actually). Furthermore, as far as the western world is concerned, this is the first series' title to offer two unique heroes from game's start: John Morris and Eric Lecarde, both directly from the Belmont bloodline (thus the subtitle). Though their abilities differ, both heroes travel the same path to the final stage, where a freshly risen Count Dracula awaits; however, due to these abilities, Eric can reach heights and passageways that John cannot and vice-versa. Though, both characters receive a unique ending sequence. The game can be played on an easy or regular mode, and a difficult mode will be unlocked once the game is cleared in the regular mode. Collectors might want to know that the original game was packed in the usual clamshell casing before a switch was made to release in a NES-style box. Also existing is a strange "beta version" of the game that was shipped for early review to the producers of famous gaming magazines. It's altogether similar to the finished version but features different sprite designs (for enemies) and more stages. For information on this, click here or look under "Screenshots and Media." |
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Japanese/European Differences The Japanese version is almost identical. This version's normal mode is less difficult than the western version's--equivalent to its "easy" mode--with a lower enemy rate and more damage dealt when the heroes attack. John Morris is instead named "Johnny" instead of just John. The storyline in regard to Elisabeth Bartley is much more devious. Dracula's second form, according to an official guide, is actually Drolta Tzuentes (whose artwork matches the character sprite), creator of the Mecha Knight. And the password screen doesn't show after a stage is completed; rather, it only appears when your character runs out of lives. The European version is bereft of blood due to morality laws. For instance: Blood doesn't drip down from the platforms on the first stage, and Eric Lecarde doesn't impale himself with the spear when he dies. Also, the subtitle differs ("The New Generation") in objection to even the word blood. There are other differences: (1) It features some different palette colors, specifically for zombies. This also affects the Medusa Heads and some background and foreground structures, like the steel walls and chains of Stage 4 - 5. (2) There's some different (read: perplexingly bad) enemy placement that makes the game unbalanced--sometimes more difficult and sometimes easier. (3) Like all PAL versions up to this point, its play-speed is painfully slow. (4) The heroes' hit-detection has worsened, and they now receive damage for attacks that sometimes don't come close. (5) Some mid-bosses, like the Water Magician and Armor Lords, don't use the supplied boss energy meter; only certain bosses utilize them. (6) Some sound effects differ. (Thanks to Danny for some of this information.) |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Skeleton, Zombie, Fishman, Vampire Bat, Floating Eye, Knight, Medusa
Head, Skeledragon, Ghost, Raven, Pillar of Bones, Bone Scimitar, Minotaur,
Golem Knight, Barrel Skeleton, Speed Demon, Bag Slave, Munitions Skeleton,
Mace Skeleton, Death Swinger, Machine Gun Knight, Bow-and-arrow Knight,
Hammer Knight, Wheeling Knight, Wall Slime, Ball of Destruction, Fleaman,
Axe Knight, Giant Sword Knight, Mummy Man, Blood Skeleton, Stone Rose,
Deadly Vine, Circle Weed, Small Gear Creature, Skeleton Bat, Vulture,
Flame Medusa Head and Sprinting Mecha Knight |
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Character Lists |
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Main Arsenal
Hero
Image
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Statistics
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Full Name: John Morris | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: Chain Whip, Morning Star Whip & Flame Whip | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: Can item-crash axes, boomerangs and holy water | ||
Special Abilities: Can swing the whip diagonally upward while grounded and down while in the air; can also use it to swing from ceilings | ||
Armor: None |
Limitations: Both characters are pretty equal in terms of basic physical ability, though John may have a slight edge in both the strength and defense categories. John has better-than-typical whip movement because he can swing it diagonally upward when grounded and straight downward while airborne. The whip's power can be maximized if you hold down the attack button--the duration will last a bit longer and one extra strike will be scored. He can collect a fourth symbol, under special circumstances, to gain a flame whip, which adds a new dimension to this arsenal. In any form, John can use the diagonal whip-attack to latch the weapon onto ceilings and swing forward in a swooping motion; this allows him to cover great distances and acts a swooping kick that damages enemies. John can jump onto and off of stairs as he pleases, so this normally-annoying obstacle is now conquered easily. Unfortunately, John is not as equipped as past Belmonts in the sub-weapon department, since the stopwatch and dagger are missing. His blue crystal sub-weapon, also gained under special circumstances, will help to cure this somewhat. |
Hero
Image
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Statistics
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Full Name: Eric Lecarde | ||
Main Weapon: Alcarde Spear | ||
Weapon Power-Up: Axe-Head Spear, Trident & Flame Trident | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: Can item-crash axes, boomerangs and holy water | ||
Special Abilities: Can twirl the spear and use it to super jump upward | ||
Armor: None |
Limitations: Eric has a slight speed and agility advantage, and he's more skillful in the use of his respective tool of destruction than John is with the whip. The spear, also, can be powered up four times--the fourth time, of course, under special conditions. While grounded, Eric can stab the spear left and right and straight upward; while in the air, Eric can execute a diving attack wherein he stabs the spear directly downward. Additionally, he can quickly twirl the spear back and forth, to deal with enemy clusters in rapid fashion. Unlike John, though, Eric cannot use the spear for long horizontal jumps; however, his is superior range in terms of vertical jumping because he can use the spear to propel himself upward for a sort-of super jump; using this ability, he can reach high-up platforms and out-of-reach candelabras; the move is an attack, too, as it can damage enemies while in motion. In terms of sub-weapons, item usage, and stair-climbing, his mechanics are equal to those of John's. |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Ancient
leather whip of the Belmont clan passed unto the Morrises
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Chain
Whip
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Steel-enhanced
short-length whip
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Morning
Star
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Longer,
stronger chain whip
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Flame
Whip
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Morning
star becomes enflamed for more powerful attack
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Alcarde
Spear
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Standard
spear--good for long-range attacks
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Axe-Head
Spear
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Extended
spear with multiple stabbing devices
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Trident
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Very
long and sharp three-pronged staff
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Flame
Trident
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The
end of the trident becomes enflamed for more powerful attacks
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Morning Star
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Candle, Enemy
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John's Whip Power-Up
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Coat of Arms
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Candle, Enemy
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Eric's Spear Power-Up
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Gem
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Candle, Enemy
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Powers Mystic Weapons
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Big Gem
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Candle, Enemy
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Powers Mystic Weapons
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Invisibility Crystal
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Candle
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Renders Invincible
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Money Bag
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Candle
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Adds to Point Total
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Mirror
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Candle, Enemy
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Clears Screen of
All Enemies
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Magic Book
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Candle, Wall
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Adds Flame Power
to Weapons
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Pot Roast
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Wall
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Restores Energy
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One-Up
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Candle, Wall
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Adds
One Life to Your Stock
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Crystal
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Boss Creature
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Clears Stage of
All Evil
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Sub-Weapons
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Weapon
Name
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Image
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Gem Consumption
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Comments
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Holy Water
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One
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Four gems for Crash
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Boomerang
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One
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Four gems for Crash
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Axe
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One
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Four gems for Crash
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Crystal
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Eight
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John Morris Only
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Spear Head
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Eight
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Eric Lecarde
Only
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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European
Title Screen
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Action Shots
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Alternate Version
Screenshots
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Beta Version
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Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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Complete stage
overview with accompanying bosses
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Review:
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A look at
the only Genesis game and how it compares to its ilk
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Codes:
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Normal and
Expert Mode Passwords | Secret Modes
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Magazine
Coverage
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Item Name
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Description
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The magazine Gamefan
offers an enthusiastic but factually inaccurate (if not highly suspect)
four-page review - scans contributed by SiWoods
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The magazine's appendix
provides coverage of the Mega Drive classic
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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