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General
Information
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Date Released: 1998 | Heroes: Sonia Belmont | |||
Stage Number: 6 | Size: 256KB | |||
Original
System(s)
Game Boy |
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..................... ......Alternate
Names/Systems
Akumajou Dracula: Shikkoku Taru Zensoukyoku -- translation: Demon Castle Dracula: Dark Night Prelude (Japan) |
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Manual Story Description It was the Middle Ages in Transylvania. One man came into possession of an evil power, and the Prince of Darkness was born. Before long, this being used his new-found supernatural powers and the magic powers of his followers to spread his plague of darkness and despair through the European continent. He was Count Dracula. Even to mention the name of this Prince of Darkness was to cast fear into the hearts of he people in the land, who were powerless to do anything save voice their concern. However, at about the same time a baby girl possessing special powers was born to a family living in a remote area of the country. "Your powers are meant for a higher purpose and not only for yourself," she was often reminded as she was growing up. The plot of this girl's fate began to develop one night in her seventeenth year when she met up with the young enigmatic Alucard, who was on a journey to search for the father that deserted him. The young girl's name was Sonia Belmont, and she was the first of the vampire hunters in the Belmont family to become legendary. |
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Objective/Overview Castlevania Legends is the third and final series' title made for the classic Game Boy--the closing to the "Adventure Mini-series," as some people like to refer to the trinity. Though, while it shares the gameplay mechanics of Adventure and Belmont's Revenge, however lacking for substance, Legends doesn't continue their story, nor does it have any connection. Rather, Legends is delegated as the first in the pecking order storyline-wise, or, at least, it's the first known chronicle of "Dracula versus the Belmonts." Your mission is to take control of Sonia Belmont, the family's first female warrior, and guide her through at least five of the six available stages, all of which employ the same play elements, enemies and traps you've seen countless times before. Sonia's goal is to reach the final stage to duel with the as-yet-undefeated vampire Count Dracula and end his dark reign by force. As a sub-quest, you can fully search the six stages, one hidden, to locate the story-device-only sub-weapons that earn Sonia better (longer) endings with each collected. Available is the "Light Mode," the game's relative easy mode, where Sonia's whip is always powered up to its strongest form. |
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Japanese/European Differences The Japanese version contains no changes in the gameplay or mechanics. However, this version does not contain a password feature; instead, you can save your progress into the game's memory after the completion of each stage and then load from the title screen. |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Zombie, Vampire Bat, Spirit, Fishman, Raven, Ghost, Hunchback, Big Worm,
Pillar of Bones, Spider, Skull Head, Rope Lizard, Spike Shooter, Mudworm,
Spear Guard and Sword Lord
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Character Lists |
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. | . | . |
Main Arsenal
Hero Image
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Statistics
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Full Name: Sonia Belmont | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: Chain Whip & Fireball Whip | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: Can crouch-walk and become temporarily invincible | ||
Armor: None |
Limitations: Sonia takes directly after Christopher Belmont despite the difference in time-period. Sonia does tend to plod along, but she moves well enough and quickly while jumping. She jumps high but doesn't cover much horizontal ground, but those jumps can be controlled so that she can bob and weave through the air. Her whip can be powered-up three times to the point where it spews fireballs, and there's absolutely no regression as there was in the past Game Boy titles. Sonia can whip left and right while climbing ropes and can slide down at hyper speeds, but hit-detection is poor when dealing with enemies that come in from angles while she climbs; this will usually be her downfall. She can crouch walk as Simon could in Super Castlevania IV, but this is an almost useless addition, worth maybe one use in the zombie-filled trap room on stage one. Sonia's true strength lies in her soul powers: Five collectible sub-weapon-like essences; collected soul powers can be used at any time, affording Sonia up to five sub-powers available. Finally, once per life, Sonia can become temporarily invincible, wherein her speed, power and jumping ability increase. |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Standard
family-created leather whip
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Chain
Whip
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Steel-enhanced
short-length whip
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Fireball
Whip
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A
powered-up chain whip can spew fireballs from its tip
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Magic Crystal
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Candle
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Whip Power-Up
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Heart
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Candle
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Powers Mystic
Weapons
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Chicken Leg
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Candle
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Restores Energy
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One-Up
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Candle
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Adds
One Life to Your Stock
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White Candle
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Anywhere
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Enemy Trap
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Soul Container
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Boss Creature
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Contains Single
Soul Power
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Crystal
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Candle
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Summons Some
Bosses
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Dagger
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Hidden Candle
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Collectible Only
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Holy Water
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Hidden Candle
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Collectible Only
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Boomerang
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Hidden Candle
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Collectible Only
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Axe
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Hidden Candle
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Collectible Only
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Stopwatch
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Hidden Candle
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Collectible Only
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Sub-Weapons
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Weapon
Name
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Image
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Heart Consumption
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Comments
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Soul Wind
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Five
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Soul Flame
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Five
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Soul Bat
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Five
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Soul Saint
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One
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Soul Ice
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Twenty
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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Action Shots
Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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Complete stage
overview plus complete stage maps
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Review:
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A look at
the game that started the series' downward trend
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Codes:
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Passwords
| Mystic Weapon Locations
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Magazine
Coverage
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Item Name
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Description
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Provided are page
samples featuring official art and some maps
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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