Succubus
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The beautiful and seductive Succubus first appeared in Castlevania: Symphony of the Night to play with Alucard's emotions and use the vision of his mother to weaken his spirits in hope that he would shun humans and join his father in darkness. When he saw through the ploy, its only remaining choice was to destroy him. Alucard, fortunately, would had none of it. When her plot is uncovered, she'll begin splitting into several illusions of herself--only the real one able to receive damage; when alone, she'll spread her wings and have each of their three claws elongate to stab in six different directions; while facing you, she'll begin spitting fireballs. The Succubus will also attempt to fly overhead and drop down onto you a substance that emits a curse; while you're cursed, she'll grab onto you and drain your energy.
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The Succubus returns (or makes her debut, if you look at it from a storyline perspective) in Castlevania: Lament of Innocence's Ghostly Theater. The three-dimensional battle with the enchantress has some differences but is altogether similar: When the battle begins, she'll try to gain an advantage by psychically sprouting poisonous plant-life around the chamber. The Succubus will quickly evade your attacks and goad you into hers: (1) She can fire one- to three-directional sharp-pointed projectiles in your direction. (2) She can wrap her wings around her body, spin wildly, and charge toward you in a blast. (3) She can split from her frame two exact duplicates, only the real one able to receive damage, and the three will pick you apart with quick hits until you strike the correct one. (4) When her energy meter becomes depleted, she'll command a snakelike thornweed to continually break through and reenter the ground to chase after you, leaving a residual trail; if you stand in one place, the thornweed will score repeated hits. In "Crazy Mode," she uses her thorn attack earlier and more often, and she ups her spin attack.
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This Succubus, called the "L. Vampire," can be encountered twice during Rondo's remade campaign, one of which due to a storyline twist. That is, if Richter fails to rescue Annet before reaching the Clock Tower's apex, it'll be too late to save her, and she'll appear before him in a crippled state. "Why didn't you save me?" she'll ask, her voice strewn with disappointment. It's all a ruse, however, since she had already been overcome by vampirism and is simply playing upon his emotions in an attempt to lure him into the "comfort" of eternal life. When he refuses, she most gleefully takes to the classic Succubus form. The seductress will protect herself within a shield--a large swarm of bats subservient to her will. She'll either command them to rain down in a spread of six separate strains, leaving limited room for safety, or to form into a ball and crash down directly onto the hero's current position. When her health is low, she'll command them to spiral about and generally clutter the area for a more devastating assault. Her supply drained when any attack is ordered, the Succubus will be vulnerable for a limited time until the bats regroup around her. The Succubus, more traditionally, can otherwise be found as the boss of alternate Stage 5's lower path.
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The seductress is back and feeling a little batty. At least, that seems to be the best description of the Succubus' attack scheme, which is executed with the help of many of the small flying mammals. She'll at first release a bat-swarm that waves its way through the chamber, the vertical scope of its flight increasing as it moves along; these swarms, quite randomly, vary in size and thus length of wave. Complementing this attack, the Succubus will fire toward the floor a beam, which manifests as a shadow that slides along the ground, beneath Christopher, before popping up (in shadowy-bat form, of course) for an unexpected assault. The Succubus will sometimes gather center-screen, where she'll release a pinwheel-style attack counter-clockwise--in this case, five rapid-fire streams of bats will circle her. Finally, she'll arc into the air eight small flames--four on either side--that upon hitting the ground will erupt into large flame pillars and thus little space to find cover.
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Described as "sensual and intoxicating," this seductress originates from the underworld and is intent on earning favor with Dracula. From her illusory chamber, she'll target the Lords of Shadow version of Simon Belmont, who at first seems taken by her tricks; after he rejects her advances, though, she'll begin attacking him with trios of fireballs, fired in succession; a twirling dash; and an expanding energy sphere, which she'll channel and release over a large area. She'll sometimes retreat to her nest, seen atop a pillar in the background, and begin siphoning energy from her fellow seductresses, restoring her health; to prevent this, Simon will need to put his quicktime whip-grappling to the test and drag her back onto the battlefield. During a second phase of battle, she'll encase herself in a resistant shield, which Simon must shatter by repeatedly striking it. Her last trick: She'll create two illusionary Succubi and with them form a triangle; of the three shielded temptresses, only the real one can be struck, but they won't make it so simple--a single Succubus will at any time toss out a slow-moving fireball to occupy the hero while the trio of Succubi shuffle their positions. Only after cracking the shield of the original can Simon again begin dishing out damage.
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