Succubus 
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Castlevania:
Symphony of the Night
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The beautiful and seductive Succubus
first appeared in Castlevania: Symphony of the Night to play with Alucard's
emotions and use the vision of his mother to weaken his spirits in hope that
he would shun humans and join his father in darkness. When he saw through
the ploy, its only remaining choice was to destroy him. Alucard, fortunately,
would had none of it. When her plot is uncovered, she'll begin splitting
into several illusions of herself--only the real one able to receive damage;
when alone, she'll spread her wings and have each of their three claws elongate
to stab in six different directions; while facing you, she'll begin spitting
fireballs. The Succubus will also attempt to fly overhead and drop down onto
you a substance that emits a curse; while you're cursed, she'll grab onto
you and drain your energy.
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Castlevania:
Lament of Innocence
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The Succubus returns (or makes her
debut, if you look at it from a storyline perspective) in Castlevania:
Lament of Innocence's Ghostly Theater. The three-dimensional battle with
the enchantress has some differences but is altogether similar: When the battle
begins, she'll try to gain an advantage by psychically sprouting poisonous
plant-life around the chamber. The Succubus will quickly evade your attacks
and goad you into hers: (1) She can fire one- to three-directional sharp-pointed
projectiles in your direction. (2) She can wrap her wings around her body,
spin wildly, and charge toward you in a blast. (3) She can split from her
frame two exact duplicates, only the real one able to receive damage, and
the three will pick you apart with quick hits until you strike the correct
one. (4) When her energy meter becomes depleted, she'll command a snakelike
thornweed to continually break through and reenter the ground to chase after
you, leaving a residual trail; if you stand in one place, the thornweed will
score repeated hits. In "Crazy Mode," she uses her thorn attack
earlier and more often, and she ups her spin attack.
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Castlevania:
Dracula X Chronicles
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This Succubus, called the "L.
Vampire," can be encountered twice during Rondo's remade campaign,
one of which due to a storyline twist. That is, if Richter fails to rescue
Annet before reaching the Clock Tower's apex, it'll be too late to save her,
and she'll appear before him in a crippled state. "Why didn't you save
me?" she'll ask, her voice strewn with disappointment. It's all a ruse,
however, since she had already been overcome by vampirism and is simply playing
upon his emotions in an attempt to lure him into the "comfort" of
eternal life. When he refuses, she most gleefully takes to the classic Succubus
form. The seductress will protect herself within a shield--a large swarm of
bats subservient to her will. She'll either command them to rain down in a
spread of six separate strains, leaving limited room for safety, or to form
into a ball and crash down directly onto the hero's current position. When
her health is low, she'll command them to spiral about and generally clutter
the area for a more devastating assault. Her supply drained when any attack
is ordered, the Succubus will be vulnerable for a limited time until the bats
regroup around her. The Succubus, more traditionally, can otherwise be found
as the boss of alternate Stage 5's lower path.
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Castlevania:
The Adventure Rebirth
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The seductress is back and feeling
a little batty. At least, that seems to be the best description of the Succubus'
attack scheme, which is executed with the help of many of the small flying
mammals. She'll at first release a bat-swarm that waves its way through the
chamber, the vertical scope of its flight increasing as it moves along; these
swarms, quite randomly, vary in size and thus length of wave. Complementing
this attack, the Succubus will fire toward the floor a beam, which manifests
as a shadow that slides along the ground, beneath Christopher, before popping
up (in shadowy-bat form, of course) for an unexpected assault. The Succubus
will sometimes gather center-screen, where she'll release a pinwheel-style
attack counter-clockwise--in this case, five rapid-fire streams of bats will
circle her. Finally, she'll arc into the air eight small flames--four on either
side--that upon hitting the ground will erupt into large flame pillars and
thus little space to find cover.
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Lords
of Shadow - Mirror of Fate
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Described
as "sensual and intoxicating," this seductress originates from the
underworld and is intent on earning favor with Dracula. From her illusory
chamber, she'll target the Lords of Shadow version of Simon Belmont,
who at first seems taken by her tricks; after he rejects her advances, though,
she'll begin attacking him with trios of fireballs, fired in succession; a
twirling dash; and an expanding energy sphere, which she'll channel and release
over a large area. She'll sometimes retreat to her nest, seen atop a pillar
in the background, and begin siphoning energy from her fellow seductresses,
restoring her health; to prevent this, Simon will need to put his quicktime
whip-grappling to the test and drag her back onto the battlefield. During
a second phase of battle, she'll encase herself in a resistant shield, which
Simon must shatter by repeatedly striking it. Her last trick: She'll create
two illusionary Succubi and with them form a triangle; of the three shielded
temptresses, only the real one can be struck, but they won't make it so simple--a
single Succubus will at any time toss out a slow-moving fireball to occupy
the hero while the trio of Succubi shuffle their positions. Only after cracking
the shield of the original can Simon again begin dishing out damage.
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