These special weapons were procured by Leon Belmont and further enchanted by future Belmont family members. Other heroes have borrowed these weapons or more likely crafted their own tools of destruction. Click the link to view them. The whip is not the only weapon of choice for some vampire hunters or even the Belmonts. Contained within is a preview of the handheld weapons used by the many heroes of the Castlevaina universe. A hunter is going to need more than physical weaponry to endure the Count's madness. Magical items will prove useful to the Belmonts and their allies. Whether they power up weapons, provide temporary relief, or act as currency, they're just as important as those previously read about.
Castlevania: Symphony of the Night Castlevania: Symphony of the Night is a huge game with an equally huge inventory. Since there are too many to lump into other already existing categories, they receive their own page. Castlevania 64 and Castlevania: Legacy of Darkness Neither Castlevania 64 and Castlevania: Legacy of Darkness is quite as huge as Symphony, item-wise, but their respective inventories are considerable. Within the link are the items shared by both games, a listing of key types, and a brief mention of those exclusive to Legacy. Castlevania: Circle of the Moon Castlevania: Circle of the Moon debuts the DSS card system and utilizes an armor/recovery system similar to Symphony of the Night's. Click here to learn how to maximize your power potential via those attributes. Castlevania: Harmony of Dissonance Castlevania: Harmony of Dissonance continues the trend of single games with inventories too huge to contain within one page. Click here to see the "Spell Fusion" plus the game's many armors and items. Castlevania: Aria of Sorrow is another in the line of games that rely on an RPG system fueled by dozens of weapons and armor types. Also, Aria features the "Tactical Souls" system, which offers hundreds of powers. Castlevania: Lament of Innocence Castlevania: Lament of Innocence's arsenal is not as large as its immediate predecessors', but it truly acts as the genesis of the family's power. Leon will learn advanced fighting skills and find familiar items, some relics, and special orbs for powering his sub-weapons. Castlevania: Dawn of Sorrow makes no real changes to Aria of Sorrow's formula, which leaves much to familiarity. You'll again collect numerous weapons, armor types and goods while basking in the goodness of Tactical Souls. Also explored are Soul Synthesis, Magic Seals and the Library. Castlevania: Curse of Darkness Castlevania: Curse of Darkness is the most packed series title in terms of systems and their ever-presence. Visit its weapon page to learn about its collection of items, the process of Weapon Combining, the evolution of Innocent Devils, how to steal enemy goods, and still much more. Castlevania: Portrait of Ruin might not have itself a true "system," as seen in other modern titles, but its team-based mechanic, which has you controlling two heroes at a time, demands double the equipment. Venture here to view this arsenal, its extensive set of skills, and Wind's wacky "Quests." Castlevania: Order of Ecclesia Shanoa doesn't need a sidekick when she's got the "Glyph" System, using which she can absorb magical enemy and harness it as dozens of weapons and destructive powers. Naturally, she'll also collect a large amount of items, utilize special relics, and assist villagers in their "Quests." Desmond Belmont is the first traditional Belmont we've covered in some time. His arsenal is of course more basic than those boasted by auxiliary heroes, but he's no slouch when it comes to sub-weapons and the power of alchemy, which allows him to show off his magical prowess. |
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