Circle of the Moon Arsenal
Circle of the Moon is very similar to Symphony in both its mechanics and in its RPG/weapons' system. Though, the armor system is not as detailed--Nathan Graves can equip only body and hand enhancements; otherwise, he can attain the use of physical abilities and pick up inventory-stored recovery items. But his true power lies within the Dual Setup System, which allows him to combine any of ten attribute cards with ten action cards to project a potential of one hundred different fighting scenarios. The card system and ability-enhancing magical items will be discussed one pages 1 and 2, followed up by page 3, which charts, in detail, the items, armor types, and others powers that can be earned. For information on sub-weapons/common items, check the other, more appropriate pages in the weapons section.
The Cards
The first listing will show you the Attribute Cards followed by the Action cards, all of which are accompanied by the descriptions given within the game. It's here where I'll explain which enemies drop the respective cards and the convenient locations where these particular enemies can be found. The card combinations and the results they bring will take up the rest of these first two pages.
Attribute Cards
Salamander Held By: Skeleton
Bomber / Imp /Succubus |
A lizard bathed
in flames. Embodiment of the fire spirit,
Salamander. Has the power of fire. |
Serpent Held By: Earth
Demon / Holy Armor |
The Serpent is said
to be a dragon swimming in the sea.
Has the power of ice. |
Mandragora Held By: Axe
Armor / Lizard Man |
The Mandragora is
represented as a humanoid with roots
instead of feet. Has the power of plants. |
Golem Held By: Electric
Skeleton / Minotaur |
The Golem is a mockery
of a man made from clay.
Has the power of Earth. |
Cockatrice Held By: Stone
Armor / Death Mantis |
The Cockatrice is
said to have the ability to turn things to stone.
Has the power of stone. |
Manticore Held By: Thunder
Demon / Succubus |
The Manticore is
said to have a body of a lion and the venomous
tail of a scorpion. Power of poison. |
Griffon Held By: Skeleton
Athlete / Siren |
The Griffin is said
to have the head and wings of an eagle and
body of a lion. Has the power of wind. |
Thunderbird Held By: Were-Panther
/ Dullahan |
The legendary Thunderbird
is said to have been able to release
lightning. Has the power of electricity. |
Unicorn Held By: White
Armor |
The Unicorn is said
to have been white with a single holy horn
on its forehead. Has the power of light. |
Black Dog Held By: Devil
Armor |
The Black Dog is
said to consume darkness. Has the
power of darkness. |
Action Cards
Mercury Held By: Bone
Head |
Mercury, the messenger
of the gods. Has the
potential of strength. |
Venus Held By: Slime |
Venus, goddess of
love and beauty. Has the potential
of enhancement. |
Jupiter Held By: Heat
Shade |
Jupiter, god of
the heavens and the leader of Olympus. Has
the potential of defense. |
Mars Held By: Bloody
Sword |
Mars, god of war.
Has the potential of change.
|
Diana Held By: Man-Eater |
Diana, goddess of
the moon and hunting. Has the potential
of creation. |
Apollo Held By: Arch
Demon |
Apollo, god of the
sun, music and prophecy. Has the potential
to create explosives. |
Neptune Held By: Ice
Armor |
Neptune, god of
the seas. Has the potential of healing.
|
Saturn Held By: Fallen
Angel |
Saturn, god of agriculture
and the father of Jupiter. Has the
potential of familiar. |
Uranus Held By: Scary
Candle |
Uranus, former god
of the heavens. Has the potential of
summoning. |
Pluto Held By: Trick
Candle |
Pluto, god of the
underworld. Has the potential of special.
|
DSS Card System
Seen above are the attribute cards. In order to avoid confusion, I'll show below an Action Card and thereafter list its ten different combinations, with descriptions on the attacks, information on their attributes, the attack type, and how to pull them off should they require special movements or button combinations.
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Salamander
|
6MP per swing
|
Attack
|
Description
|
Image
|
|
The Fire Whip -- the whip
becomes enflamed for
better range. |
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Serpent
|
2MP per swing
|
Attack
|
Description
|
Image
|
|
The Ice Whip -- a short but
quick whip slash that can trap enemies within ice when they're low on
energy.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Mandragora
|
6MP per swing
|
Attack
|
Description
|
Image
|
|
The Thorn Whip -- a thorn-laced
whip that expels small thorn-filled roses, for added vertical range.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Golem
|
8MP per swing
|
Attack
|
Description
|
Image
|
|
The Earth Whip -- the whip
extends a half a screen's length to reach and damage enemies far away.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Cockatrice
|
6MP per swing
|
Attack
|
Description
|
Image
|
|
The Stone Whip -- a typical
whip slash that expels stones in all directions; it can stone low-health
enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Manticore
|
6MP per swing
|
Attack
|
Description
|
Image
|
|
The Poison Whip -- Nathan
swings the whip diagonally upward; it releases three acid clouds that
slowly descend for three seconds. This, naturally, results in a poison
state for low-health enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Griffon
|
10MP per swing
|
Attack
|
Description
|
Image
|
|
The Wind Whip -- Nathan swings
the whip at hyper speeds, high, low and in between, until the button
is released.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Thunderbird
|
10MP per swing
|
Attack
|
Description
|
Image
|
|
The Electric Whip -- the
whip is suspended at midrange while electricity runs through it, this
until the button is released.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Unicorn
|
20MP per swing
|
Attack
|
Description
|
Image
|
|
The Holy Whip -- a powerful
whip that when swung helps to restore some of Nathan's health.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mercury +
Black Dog
|
40MP per swing
|
Attack
|
Description
|
Image
|
|
The Darkness Whip -- an intensely
powerful whip that can strike more than once on a given swing.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus + Salamander
|
4MP per swing
|
Enhancement
|
Description
|
Image
|
|
Nathan's strength increases
by 25%.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus + Serpent
|
4MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's defense increases
by 25%.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Mandragora
|
4MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's luck increases by
25% .
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Golem
|
16MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's defense increases
according to how much of the castle map he has uncovered.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Cockatrice
|
2MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan gains experience points
simply by walking -- one experience point every two seconds.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Manticore
|
2MP per half
second
|
Enhancement
|
Description
|
Image
|
|
The value of hearts increases.
A big heart is now worth ten, for example.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Griffon
|
4MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's intelligence increases
by 25%.
|
No physical effect. |
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Thunderbird
|
16MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's strength increases
according to how much of the castle map he has uncovered.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Unicorn
|
8MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's defense increases
by 50%; however, his strength drops 50%.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Venus
+ Black Dog
|
8MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's strength increases
by 50%; however, his defense drops 50%.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter +
Salamander
|
4MP per half
second
|
Defense
|
Description
|
Image
|
|
Two fireballs circle Nathan
clockwise; if they're in the right place at the time, the flames can
block projectiles and damage enemies they touch.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Serpent
|
4MP per half
second
|
Defense
|
Description
|
Image
|
|
Four balls of ice quickly
circle Nathan counterclockwise; if they're in the right place at the
time, they can block projectiles and damage enemies they touch, freezing
low-health foes.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Mandragora
|
16MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's health restores
when he stands still -- one hit point per second.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Golem
|
40MP per use
|
Defense
|
Description
|
Image
|
|
After Nathan receives damage,
he will be invincible for four seconds.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Cockatrice
|
8MP per half
second
|
Defense
|
Description
|
Image
|
|
Nathan becomes semi-stoned,
gaining invulnerability to effect-inducing attacks; however, his mobility
greatly decreases.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Manticore
|
4MP per half
second
|
Defense
|
Description
|
Image
|
|
Nathan repeatedly expels
in all directions poison clouds, which shield him within the spewing
mist; the clouds damage enemies and induce a poison state on low-health
enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Griffon
|
4MP per half
second
|
Attack
|
Description
|
Image
|
|
When Nathan attempts to dash
by quickly tapping forward twice, he'll instead sonically blaze forward,
damaging and destroying enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Thunderbird
|
4MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is hit by an
enemy, he'll receive half the damage he ordinarily would have taken.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Unicorn
|
8MP per half
second
|
Defense
|
Description
|
Image
|
|
Nathan is protected within
a spherical shield; the shield will block enemy projectiles and harm
foes, but it will not stop enemies, themselves, from making contact.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Jupiter
+ Black Dog
|
8MP per half
second
|
Attack
|
Description
|
Image
|
|
Nathan is protected within
a black hole; it will block enemy projectiles and harm foes, but it
won't stop enemies, themselves, from making contact. In turn, Nathan's
energy drains while it's in use.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars + Salamander
|
8MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan swings forward an
enflamed sword.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Serpent
|
4MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan swings a small but
quick ice sword; it freezes low-health enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Mandragora
|
10MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan slashes down a rose
sword from overhead; the sword expels rose petals outward in all directions
for greater range.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Golem
|
4MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan swings overhead a
massive, powerful hammer and crashes it into the ground.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Cockatrice
|
12MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan quickly slashes forward
with tonfers. Low-health enemies will be turned to stone by this attack.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Manticore
|
8MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan uses a pair of poison
claws to quickly throw two long-range swipes in succession.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Griffon
|
16MP per swing
|
Attack
|
Description
|
Image
|
|
The Sword Draw -- the longer
the attack button is held, the farther the slash will reach.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Thunderbird
|
16MP per move
thrown
|
Attack
|
Description
|
Image
|
|
Nathan will attack with martial
arts. Hit the button repeatedly to pull off the combo -- punch, punch,
roundhouse, high kick.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Unicorn
|
32MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan uses both hands to
swing a long-reaching, powerful holy sword.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Mars
+ Black Dog
|
32MP per shot
|
Attack
|
Description
|
Image
|
|
Nathan pulls out a pistol.
Two seconds later, he'll fire a shot forward.
|
|
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