Circle of the Moon Arsenal

Circle of the Moon is very similar to Symphony in both its mechanics and in its RPG/weapons' system. Though, the armor system is not as detailed--Nathan Graves can equip only body and hand enhancements; otherwise, he can attain the use of physical abilities and pick up inventory-stored recovery items. But his true power lies within the Dual Setup System, which allows him to combine any of ten attribute cards with ten action cards to project a potential of one hundred different fighting scenarios. The card system and ability-enhancing magical items will be discussed one pages 1 and 2, followed up by page 3, which charts, in detail, the items, armor types, and others powers that can be earned. For information on sub-weapons/common items, check the other, more appropriate pages in the weapons section.

The Cards

The first listing will show you the Attribute Cards followed by the Action cards, all of which are accompanied by the descriptions given within the game. It's here where I'll explain which enemies drop the respective cards and the convenient locations where these particular enemies can be found. The card combinations and the results they bring will take up the rest of these first two pages.

Attribute Cards

Salamander

Held By: Skeleton Bomber / Imp /Succubus
Location: Catacomb / Underground Warehouse / Audience Room

A lizard bathed in flames. Embodiment of the fire spirit,
Salamander. Has the power of fire.

Serpent

Held By: Earth Demon / Holy Armor
Location: Catacomb / Underground Warehouse

The Serpent is said to be a dragon swimming in the sea.
Has the power of ice.

Mandragora

Held By: Axe Armor / Lizard Man
Location: Abyss Stairway / Underground Waterway

The Mandragora is represented as a humanoid with roots
instead of feet. Has the power of plants.

Golem

Held By: Electric Skeleton / Minotaur
Location: Audience Room / Observation Tower

The Golem is a mockery of a man made from clay.
Has the power of Earth.

Cockatrice

Held By: Stone Armor / Death Mantis
Location: Machine Tower / Underground Gallery

The Cockatrice is said to have the ability to turn things to stone.
Has the power of stone.

Manticore

Held By: Thunder Demon / Succubus
Location: Machine Tower / Audience Room

The Manticore is said to have a body of a lion and the venomous
tail of a scorpion. Power of poison.

Griffon

Held By: Skeleton Athlete / Siren
Location: Audience Room / Underground Waterway

The Griffin is said to have the head and wings of an eagle and
body of a lion. Has the power of wind.

Thunderbird

Held By: Were-Panther / Dullahan
Location: Chapel Tower / Observation Tower

The legendary Thunderbird is said to have been able to release
lightning. Has the power of electricity.

Unicorn

Held By: White Armor
Location: Battle Arena

The Unicorn is said to have been white with a single holy horn
on its forehead. Has the power of light.

Black Dog

Held By: Devil Armor
Location: Battle Arena

The Black Dog is said to consume darkness. Has the
power of darkness.

 

Action Cards

Mercury

Held By: Bone Head
Location: Catacomb

Mercury, the messenger of the gods. Has the
potential of strength.

Venus

Held By: Slime
Location: Catacomb

Venus, goddess of love and beauty. Has the potential
of enhancement.

Jupiter

Held By: Heat Shade
Location: Machine Tower

Jupiter, god of the heavens and the leader of Olympus. Has
the potential of defense.

Mars

Held By: Bloody Sword
Location: Chapel Tower

Mars, god of war. Has the potential of change.

Diana

Held By: Man-Eater
Location: Underground Gallery

Diana, goddess of the moon and hunting. Has the potential
of creation.

Apollo

Held By: Arch Demon
Location: Underground Warehouse

Apollo, god of the sun, music and prophecy. Has the potential
to create explosives.

Neptune

Held By: Ice Armor
Location: Underground Waterway

Neptune, god of the seas. Has the potential of healing.

Saturn

Held By: Fallen Angel
Location: Chapel Tower

Saturn, god of agriculture and the father of Jupiter. Has the
potential of familiar.

Uranus

Held By: Scary Candle
Location: Golem Boss Room

Uranus, former god of the heavens. Has the potential of
summoning.

Pluto

Held By: Trick Candle
Location: Cerberus Boss Room

Pluto, god of the underworld. Has the potential of special.

 

DSS Card System

Seen above are the attribute cards. In order to avoid confusion, I'll show below an Action Card and thereafter list its ten different combinations, with descriptions on the attacks, information on their attributes, the attack type, and how to pull them off should they require special movements or button combinations.


Card Combo
Attribute Consumption
Type
Mercury + Salamander
6MP per swing
Attack
Description
Image
The Fire Whip -- the whip becomes enflamed for
better range.


Card Combo
Attribute Consumption
Type
Mercury + Serpent
2MP per swing
Attack
Description
Image
The Ice Whip -- a short but quick whip slash that can trap enemies within ice when they're low on energy.


Card Combo
Attribute Consumption
Type
Mercury + Mandragora
6MP per swing
Attack
Description
Image
The Thorn Whip -- a thorn-laced whip that expels small thorn-filled roses, for added vertical range.


Card Combo
Attribute Consumption
Type
Mercury + Golem
8MP per swing
Attack
Description
Image
The Earth Whip -- the whip extends a half a screen's length to reach and damage enemies far away.


Card Combo
Attribute Consumption
Type
Mercury + Cockatrice
6MP per swing
Attack
Description
Image
The Stone Whip -- a typical whip slash that expels stones in all directions; it can stone low-health enemies.


Card Combo
Attribute Consumption
Type
Mercury + Manticore
6MP per swing
Attack
Description
Image
The Poison Whip -- Nathan swings the whip diagonally upward; it releases three acid clouds that slowly descend for three seconds. This, naturally, results in a poison state for low-health enemies.

Card Combo
Attribute Consumption
Type
Mercury + Griffon
10MP per swing
Attack
Description
Image
The Wind Whip -- Nathan swings the whip at hyper speeds, high, low and in between, until the button is released.


Card Combo
Attribute Consumption
Type
Mercury + Thunderbird
10MP per swing
Attack
Description
Image
The Electric Whip -- the whip is suspended at midrange while electricity runs through it, this until the button is released.


Card Combo
Attribute Consumption
Type
Mercury + Unicorn
20MP per swing
Attack
Description
Image
The Holy Whip -- a powerful whip that when swung helps to restore some of Nathan's health.


Card Combo
Attribute Consumption
Type
Mercury + Black Dog
40MP per swing
Attack
Description
Image
The Darkness Whip -- an intensely powerful whip that can strike more than once on a given swing.

 

Card Combo
Attribute Consumption
Type
Venus + Salamander
4MP per swing
Enhancement
Description
Image
Nathan's strength increases by 25%.


Card Combo
Attribute Consumption
Type
Venus + Serpent
4MP per half second
Enhancement
Description
Image
Nathan's defense increases by 25%.


Card Combo
Attribute Consumption
Type
Venus + Mandragora
4MP per half second
Enhancement
Description
Image
Nathan's luck increases by 25% .


Card Combo
Attribute Consumption
Type
Venus + Golem
16MP per half second
Enhancement
Description
Image
Nathan's defense increases according to how much of the castle map he has uncovered.


Card Combo
Attribute Consumption
Type
Venus + Cockatrice
2MP per half second
Enhancement
Description
Image
Nathan gains experience points simply by walking -- one experience point every two seconds.


Card Combo
Attribute Consumption
Type
Venus + Manticore
2MP per half second
Enhancement
Description
Image
The value of hearts increases. A big heart is now worth ten, for example.


Card Combo
Attribute Consumption
Type
Venus + Griffon
4MP per half second
Enhancement
Description
Image
Nathan's intelligence increases by 25%.

No physical effect.

Card Combo
Attribute Consumption
Type
Venus + Thunderbird
16MP per half second
Enhancement
Description
Image
Nathan's strength increases according to how much of the castle map he has uncovered.


Card Combo
Attribute Consumption
Type
Venus + Unicorn
8MP per half second
Enhancement
Description
Image
Nathan's defense increases by 50%; however, his strength drops 50%.


Card Combo
Attribute Consumption
Type
Venus + Black Dog
8MP per half second
Enhancement
Description
Image
Nathan's strength increases by 50%; however, his defense drops 50%.

 

Card Combo
Attribute Consumption
Type
Jupiter + Salamander
4MP per half second
Defense
Description
Image
Two fireballs circle Nathan clockwise; if they're in the right place at the time, the flames can block projectiles and damage enemies they touch.


Card Combo
Attribute Consumption
Type
Jupiter + Serpent
4MP per half second
Defense
Description
Image
Four balls of ice quickly circle Nathan counterclockwise; if they're in the right place at the time, they can block projectiles and damage enemies they touch, freezing low-health foes.


Card Combo
Attribute Consumption
Type
Jupiter + Mandragora
16MP per half second
Enhancement
Description
Image
Nathan's health restores when he stands still -- one hit point per second.


Card Combo
Attribute Consumption
Type
Jupiter + Golem
40MP per use
Defense
Description
Image
After Nathan receives damage, he will be invincible for four seconds.


Card Combo
Attribute Consumption
Type
Jupiter + Cockatrice
8MP per half second
Defense
Description
Image
Nathan becomes semi-stoned, gaining invulnerability to effect-inducing attacks; however, his mobility greatly decreases.


Card Combo
Attribute Consumption
Type
Jupiter + Manticore
4MP per half second
Defense
Description
Image
Nathan repeatedly expels in all directions poison clouds, which shield him within the spewing mist; the clouds damage enemies and induce a poison state on low-health enemies.


Card Combo
Attribute Consumption
Type
Jupiter + Griffon
4MP per half second
Attack
Description
Image
When Nathan attempts to dash by quickly tapping forward twice, he'll instead sonically blaze forward, damaging and destroying enemies.


Card Combo
Attribute Consumption
Type
Jupiter + Thunderbird
4MP per half second
Defense
Description
Image
When Nathan is hit by an enemy, he'll receive half the damage he ordinarily would have taken.


Card Combo
Attribute Consumption
Type
Jupiter + Unicorn
8MP per half second
Defense
Description
Image
Nathan is protected within a spherical shield; the shield will block enemy projectiles and harm foes, but it will not stop enemies, themselves, from making contact.


Card Combo
Attribute Consumption
Type
Jupiter + Black Dog
8MP per half second
Attack
Description
Image
Nathan is protected within a black hole; it will block enemy projectiles and harm foes, but it won't stop enemies, themselves, from making contact. In turn, Nathan's energy drains while it's in use.

 

Card Combo
Attribute Consumption
Type
Mars + Salamander
8MP per swing
Attack
Description
Image
Nathan swings forward an enflamed sword.


Card Combo
Attribute Consumption
Type
Mars + Serpent
4MP per swing
Attack
Description
Image
Nathan swings a small but quick ice sword; it freezes low-health enemies.


Card Combo
Attribute Consumption
Type
Mars + Mandragora
10MP per swing
Attack
Description
Image
Nathan slashes down a rose sword from overhead; the sword expels rose petals outward in all directions for greater range.


Card Combo
Attribute Consumption
Type
Mars + Golem
4MP per swing
Attack
Description
Image
Nathan swings overhead a massive, powerful hammer and crashes it into the ground.


Card Combo
Attribute Consumption
Type
Mars + Cockatrice
12MP per swing
Attack
Description
Image
Nathan quickly slashes forward with tonfers. Low-health enemies will be turned to stone by this attack.


Card Combo
Attribute Consumption
Type
Mars + Manticore
8MP per swing
Attack
Description
Image
Nathan uses a pair of poison claws to quickly throw two long-range swipes in succession.


Card Combo
Attribute Consumption
Type
Mars + Griffon
16MP per swing
Attack
Description
Image
The Sword Draw -- the longer the attack button is held, the farther the slash will reach.


Card Combo
Attribute Consumption
Type
Mars + Thunderbird
16MP per move thrown
Attack
Description
Image
Nathan will attack with martial arts. Hit the button repeatedly to pull off the combo -- punch, punch, roundhouse, high kick.

        

Card Combo
Attribute Consumption
Type
Mars + Unicorn
32MP per swing
Attack
Description
Image
Nathan uses both hands to swing a long-reaching, powerful holy sword.


Card Combo
Attribute Consumption
Type
Mars + Black Dog
32MP per shot
Attack
Description
Image
Nathan pulls out a pistol. Two seconds later, he'll fire a shot forward.

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