Arsenal, cont.
Card Combo
|
Attribute Consumption
|
Type
|
Diana + Salamander
|
32MP per swing
|
Attack
|
Description
|
Image
|
|
In the vein of Christopher
Belmont, Nathan spews a fireball by swinging the whip.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Serpent
|
64MP per swing
|
Attack
|
Description
|
Image
|
|
When Nathan swings the whip,
it expels a three-directional iceball attack.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Mandragora
|
96MP per swing
|
Attack
|
Description
|
Image
|
|
When Nathan swings the whip,
it quickly fires out three-directional rose plumes.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Golem
|
16MP per swing
|
Attack
|
Description
|
Image
|
|
When Nathan swings the whip
(only when grounded), it causes the rubble to rise forward in a wave.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Cockatrice
|
16MP per swing
|
Attack
|
Description
|
Image
|
|
When Nathan swings the whip,
three small rocks are arced through the air. Each rock can cause a stone
state to low-health enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Manticore
|
16MP per swing
|
Attack
|
Description
|
Image
|
|
Nathan swings the whip diagonally
upward and releases a ball of poison that can repeatedly damage foes.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Griffon
|
128MP per
swing
|
Attack
|
Description
|
Image
|
|
When Nathan swings the whip,
it causes a quick-moving wind wave to move horizontally.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Thunderbird
|
16MP per swing
|
Attack
|
Description
|
Image
|
|
When Nathan uses his twirling
brandish, the whip becomes electrified as it spins.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Unicorn
|
48MP per swing
|
Attack
|
Description
|
Image
|
|
When Nathan swings the whip,
it releases a heat-seeking shell that continues to assault enemies --
at least five.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Diana
+ Black Dog
|
32MP per swing
|
Attack
|
Description
|
Image
|
|
When Nathan swings the whip,
eight shells of darkness are spread outward to harm all surrounding
enemies.
|
|
In order to pull off these attacks, you must press down, forward and up in one motion and then hit the attack button.
Card Combo
|
Attribute Consumption
|
Type
|
Apollo + Salamander
|
20MP per throw
|
Attack
|
Description
|
Image
|
|
Nathan throws a bomb, arcing
it far across the room; the bomb explodes when it hits an enemy or a
surface.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Serpent
|
20MP per throw
|
Attack
|
Description
|
Image
|
|
Nathan arcs an iceball into
enemies or onto the ground; when it hits something, it breaks into eight
pieces that fly in all directions. Any part of the ice can freeze low-health
enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Mandragora
|
40MP per throw
|
Attack
|
Description
|
Image
|
|
Nathan's tosses an explosive
rose through the air; if it hits an enemy, it upon exploding damages
it again and again .
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Golem
|
30MP per use
|
Attack
|
Description
|
Image
|
|
Nathan commands five large
slalagtite spears to rise up from below, to damage and destroy enemies
both in-close and far away.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Cockatrice
|
60MP per use
|
Attack
|
Description
|
Image
|
|
Nathan commands three large
meteors to rain down and harm enemies; low-health enemies, if they survive,
will be stoned.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Manticore
|
10MP per throw
|
Attack
|
Description
|
Image
|
|
Nathan throws a poison bomb
into the air. One second later (or if it hits an enemy or a surface),
it will explode and send poison mist spreading out in all directions.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Griffon
|
60MP per use
|
Attack
|
Description
|
Image
|
|
Nathan releases forward a
tornado; it in turn causes powerful winds to stew left and right, alternately,
for three seconds.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Thunderbird
|
80MP per throw
|
Attack
|
Description
|
Image
|
|
Nathan throws a large ball
of electricity, arcing it through the air; if it hits an enemy, it will
continually electrocute the foe until the ball burns out.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Unicorn
|
80MP per use
|
Attack
|
Description
|
Image
|
|
Nathan's incantation causes
large "light arrows" to rain down, one by one, from the screen's
left side until the storm reaches the screen's right side.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Apollo
+ Black Dog
|
120MP per
use
|
Attack
|
Description
|
Image
|
|
Nathan creates a large black
hole that seeks out enemies and destroys them; the black hole lasts
for five seconds or until all on-screen enemies are destroyed.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune +
Salamander
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is hit by a fire
attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Serpent
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is hit by an
ice attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Mandragora
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is hit by a plant-like
attack, he loses MP but gains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Golem
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is damaged by
an earth attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Cockatrice
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is damaged by
a stone attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Manticore
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is damaged by
a poison attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Griffon
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is damaged by
a wind attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Thunderbird
|
3MP
per half second
|
Defense
|
Description
|
Image
|
|
When Nathan is damaged by
an electric attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Unicorn
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is damaged by
a light attack, he loses MP but regains HP.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Neptune
+ Black Dog
|
3MP per half
second
|
Defense
|
Description
|
Image
|
|
When Nathan is damaged by
a darkness attack, he loses MP but regains HP.
|
|
Symphony of the Night featured little helpers whose services you could gain by collecting certain relics. Circle of the Moon also touts a breed of familiars; these are utilized by combining the Saturn DSS card with any of the attribute cards. When summoned, the familiar of your choice will hover overhead and await some sort of signal before it unleashes its special power.
Card Combo
|
Attribute Consumption
|
Type
|
Saturn + Salamander
|
4MP per half
second activated
|
Attack
|
Description
|
Image
|
|
Bat Familiar:
The bat doesn't have a the expected dash attack; rather, the bat will
spit out a fireball whenever Nathan swings the whip. If the attack button
is held down, the bat will continue to fire.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Serpent
|
4MP per attack
|
Attack
|
Description
|
Image
|
|
Ghost Familiar:
The rather large ghost floats around until it picks out an enemy to
target. When it occupies that enemy's space, it'll continually drain
its power until
it's destroyed. |
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Mandragora
|
4MP per half
second activated
|
Attack
|
Description
|
Image
|
|
Owl
Familiar: The owl will always keep its distance as it flies overhead.
This works in favor of its attack, as it likes to spit out green blobs
that arc downward; this is best used against foes with shields.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Golem
|
4MP per attack
|
Attack
|
Description
|
Image
|
|
Hawk Familiar:
The hawk is always in motion, ready to strike. When an enemy draws within
screen's length, the hawk will begin to blaze, darting forward at high
speeds. It must return to Nathan before it'll dart again.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Cockatrice
|
6MP per half
second activated
|
Attack
|
Description
|
Image
|
|
Medusa Familiar:
A Medusa Head is finally on your side? This one in particular
is just a regular projectile-using helper, as it spits out forward
small stones; these can turn low-health enemies into stone.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Manticore
|
8MP per attack
|
Attack
|
Description
|
Image
|
|
Ghast Familiar:
The shapeshifting ghast is large, and it bobs back and forth while it
splurges. It does two things for you: It slowly engulfs enemies it passes
by, and, by doing this, it acts as a forcefield for Nathan.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Griffon
|
8MP per half
second activated
|
Attack
|
Description
|
Image
|
|
Sprite
Familiar: This fairy is one of the better projectile-hurlers in that
the energy spheres it releases have a homing power; each will track
down the nearest enemy.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Thunderbird
|
16MP per attack
|
Attack
|
Description
|
Image
|
|
Crow Familiar:
This special crow is at
all times surrounded by energy bolts.
Like the ghost familiar, it tracks down nearby foes; the crow, however,
electrifies itself when near an enemy, thereby zapping it into oblivion.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Unicorn
|
8MP per half
second activated
|
Attack
|
Description
|
Image
|
|
Cherub Familiar:
This angel helper comes equipped with a bow, which it uses to shoot
out powerful light arrows.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Saturn
+ Black Dog
|
8MP per half
second activated
|
Attack
|
Description
|
Image
|
|
Imp Familiar:
The imp's diminutive nature is deceiving in that it holds much power.
The imp's projectile ability can only be utilized by holding down the
attack button, which charges up the imp's continuous acid-cloud attack.
The longer the button is held, the larger and more powerful the cloud.
|
|
Circle of the Moon doesn't stop there. In addition to the familiars that will guide you along, available to you is the magical power to summon even-more-powerful beasts--the monsters for which the Attribute Cards were made. All ten of these summoned beasts serve one purpose: To destroy anything and everything. How they accomplish this depends on which one you summon. To utilize their services, you must press down, forward and up in one motion and then hit the attack button.
Card Combo
|
Attribute Consumption
|
Type
|
Uranus + Salamander
|
160MP per
use
|
Attack
|
Description
|
Image
|
|
The
salamander descends from the screen's top in a blaze. As it treks downward
slowly, fireballs of all sizes continue to rain down.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Serpent
|
120MP per
use
|
Attack
|
Description
|
Image
|
|
The
serpent charges upward from the watery depths and brings with it an
icicle storm; the storm freezes and destroys.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Mandragora
|
100MP per
use
|
Attack
|
Description
|
Image
|
|
Mandragora
beams in from the foreground and causes sonic explosions screen-wide,
each explosion eliminating whatever it touches.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Golem
|
100MP per
use
|
Attack
|
Description
|
Image
|
|
The
golem is so huge that only its upper half will show. From the screen's
base, the golem will command deadly boulders to shoot up from the ground.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Cockatrice
|
200MP per
use
|
Attack
|
Description
|
Image
|
|
The
cockatrice flies in from the left and brings with it a shower of rocky
debris; no enemy is safe from the destruction.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Manticore
|
80MP per use
|
Attack
|
Description
|
Image
|
|
The
manticore flies in from above accompanied by streams of deadly acid.
Its range is so great that even enemies off-screen will be affected.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Griffon
|
100MP per
use
|
Attack
|
Description
|
Image
|
|
When
the griffon flies on-screen, many energy rings will be unleashed in
random directions; only rarely will the rings miss available targets.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Thunderbird
|
200MP per
move use
|
Attack
|
Description
|
Image
|
|
As
another storm-bringing beast, the thunderbird appears and commands powerful
lightning bolts to rain down.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Unicorn
|
100MP per
use
|
Enhancement
|
Description
|
Image
|
|
The
unicorn flies in from below and, until its trek is complete, replenishes
Nathan's energy meter (the amount depends on his level).
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Uranus
+ Black Dog
|
100MP per
use
|
Attack
|
Description
|
Image
|
|
The
black dog is pure destruction: Its electrically-enhanced frame will
plow through the area and shock all enemies into oblivion.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto + Salamander
|
Hearts (see
below)
|
Attack
|
Description
|
Image
|
|
Item Crush
Ability: Eight-directional axes (18 hearts), successive daggers (20
hearts), a rain storm (20 hearts), circling crosses (15 hearts) and
increased time stoppage (20 hearts). Plus there's an item-less crash
that costs 100 hearts.
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Serpent
|
4MP per throw
|
Attack
|
Description
|
Image
|
|
Nathan throws two of his
currently-equipped sub-weapon at a time -- two looping axes; two twenty-second
stopwatches; two daggers thrown forward; boomerangs tossed in either
direction; and two vials of holy water burning.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Mandragora
|
4MP per half
second
|
Attack
|
Description
|
Image
|
|
Nathan receives a 20% increase
for the experience points received when enemies are destroyed.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Golem
|
8MP per half
second
|
Attack
|
Description
|
Image
|
|
Nathan projects forward a
doubling image of himself. The image mimics everything that Nathan does.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Cockatrice
|
6MP per half
second
|
Enhancement
|
Description
|
Image
|
|
Nathan's defense increases
according to how much time has elapsed in the game.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Manticore
|
5MP + cost
of sub-weapon use
|
Attack
|
Description
|
Image
|
|
When Nathan uses a sub-weapon,
the attack that follows drains magic points rather than hearts.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Griffon
|
4MP per second
|
Attack
|
Description
|
Image
|
|
Nathan walks, runs and jumps
at double his normal speed.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Thunderbird
|
4MP per half
second
|
Attack
|
Description
|
Image
|
|
Nathan's strength increases
according to how much time has elapsed in the game.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Unicorn
|
20MP per half
second
|
Attack
|
Description
|
Image
|
|
Nathan begins to glow and
becomes invincible. He can't be hurt, but, in return, he can't hurt
enemies.
|
|
Card Combo
|
Attribute Consumption
|
Type
|
Pluto
+ Black Dog
|
32MP per shot
|
Attack
|
Description
|
Image
|
|
Nathan becomes a skeleton.
He can throw bones as do normal skeletons; in a rare occurrence, he'll
throw a huge bone that can cause 9999 damage. However, enemy contact
of any kind will spell instant death for the skeleton and thus Nathan.
|
|
[Home] [What's New?] [CV Library] [Stages] [Reviews] [Weapons] [Castleography] [Multimedia] [Codes] [Links] |
||||