The Sub-Weapons
Sub-weapons and specially crafted support weapons can best be described as the blunt instruments tossed by heroes whenever the player presses Up plus Attack. I've divided this arsenal into six different categories: (1) Standard Weapons: A look at the five sub-weapons implicated into the Belmonts-Dracula war via Leon and Sonia's exploits; included for each is a table that notes any additional quirks with which successive family members were able to augment them. (2) Special Additions: A look at one-off weapons most associated with a single character and/or game. (3) Sypha's Spells. (4) Maria's Weapons. (5) Sonia's Soul Powers. (6) Haunted Castle-exclusive. And (7) the superpowered item-crashes that can be executed using select sub-weapons.
Standard Weapons | Special Additions | Sypha's Spells | Maria's Weapons | Sonia's Soul Powers | Haunted Castle Exclusive | Item-Crashes
Standard
Weapons |
Sub-Weapon Name: Dagger To say that the dagger is universally hated would be accurate. It holds the distinction of being the weakest of all of the sub-weapons. Its true usefulness lay in its haste, as daggers can be thrown at lightning-fast speeds. Due to this attribute, it's easy to throw many of them in succession, to stifle most enemies before they can even react. Still, it's clearly a holdover. Its main distinction: It's also, always, the most questionably-hidden weapon, usually showing up when and where you don't want it. |
Grant
|
Richter
|
Alucard (Symphony)
|
Maria (Saturn)
|
Grant Danasty
can drop daggers downward while clinging to ceilings
|
Richter
Belmont gains the ability to throw daggers in sets of threes
|
Alucard can
throw up to three daggers in rapid-fire succession
|
A dagger in
possession allows Maria to throw three long spears
|
Nathan
|
N64 Heroes
|
Jonathan
Morris
|
In one such
special mode, Nathan Graves adds homing power to the dagger
|
When three
daggers are combined, they'll become enflamed when thrown
|
Jonathan tosses
two "knives"--one high, the other low--in parallel
|
Sub-Weapon Name: Holy Water Holy Water (known earlier as the "firebomb," due to Nintendo of America's censorship) has always been a weapon of choice against vampires. When thrown onto the ground, the vial explodes and the liquid disintegrates slowly; it's for this reason that holy water is best used on grounded foes--it's engulfing effect can catch an enemy in its net, scoring multiple hits while rendering it motionless. Holy water has been used, in a specific case, to shatter certain blocks (mainly by Simon Belmont). |
Juste
|
Richter
|
Alucard (Symphony)
|
Maria (Saturn)
|
Juste tosses
a vial onto the ground, where it explodes, sending a trail of flame
forward
|
Richter,
too, could throw the vial so that the water would wave forward in a
flame trail
|
Alucard, like
Richter Belmont, utilizes holy water as a burning wave
|
Maria also
uses this version, only with a higher wave for more effectiveness
|
Nathan
|
N64 Heroes
|
John Morris
|
Eric Lecarde
|
Like Juste,
Nathan could throw the vial as to make its burning liquid wave forward
|
When three
vials are combined, the weapon's power and range increase
|
John Morris
retains the water wave created by Juste and Richter
|
Eric Lecarde
borrows John Morris' (and the Belmonts') water wave attack
|
Julius
|
Julius continues
the trend, smashing the vial on the ground to cause a water wave
|
|
Sub-Weapon Name: Boomerang This boomerang (or the "cross" in Japan--changed in North America, again, due to censorship) is the item most coveted by experienced vampire hunters. This spinning, four-pronged blade can strike twice--once as it sails toward the enemy and again on its return; its long-range propensity allows the user to launch it from a distance and still find the target. Too, the boomerang is the best weapon for fighting projectile-happy enemies, as it can nullify their attacks while striking the enemy, itself. |
Leon
|
Alucard (Symphony)
|
N64 Heroes
|
John Morris
|
No boomerang
effect; instead, giant crosses circle the area
|
No
boomerang effect; instead, giant crosses circle the area
|
With three
are combined, the tossed boomerang travels farther, with homing power
|
Morris crafted
the family heirloom into a true boomerang, in look and attack
|
Eric Lecarde
|
Eric uses
John's crafted boomerang in the same manner
|
Sub-Weapon Name: Axe The axe is undeniably the most powerful of the basic sub-weapons; its strength is roughly 0.5 more than a fully powered Vampire Killer. It's not the most accurate weapon due its flight pattern, which is a wide, high arc. Though, this is to your advantage, as such an arc allows the thrower to cheaply strike enemies positioned on platforms above and below; it's just not the most wieldy weapon when it comes to attacking those directly ahead, since you'll have to first learn the proper positioning and timing. |
Leon
|
Grant
|
Maria (Saturn)
|
N64 Heroes
|
Leon throws
two swirling axes together in a straight path
|
Grant
Danasty can drop axes downward while clinging to ceilings
|
Maria is capable
of throwing three axes at once, each with a slightly different arc
|
With three
axes combined, lightning will strike and explode where the axe lands
|
|
Sub-Weapon Name: Stopwatch The stopwatch affords the heroes powerful magic that allows them to stop time for short period--and with it all enemies (but not bosses, save for two) in their tracks. For that level of power, the heart consumption is much greater (five hearts as standard, where other sub-weapons generally use one). As the series has gone on, the stopwatch has become less and less useful, wherein later Belmonts could only use it to temporarily slow down time/enemies, instead (with some foes immune). |
Simon (Vampire Killer)
|
Richter
|
Alucard (Symphony)
|
Nathan
|
Before its
present look, it took the form of an hourglass, which Simon used
|
Richter
uses the stopwatch only to slow enemies down
|
Alucard uses
the stopwatch to freeze some enemies and slow down others
|
No advancement
has been made, as he can only use it to slow down time
|
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