. |
Hellhound
|
. |
Rotting hound that breathes
a wavy flame and unexpectedly charges forward; when it
howls, the windows in the background will shatter and their glass shards will rain down |
. |
Mecha
Knight
|
. |
|
Drolta's armor battler combines
short-ranged spear and ax attacks with high jumps and speeding dashes;
it breaks down as it takes damage, losing some offensive options
|
. |
Water
Magician
|
. |
Magic-user who commands water
to spout out from a floating orb--to flood the
area slowly; if a hero nears or lands an attack, it'll disappear and reappear elsewhere |
. |
Armor
Lord
|
. |
High-jumping giant armor
that lumbers about and viciously slams its mace into the ground
|
. |
Red
Armor Lord
|
. |
High-jumping giant armor
that lumbers about and viciously slams its long ax into the
ground; it will also dive toward the hero with the ax pointing toward the ground |
. |
Golem
|
. |
|
Large stone creature that
breaks down as its damaged until its eye is vulnerable;
it can cause debris to fall from the ceiling by punching it or by jumping |
. |
Bone
Dragon King
|
. |
Advanced skeledragon that
extends forward and back erratically while breathing
a waving flame |
. |
Gargoyle
Bat
|
. |
Waterspout that whips the
heroes with its tail and fires down a three-directional stone attack
from the tail's end; when in peril, it tries to instead bounce on the
heroes' heads
|
. |
Frankenstein
|
. |
Reanimated zombie that that
either swings its long chain across the room or spins it
wildly; it also kneels down and causes a waving flame to trek along the ground |
. |
Gear
Steamer
|
. |
Shapeshifting gear creature.
It can toss smaller gears, straight or in arcs; flailingly hurl
itself through the air; or speedily chug forward. Only its center orb can be damaged |
. |
Blue
Armor Lord
|
. |
High-jumping giant armor
that wades back and forth before extending its detached arm diagonally
downward for long-range punches
|
. |
Evil
Tower Guardians
|
. |
|
The sacred pillar is vulnerable
only when the two pious illusions have disappeared. When in sight, they
breathe multiple sonic-like flames that rebound around the room
|
. |
Princess
of Moss
|
. |
|
When the floating woman becomes
a giant moth, it flies overhead and sprinkles down a
deadly powder; when it hovers in place, it'll quickly lunge toward the heroes |
. |
Death
|
. |
Angel of Death that blasts
heroes with exploding sickles while swooping with its scythe;
it also uses a spell to create a vacuum to suck them in while the scythe circles the room |
. |
Death's
Boss Trio
|
. |
|
||||
Weaker versions of the Gargoyle
Bat, Gear Steamer and Golem return for Death's
preemptive card battles |
. |
Medusa
|
. |
Eternally-suffering snake
woman with an obvious pattern: It spits waving fireballs,
breathes a lowering wall of flame, executes tail-whips, then stalks heroes in short bursts |
. |
Elizabeth
Bartley
|
. |
Evil countess that uses elemental
orbs for a timed attack. If you don't strike her a
certain number of times before the orbs spiral to center, you'll fall prey to a like attack |
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