.
Water Dragon
.
Large sea serpent that spits both exploding water bursts and mobility-killing sludge; at
any time, it'll swing its arm in attempt to grab a heroand slam him or her to the ground

.
Giant Ape Skeleton
.
Large ape skeleton that runs to specific locations and wildly swings its club; when it
smashes the club into the ground, the dead, in the form of skeletons, awaken

.
Guardian Skeledragons
.
Switch-guarding skeledragons that spit out balls of steam until repeated attacks cause
their respective explosions, whence they begin to instead breath heavy, seeping steam

.
Gilles De Rais
.
Groundskeeping vampire that stuns heroes with balls of steam; otherwise, he'll attempt
to grab onto them and suck their blood and therein inflict a curse

.
Vampires
.
       
Undead nightmares that combine acrobatic leaps with vicious claw swipes; they attempt to grab onto the heroes and suck their blood, infecting them with a vampire curse

.
Vampire Oldrey
.
               
Winged vampire that uses its speed to execute successive claw swipes. It, too,
can grab onto the heroes and suck their blood to inflict a vampire curse

.
Female Vampire
.
Vampire prey that quickly crawls along the floor and pops up for claw swipes and bloodsucking attempts; when in peril, it adds abilities to become mist and conjure bats

.
Harpy
.
Half bird, half shrewish woman that fires pointed feathers; when grounded, it flaps its
large wings to influence strong winds that push the heroes off the battlefield

.
Security Crystal
.
Magic-containing crystal that's guarded on all sides by by turrets that fire
grenade-like projectiles, semiautomatic bullet storms, or dissolving lasers

.
Medusa
.
Eternally-suffering snake woman who tosses snakes onto the ground and executes tail
whips; she can later fire arrows with a bow and take a mist form for invulnerability

.
Spider Woman Queen
.
    
Queen arachne that commands small spiders to crowd the area while corralling heroes
with spindles. When unperched, she can fling them around using said spindles

.
Demon Bull
.
Reanimated demon that rams the heroes with its horns and stops only to fire exploding beam-blasts; it breaks down when attacked but can then poison through contact

.
Carrie's Cousin
.
Vampirized relative of Carrie who hurls homing and encapsulating three-way fireballs;
when close, she'll twirl around, her staff outstretched, and emit steam everywhere

.
Rosa
.
Recently vampirized woman with a death wish. She can spit fireballs, hurl thorns and
cause sonic explosions; if the hero is far away, she'll use her sword for a spinning slash

.
Were-Leopard
.
Mutated leopard that relies heavily on its speed. It speedily circles heroes and executes
successive claw swipes; it quickly recovers from damage to begin the cycle again

.
Were-Bull
.
Mutated bull that glides, undauntedly, forward with repeated claw swipes; it suddenly becomes angry and channels energy, whence it'll charge forward with its horns

.
Were-Tiger
.
Mutated tiger that's slow but powerful. It crouches down and flails its arms, which acts
as a two-fisted punch; it will also grab onto you and toss you across the battle area

.
Were-Cougar
.
A mutated cougar that quickly circles the heroes like prey before quickly lunging forward with successive claw swipes

.
Warewolf
.
Ascetically mutated wolf creature that rams the heroes with its shoulder and pounds the ground to cause mini-quakes; it will also pick them up and slam them onto the ground

.
Chimera
.
     
Ortega becomes this three-headed creature using Dracula's power; on the ground, it
can claw swipe and breathe venomous clouds; in the air, it will instead emit sonic rings

.
Death
.
 
Angel of Death that commands sickles to randomly appear while utilizing a charging
scythe attack; at any time, it can conjure large barracuda-like demons from a portal

.
Actrise
.
Evil witch that surrounds herself in a regenerating crystal field. Protected, she'll cause crystal shards to break through the ground and fire three-directional homing balls

.
Renon
.
Renon's true form. It flies through the air, at a distance, while attacking with an
endless barrage of steam blasts; it can also conjure Death's barracuda-like demons

.
Charlie Vincent
.
A vampirized Charles Vincent. He tosses exploding, poison-inducing vials of holy water,
one after another, as he stalks the heroes in an attempt to grab on and suck their blood

.
Dracula's Servant
.
Dracula impostor that teleports in and out, stopping to attack with three-way homing bats, sonic blasts and pressurized flames; he can also grab heroes and suck their blood

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