Selection, cont.
Magical Items
The magical items are those that you can collect and keep in your inventory for usage at your own convenience; these can be found laying around, within the possession of the lesser enemies, or in the Merchant's shop. There are four types of items that you'll find: (1) Magic vials, which will restore or maintain your stats in a given way. (2) Stationary, which provide you with maps and tips to help you find your way. (3) Keys, which you can use to unlock sealed doors. And (4) precious stones, which you can collect and sell to the Merchant in order to gain some cash.
Item Name
|
Image
|
Description
|
Dropped By
|
Found In
|
Anti-Venom
|
Counteracts the
effects of poison.
|
Slime, Bone
Thrower, Bone Liquid, Witch
|
The Librarian's
Shop, Marble Corridor A, Sky Walkway A, Chapel of Dissonance A,
|
|
Big Mana Prism
|
Restores a large
amount of MP.
|
Pixie, Sylph
|
Castle Entrance
A, Castle Top Floor A, Cave of Skeletons A, Clock Tower B, Chapel of
Dissonance B, Castle Entrance B, The Shop
|
|
Castle Map 1
|
One portion of the
castle's floor plan is written on it.
|
-
|
Marble Corridor
A
|
|
Castle Map 2
|
One portion of the
castle's floor plan is written on it.
|
-
|
Castle Treasury
B
|
|
Castle Map 3
|
One portion of the
castle's floor plan is written on it.
|
-
|
Clock Tower A
|
|
Diamond
|
|
An extremely valuable
jewel.
|
Pixie
|
-
|
Drumstick
|
Restores some HP.
|
0
|
The Wailing Way
A, Shrine of the Apostates A, Luminous Cavern A, Shrine of the Apostates
B
|
|
Elixer
|
Restores all HP.
|
-
|
The Shop, Sky Walkway
A, Castle Top Floor A, Luminous Cavern B, Clock Tower B, Aqueduct of
Dragons B, Shrine of the Apostates B
|
|
Floodgate Key
|
Enter the lion's
cross in the cavern.
|
-
|
Skeleton Cave A
|
|
High Potion
|
Restores a large
amount of HP.
|
Hammer-hammer, Harpy,
Disc Armor Lv2
|
Sky Walkway A, Castle
Top Floor A, Castle Top Floor B, Luminous Cavern B, Clock Tower B, Chapel
of Dissonance B, Castle Entrance B, Marble Corridor B, Arthro Skeleton,
Simon Wraith, White Dragon Lv 3, The Shop
|
|
Hint Card 1
|
Somewhere there
exists a mechanism for draining the caves.
|
-
|
Luminous Cavern
A
|
|
Hint Card 2
|
The eyes of the
goddess statue point to a secret passage.
|
-
|
Sky Walkway A
|
|
Hint Card 3
|
Kneel before the
round gate to be taken to a different place.
|
-
|
Castle Top Floor
A
|
|
Hint Card 4
|
Some spells can
be cast multiple times.
|
-
|
Clock Tower A
|
|
Hint Card 5
|
They say there is
a book with the power to summon monsters.
|
-
|
Skeleton Cave A
|
|
Hint Card 6
|
The red book and
the Dagger share a secret.
|
-
|
Chapel of Dissonance
B
|
|
Lure Key
|
Opens the door that
gives off a golden hue.
|
-
|
Castle Entrance
B
|
|
Mana Prism
|
Restores some MP.
|
Siren
|
The Wailing Way
A, Luminous Cavern B, Sky Walkway B, The Shop
|
|
Medicine Jar
|
Contains medicine
that makes you invincible for a set time.
|
-
|
The Shop, Clock
Tower B and Sky Walkway A, Luminous Cavern A, Castle Top Floor
|
|
Noon Star
|
It cannot be seen
at night.
|
Simon Wraith, Specter
|
-
|
|
Opal
|
A white jewel.
|
Large Skeleton
|
Shrine of the Apostates
A
|
|
Potion
|
Restores some
HP.
|
Peeping Eye, Fishman,
Merman, Armor Knight, Bone Archer, Bone Soldier, Lizard Man, Man-Eater,
Mimic, Rock Armor, Skeleton Blaze, Skeleton Spider, White Dragon Lv2
|
The Shop, Castle
Entrance A, Marble Corridor A, The Wailing Way A, Shrine of the Apostates
A, Chapel of Dissonance A, Castle Treasury B, Cave of Skeletons B, Castle
Top Floor B, Luminous Cavern B, The Wailing Way B
|
|
Ruby
|
A valuable red jewel.
|
Skeleton Glass
|
-
|
|
Sapphire
|
A valuable blue
jewel.
|
Specter
|
-
|
|
Skull Key
|
Opens doors marked
with a skull design.
|
-
|
Luminous Cavern
A
|
|
Turkey
|
Restores a large
amount of HP.
|
Master Lizard, Owl
and Poison Lizard
|
Castle Top Floor
A, Sky Walkway B, Shrine of the Apostates B
|
|
Turquoise
|
A blue-green jewel
|
Tiny Devil
|
Luminous Cavern
B
|
|
Uncurse Potion
|
Counteracts the
effects of curses.
|
The Shop, Melty
Zombie, Ectoplasm, Skeleton Rib, Tiny Devil
|
The Shop, Luminous
Cavern A, Castle Treasury B, Luminous Cavern B, Aqueduct of Dragons
B, The Wailing Way B
|
Whip Upgrades
Since Juste is limited to just the whip in this adventure, he can make the best of the situation by powering it up; he does so by finding these, the whip extensions. By equipping any of these via the inventory, Juste will increase the whip's usage. I put them in three categories: (1) Attachments, which add objects to the end of the whip for more impact. (2) Elementals, which make the whip more effective against certain foes. And (3) special attributes, which allow special tricks, like the swirling whip technique and the firing of projectiles. Note: Only one can be equipped at a time. For images of Juste using these whips, please check his Heroes In Action sprite page.
Extension Name
|
Image
|
Description | Attributes
|
Found In
|
Crushing Stone
|
By holding ATTACK
down, a "charged attack" can break some walls | STR -5
|
Clock Tower B
|
|
Steel Tip
|
Adds a steel ball
to the tip of a whip | STR +10
|
Castle Top Floor
A
|
|
Platinum Tip
|
Adds a platinum
ball to the tip of a whip | STR +20
|
Castle Entrance
A
|
|
Energy Circle
|
Holding the ATTACK
button down causes user's whip to spin around
|
Shrine of the Apostates
A
|
|
Bullet Tip
|
Causes bullets to
fire from whip's tip only when user's HP is max | STR +5
|
Skeleton Cave B
|
|
Red Stone
|
Adds fire to attacks
made with a whip | STR +2
|
Marble Corridor
A
|
|
Blue Stone
|
Adds ice to attacks
made with a whip | STR +2
|
Aqueduct of Dragons
A
|
|
Yellow Stone
|
Adds lightning to
attacks made with a whip |
STR +2 |
Luminous Cavern
B
|
|
Green Stone
|
Adds wind to attacks
made with a whip | STR +2
|
Clock Tower A
|
Armor and Goods
Undoubtedly, Juste will collect many types of protection throughout the two castles; he'll find over a hundred different types of armors, whether they're just laying around, dropped by enemies or sold to him by the Merchant in one of his shops. By equipping an armor type, you can increase one-four of your attributes: Strength, Defense, Intelligence and Luck; there are limitless combinations that you can work to build up your stats. Armors come in nine categories: Body Armor, Headgear, Hand Protection, Leg Protection, Cloaks, Bracelets, Pendants, Rings and Special Goods. While there are multiple ways to find some of these armors, I'll only list the most convenient castle area/enemy dropper to save time.
Body Armor
Armor Name
|
Image
|
Description | Attributes
|
Found In Or Dropped
By
|
Ancient Armor
|
|
Legend has it that
this armor was worn by ancient gods | DEF +45
|
Axe Armor Lv2
|
Ancient Robe
|
|
This robe is rumored
to have once been worn by a great wise man | DEF +48 INT +10
|
Clear Bone
|
Battle Armor
|
|
Armor designed for
easy maneuverability during battles | DEF +62
|
Master Lizard |
The Shop
|
Blizzard Robe
|
Robe with a high
resistance to ice | DEF +30 INT +8
|
Sky Walkway B
|
|
Brigandine
|
|
Armor made from
a combination of wood and metal | DEF +40
|
Mimic
|
Bronze Armor
|
|
Armor made of bronze
| DEF +18
|
Skeleton Rib
|
Casual Wear
|
|
Clothes usually
worn by city folks | DEF +1 INT +5
|
Zombie | The
Shop
|
Ceramic Mail
|
|
Armor crafted from
a material that modern alchemists can't comprehend | DEF +90
|
The Shop, Luminous
Cavern A
|
Chain Mail
|
|
Armor made up of
chain nettings | DEF +28
|
Ruler Sword Lv2
|
Cloth Tunic
|
Armor made of cloth
| DEF +14
|
Castle Treasury
|
|
Cuirass Armor
|
|
Armor made from
fabric treated with a special liquid | DEF +22
|
Big Balloon | The
Shop
|
Double Mail
|
|
Double-layered armor
| DEF +55
|
Gorgon
|
Fancy Clothes
|
Beautifully embroidered
clothes | DEF +18 INT +6
|
The Wailing Way
A
|
|
Field Armor
|
|
Armor woven from
long blades of grass. Surprisingly sturdy | DEF +8
|
Armor Knight
|
Fire Mail
|
Armor with a high
resistance to fire | DEF +36
|
Fleaman Armor
|
|
Guardian Armor
|
The body of Guardian
Armor | DEF +36
|
Guardian Armor
|
|
Healing Mail
|
When standing still,
this armor restores its user's HP slowly | DEF +15
|
Clock Tower B
|
|
Heavy Armor
|
|
This armor looks
extremely heavy | DEF +48
|
Poison Lizard |
The Shop
|
Kaiser Mail
|
Armor said to have
been worn by emperors | DEF +75 STR +5 INT +5 LCK +5
|
Castle Top Floor
B
|
|
Leather Armor
|
Easily maneuvered
armor made from tanned hides | DEF +4
|
Castle Entrance
A
|
|
Lightning Robe
|
Robe with a high
resistance to lightning | DEF +44 INT +9
|
Skeleton Cave A
|
|
Loose Clothing
|
|
Designed to allow
for the easy dodging of attacks | DEF +20 INT +7
|
Witch
|
Magical Armor
|
This armor affects
its user's spirit. MP consumption rate is reduced | DEF +64
|
Castle Entrance
A
|
|
Moon Armor
|
Armor affected by
the Moon | DEF +40 in Castle A - DEF +80 in Castle B
|
Castle Treasury
A
|
|
Mystical Robe
|
A robe with strange
hidden powers. Increases its user's INT | DEF +35 INT +8
|
Castle Top Floor
B
|
|
Noble Robe
|
|
An elegant robe
suitable to nobility | DEF +30 INT +8
|
0
|
Padded Armor
|
Leather armor into
which metal pieces have been sewn | DEF +23
|
Castle Treasury
|
|
Parade Armor
|
|
Gaudily decorated
armor. Some people find it appealing | DEF +26
|
Fishman
|
Plate Coat
|
|
Long metal armor
coat that protects its user above the knees | DEF +12
|
Lizard Man | The
Shop
|
Plate Mail
|
Armor made entirely
of metal and thus extremely heavy | DEF +52
|
Castle Treasury
A
|
|
Puff Coat
|
|
A fashionable coat
| DEF +25
|
Ruler Sword
|
Ramail Coat
|
|
It appears to be
a normal coat, but metal has been woven into it | DEF +29 INT +7
|
Feather Demon |
The Shop
|
Rock Leather
|
Layered leather
armor, hardened with wax | DEF +20
|
Skeleton Ape
|
|
Rubber Armor
|
Armor made from
a rubber-like, soft material | DEF +6
|
Bone Soldier | The
Shop
|
|
Scale Armor
|
Armor made up of
layered metal scales | DEF +30
|
Clock Tower A
|
|
Silver Armor
|
Armor forged of
silver | DEF +75
|
Castle Top Floor
A
|
|
Summer Clothes
|
Thin garments that
are extremely comfortable in hot weather | DEF +2 INT +5
|
Marble Corridor
A
|
|
Sun Armor
|
Armor affected by
the Sun | DEF +80 in Castle A - DEF +40 in Castle B
|
Castle Treasury
B
|
|
T-Shirt
|
|
A bit on the casual
side, but looks fashionable on some | DEF +3 INT +5
|
The Merchant's Shop
|
Thin Robe
|
|
Robe made from pieces
of thin cloth and is light as a feather | DEF +15 INT +5
|
Ectoplasm
|
Walk Armor
|
This armor restores
its user's HP when in motion | DEF +30
|
Luminous Cavern
B
|
|
War Fatigues
|
Battle Wear. Certain
areas are reinforced for added protection | DEF +46 STR +8 INT +9
|
Castle Entrance
B
|
Headgear
Armor Name
|
Image
|
Description | Attributes
|
Found In Or Dropped
By
|
Armet
|
|
A helmet fashioned
to protect the back of its user's head | DEF +15
|
White Dragon Lv3
| The Shop
|
Bagonette
|
A helmet woven from
thin strips of metal | DEF +12
|
Clock Tower A
|
|
Barbuta
|
|
A helmet with an
attached face guard | DEF +13
|
Feather Demon
|
Barrel Helmet
|
|
A tube-shaped helmet
| DEF +18
|
The Merchant's Shop
|
Bascinet
|
|
A helmet made of
chain netting | DEF +16
|
Harpy
|
Bicocette
|
|
A metal helmet that
protects the top of its user's head | DEF +8
|
Skeleton Spider
|
Cabacete
|
|
A helmet with ear
guards. Wearing this helmet reduces hearing | DEF +23
|
The Merchant's Shop
|
Cloth Helmet
|
|
A helmet made from
extremely hardened cloth | DEF +3
|
Skeleton Flail,
Disc Armor | The Shop
|
Face-Guard
|
An item designed
to protect its user's face | DEF +10
|
Sky Walkway A
|
|
Fancy Bandana
|
A stylish bandana
| DEF +1
|
Room of Illusion
A
|
|
Full Helmet
|
A helmet that covers
the user's head all the way to the neck | DEF +22
|
Luminous Cavern
A
|
|
Gold Headband
|
|
A headband made
of gold | DEF +28
|
Pike Master
|
Greek Helm
|
|
A Corinthian-style
helmet | DEF +9
|
Ruler Sword | The
Shop
|
Guardian Helm
|
The head of Guardian
Armor | DEF +14
|
Guardian Armor
|
|
Iron Helmet
|
|
A helmet made of
iron | DEF +21
|
Melty Zombie
|
Kettle Hat
|
A kettle-shaped
helmet | DEF +20
|
Axe Armor Lv2
|
|
Leather Cap
|
A cap made of leather
| DEF +4
|
Skeleton Cave B
|
|
Leather Helmet
|
|
A helmet made of
leather | DEF +6
|
Skeleton Spear
|
Morion
|
|
A helmet with an
attached neckguard for safety | DEF +19
|
The Merchant's Shop
|
Piros Helm
|
|
A helmet from a
faraway land | DEF +11
|
Merman | The Shop
|
Plain Circlet
|
|
A simple circlet
| DEF +3
|
Rock Armor
|
Platinum Crown
|
|
A crown made of
platinum | DEF +30
|
The Merchant's Shop
|
Pot Helm
|
|
A helmet resembling
an upside-down pot | DEF +24
|
Luminous Cavern
A
|
Red Silk Hat
|
|
A semi-dressy crimson
silk hat | DEF +25 INT +5
|
The Merchant's Shop
|
Sallet
|
|
A helmet with strong
medals embedded in its frame | DEF +7
|
The Merchant's Shop
|
Silk Hat
|
|
User appears dapper
in this hat | DEF +17
|
Skeleton Mirror
|
Silver Tiara
|
|
A tiara crafted
from silver | DEF +25
|
Sylph
|
Steel Helmet
|
|
A helmet made of
steel | DEF +26
|
Blaze Master
|
Sturdy Turban
|
|
Turbans are a big
hit in areas of the world with hot climates | DEF +2
|
Slime
|
Viking Helm
|
A helmet often used
by the Vikings | DEF +27
|
Marble Corridor
B
|
Hand Protection
Armor Name
|
Image
|
Description | Attributes
|
Found In Or Dropped
By
|
Arm Guards
|
|
Good protection
for the entire arm, but arms get a bit sweaty | DEF +18
|
Ruler Sword Lv2
|
Arm Plates
|
|
Armor for the arm
made entirely of metal | DEF +21
|
Luminous Cavern
A
|
Bloody Glove
|
|
A glove soaked with
much blood | DEF +25
|
Blaze Master | The
Shop
|
Gauntlets
|
|
Gauntlets are armor
for the hands | DEF +4
|
Scarecrow
|
Gloves
|
|
A cushioned glove
that protects its user's hand | DEF +7
|
Bone Archer
|
Guardian Glove
|
|
The arm of Guardian
Armor | DEF +14
|
Guardian Armor
|
Hard Gloves
|
|
Gloves made of hardened
leather | DEF +10
|
Aquedecut of Dragons
A
|
Leather Gloves
|
|
Gloves made of leather.
Warm | DEF +2
|
Marble Corridor
A
|
Steel Glove
|
|
A glove made of
steel | DEF +28
|
Spriggan
|
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