Selection, cont.

 

Magical Items

The magical items are those that you can collect and keep in your inventory for usage at your own convenience; these can be found laying around, within the possession of the lesser enemies, or in the Merchant's shop. There are four types of items that you'll find: (1) Magic vials, which will restore or maintain your stats in a given way. (2) Stationary, which provide you with maps and tips to help you find your way. (3) Keys, which you can use to unlock sealed doors. And (4) precious stones, which you can collect and sell to the Merchant in order to gain some cash.

Item Name
Image
Description
Dropped By
Found In
Anti-Venom
Counteracts the effects of poison.
Slime, Bone Thrower, Bone Liquid, Witch
The Librarian's Shop, Marble Corridor A, Sky Walkway A, Chapel of Dissonance A,
Big Mana Prism
Restores a large amount of MP.
Pixie, Sylph
Castle Entrance A, Castle Top Floor A, Cave of Skeletons A, Clock Tower B, Chapel of Dissonance B, Castle Entrance B, The Shop
Castle Map 1
One portion of the castle's floor plan is written on it.
-
Marble Corridor A
Castle Map 2
One portion of the castle's floor plan is written on it.
-
Castle Treasury B
Castle Map 3
One portion of the castle's floor plan is written on it.
-
Clock Tower A
Diamond
An extremely valuable jewel.
Pixie
-
Drumstick
Restores some HP.
0
The Wailing Way A, Shrine of the Apostates A, Luminous Cavern A, Shrine of the Apostates B
Elixer
Restores all HP.
-
The Shop, Sky Walkway A, Castle Top Floor A, Luminous Cavern B, Clock Tower B, Aqueduct of Dragons B, Shrine of the Apostates B
Floodgate Key
Enter the lion's cross in the cavern.
-
Skeleton Cave A
High Potion
Restores a large amount of HP.
Hammer-hammer, Harpy, Disc Armor Lv2
Sky Walkway A, Castle Top Floor A, Castle Top Floor B, Luminous Cavern B, Clock Tower B, Chapel of Dissonance B, Castle Entrance B, Marble Corridor B, Arthro Skeleton, Simon Wraith, White Dragon Lv 3, The Shop
Hint Card 1
Somewhere there exists a mechanism for draining the caves.
-
Luminous Cavern A
Hint Card 2
The eyes of the goddess statue point to a secret passage.
-
Sky Walkway A
Hint Card 3
Kneel before the round gate to be taken to a different place.
-
Castle Top Floor A
Hint Card 4
Some spells can be cast multiple times.
-
Clock Tower A
Hint Card 5
They say there is a book with the power to summon monsters.
-
Skeleton Cave A
Hint Card 6
The red book and the Dagger share a secret.
-
Chapel of Dissonance B
Lure Key
Opens the door that gives off a golden hue.
-
Castle Entrance B
Mana Prism
Restores some MP.
Siren
The Wailing Way A, Luminous Cavern B, Sky Walkway B, The Shop
Medicine Jar
Contains medicine that makes you invincible for a set time.
-
The Shop, Clock Tower B and Sky Walkway A, Luminous Cavern A, Castle Top Floor
Noon Star
It cannot be seen at night.
Simon Wraith, Specter
-
Opal
A white jewel.
Large Skeleton
Shrine of the Apostates A
Potion
Restores some HP.
Peeping Eye, Fishman, Merman, Armor Knight, Bone Archer, Bone Soldier, Lizard Man, Man-Eater, Mimic, Rock Armor, Skeleton Blaze, Skeleton Spider, White Dragon Lv2
The Shop, Castle Entrance A, Marble Corridor A, The Wailing Way A, Shrine of the Apostates A, Chapel of Dissonance A, Castle Treasury B, Cave of Skeletons B, Castle Top Floor B, Luminous Cavern B, The Wailing Way B
Ruby
A valuable red jewel.
Skeleton Glass
-
Sapphire
A valuable blue jewel.
Specter
-
Skull Key
Opens doors marked with a skull design.
-
Luminous Cavern A
Turkey
Restores a large amount of HP.
Master Lizard, Owl and Poison Lizard
Castle Top Floor A, Sky Walkway B, Shrine of the Apostates B
Turquoise
A blue-green jewel
Tiny Devil
Luminous Cavern B
Uncurse Potion
Counteracts the effects of curses.
The Shop, Melty Zombie, Ectoplasm, Skeleton Rib, Tiny Devil
The Shop, Luminous Cavern A, Castle Treasury B, Luminous Cavern B, Aqueduct of Dragons B, The Wailing Way B

Whip Upgrades

Since Juste is limited to just the whip in this adventure, he can make the best of the situation by powering it up; he does so by finding these, the whip extensions. By equipping any of these via the inventory, Juste will increase the whip's usage. I put them in three categories: (1) Attachments, which add objects to the end of the whip for more impact. (2) Elementals, which make the whip more effective against certain foes. And (3) special attributes, which allow special tricks, like the swirling whip technique and the firing of projectiles. Note: Only one can be equipped at a time. For images of Juste using these whips, please check his Heroes In Action sprite page.

Extension Name
Image
Description | Attributes
Found In
Crushing Stone
By holding ATTACK down, a "charged attack" can break some walls | STR -5
Clock Tower B
Steel Tip
Adds a steel ball to the tip of a whip | STR +10
Castle Top Floor A
Platinum Tip
Adds a platinum ball to the tip of a whip | STR +20
Castle Entrance A
Energy Circle
Holding the ATTACK button down causes user's whip to spin around
Shrine of the Apostates A
Bullet Tip
Causes bullets to fire from whip's tip only when user's HP is max | STR +5
Skeleton Cave B
Red Stone
Adds fire to attacks made with a whip | STR +2
Marble Corridor A
Blue Stone
Adds ice to attacks made with a whip | STR +2
Aqueduct of Dragons A
Yellow Stone
Adds lightning to attacks made with a whip |
STR +2
Luminous Cavern B
Green Stone
Adds wind to attacks made with a whip | STR +2
Clock Tower A

Armor and Goods

Undoubtedly, Juste will collect many types of protection throughout the two castles; he'll find over a hundred different types of armors, whether they're just laying around, dropped by enemies or sold to him by the Merchant in one of his shops. By equipping an armor type, you can increase one-four of your attributes: Strength, Defense, Intelligence and Luck; there are limitless combinations that you can work to build up your stats. Armors come in nine categories: Body Armor, Headgear, Hand Protection, Leg Protection, Cloaks, Bracelets, Pendants, Rings and Special Goods. While there are multiple ways to find some of these armors, I'll only list the most convenient castle area/enemy dropper to save time.

Body Armor

Armor Name
Image
Description | Attributes
Found In Or Dropped By
Ancient Armor
Legend has it that this armor was worn by ancient gods | DEF +45
Axe Armor Lv2
Ancient Robe
This robe is rumored to have once been worn by a great wise man | DEF +48 INT +10
Clear Bone
Battle Armor
Armor designed for easy maneuverability during battles | DEF +62
Master Lizard | The Shop
Blizzard Robe
Robe with a high resistance to ice | DEF +30 INT +8
Sky Walkway B
Brigandine
Armor made from a combination of wood and metal | DEF +40
Mimic
Bronze Armor
Armor made of bronze | DEF +18
Skeleton Rib
Casual Wear
Clothes usually worn by city folks | DEF +1 INT +5
Zombie | The Shop
Ceramic Mail
Armor crafted from a material that modern alchemists can't comprehend | DEF +90
The Shop, Luminous Cavern A
Chain Mail
Armor made up of chain nettings | DEF +28
Ruler Sword Lv2
Cloth Tunic
Armor made of cloth | DEF +14
Castle Treasury
Cuirass Armor
Armor made from fabric treated with a special liquid | DEF +22
Big Balloon | The Shop
Double Mail
Double-layered armor | DEF +55
Gorgon
Fancy Clothes
Beautifully embroidered clothes | DEF +18 INT +6
The Wailing Way A
Field Armor
Armor woven from long blades of grass. Surprisingly sturdy | DEF +8
Armor Knight
Fire Mail
Armor with a high resistance to fire | DEF +36
Fleaman Armor
Guardian Armor
The body of Guardian Armor | DEF +36
Guardian Armor
Healing Mail
When standing still, this armor restores its user's HP slowly | DEF +15
Clock Tower B
Heavy Armor
This armor looks extremely heavy | DEF +48
Poison Lizard | The Shop
Kaiser Mail
Armor said to have been worn by emperors | DEF +75 STR +5 INT +5 LCK +5
Castle Top Floor B
Leather Armor
Easily maneuvered armor made from tanned hides | DEF +4
Castle Entrance A
Lightning Robe
Robe with a high resistance to lightning | DEF +44 INT +9
Skeleton Cave A
Loose Clothing
Designed to allow for the easy dodging of attacks | DEF +20 INT +7
Witch
Magical Armor
This armor affects its user's spirit. MP consumption rate is reduced | DEF +64
Castle Entrance A
Moon Armor
Armor affected by the Moon | DEF +40 in Castle A - DEF +80 in Castle B
Castle Treasury A
Mystical Robe
A robe with strange hidden powers. Increases its user's INT | DEF +35 INT +8
Castle Top Floor B
Noble Robe
An elegant robe suitable to nobility | DEF +30 INT +8
0
Padded Armor
Leather armor into which metal pieces have been sewn | DEF +23
Castle Treasury
Parade Armor
Gaudily decorated armor. Some people find it appealing | DEF +26
Fishman
Plate Coat
Long metal armor coat that protects its user above the knees | DEF +12
Lizard Man | The Shop
Plate Mail
Armor made entirely of metal and thus extremely heavy | DEF +52
Castle Treasury A
Puff Coat
A fashionable coat | DEF +25
Ruler Sword
Ramail Coat
It appears to be a normal coat, but metal has been woven into it | DEF +29 INT +7
Feather Demon | The Shop
Rock Leather
Layered leather armor, hardened with wax | DEF +20
Skeleton Ape
Rubber Armor
Armor made from a rubber-like, soft material | DEF +6
Bone Soldier | The Shop
Scale Armor
Armor made up of layered metal scales | DEF +30
Clock Tower A
Silver Armor
Armor forged of silver | DEF +75
Castle Top Floor A
Summer Clothes
Thin garments that are extremely comfortable in hot weather | DEF +2 INT +5
Marble Corridor A
Sun Armor
Armor affected by the Sun | DEF +80 in Castle A - DEF +40 in Castle B
Castle Treasury B
T-Shirt
A bit on the casual side, but looks fashionable on some | DEF +3 INT +5
The Merchant's Shop
Thin Robe
Robe made from pieces of thin cloth and is light as a feather | DEF +15 INT +5
Ectoplasm
Walk Armor
This armor restores its user's HP when in motion | DEF +30
Luminous Cavern B
War Fatigues
Battle Wear. Certain areas are reinforced for added protection | DEF +46 STR +8 INT +9
Castle Entrance B

Headgear

Armor Name
Image
Description | Attributes
Found In Or Dropped By
Armet
A helmet fashioned to protect the back of its user's head | DEF +15
White Dragon Lv3 | The Shop
Bagonette
A helmet woven from thin strips of metal | DEF +12
Clock Tower A
Barbuta
A helmet with an attached face guard | DEF +13
Feather Demon
Barrel Helmet
A tube-shaped helmet | DEF +18
The Merchant's Shop
Bascinet
A helmet made of chain netting | DEF +16
Harpy
Bicocette
A metal helmet that protects the top of its user's head | DEF +8
Skeleton Spider
Cabacete
A helmet with ear guards. Wearing this helmet reduces hearing | DEF +23
The Merchant's Shop
Cloth Helmet
A helmet made from extremely hardened cloth | DEF +3
Skeleton Flail, Disc Armor | The Shop
Face-Guard
An item designed to protect its user's face | DEF +10
Sky Walkway A
Fancy Bandana
A stylish bandana | DEF +1
Room of Illusion A
Full Helmet
A helmet that covers the user's head all the way to the neck | DEF +22
Luminous Cavern A
Gold Headband
A headband made of gold | DEF +28
Pike Master
Greek Helm
A Corinthian-style helmet | DEF +9
Ruler Sword | The Shop
Guardian Helm
The head of Guardian Armor | DEF +14
Guardian Armor
Iron Helmet
A helmet made of iron | DEF +21
Melty Zombie
Kettle Hat
A kettle-shaped helmet | DEF +20
Axe Armor Lv2
Leather Cap
A cap made of leather | DEF +4
Skeleton Cave B
Leather Helmet
A helmet made of leather | DEF +6
Skeleton Spear
Morion
A helmet with an attached neckguard for safety | DEF +19
The Merchant's Shop
Piros Helm
A helmet from a faraway land | DEF +11
Merman | The Shop
Plain Circlet
A simple circlet | DEF +3
Rock Armor
Platinum Crown
A crown made of platinum | DEF +30
The Merchant's Shop
Pot Helm
A helmet resembling an upside-down pot | DEF +24
Luminous Cavern A
Red Silk Hat
A semi-dressy crimson silk hat | DEF +25 INT +5
The Merchant's Shop
Sallet
A helmet with strong medals embedded in its frame | DEF +7
The Merchant's Shop
Silk Hat
User appears dapper in this hat | DEF +17
Skeleton Mirror
Silver Tiara
A tiara crafted from silver | DEF +25
Sylph
Steel Helmet
A helmet made of steel | DEF +26
Blaze Master
Sturdy Turban
Turbans are a big hit in areas of the world with hot climates | DEF +2
Slime
Viking Helm
A helmet often used by the Vikings | DEF +27
Marble Corridor B

Hand Protection

Armor Name
Image
Description | Attributes
Found In Or Dropped By
Arm Guards
Good protection for the entire arm, but arms get a bit sweaty | DEF +18
Ruler Sword Lv2
Arm Plates
Armor for the arm made entirely of metal | DEF +21
Luminous Cavern A
Bloody Glove
A glove soaked with much blood | DEF +25
Blaze Master | The Shop
Gauntlets
Gauntlets are armor for the hands | DEF +4
Scarecrow
Gloves
A cushioned glove that protects its user's hand | DEF +7
Bone Archer
Guardian Glove
The arm of Guardian Armor | DEF +14
Guardian Armor
Hard Gloves
Gloves made of hardened leather | DEF +10
Aquedecut of Dragons A
Leather Gloves
Gloves made of leather. Warm | DEF +2
Marble Corridor A
Steel Glove
A glove made of steel | DEF +28
Spriggan

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