Weapons/Items, cont.

Head

Item Name
Image
Description | Attribute
Special Attributes
Found In Or Dropped By
Ballroom Mask
Mask Used At A Ball | DEF +2
-
Bone Pillar | Catacombs
Bandana
Protects Sensitive Head Parts | DEF + 2 INT +1
-
Underground Caverns
Beryl Circlet
Heals HP By Lightning Damage | INT +10
-
Reverse Entrance, Bought in Library
Cat-Eye Circlet
Big HP Restore By Cat Damage | INT +8
-
Catacombs
Circlet
Circlet | INT +5
-
Marionette
Coral Circlet
Contributed by alupaer@juno.com
Immune To Curses | INT +7
-
Venus Weed
Dragon Helm
Frightens Enemy, Lowers DEF | STR +4 ATT +4 DEF +3
-
Reverse Clock Tower
Felt Hat
Felt Hat | DEF + 1 INT + 1
-
Phantom Skull
Goggles
Comfortable Eye Protection | DEF + 1 INT +4
-
Royal Chapel
Gold Circlet
Restores HP By Holy Damage | INT +6
-
Salem Witch
Holy Glasses
Sees Beyond Magical Curses | DEF +1 INT +5
-
Received from Maria In Marble Gallery
Leather Hat
Tanned Leather Hat | DEF +2
-
Bought In Library Only
Opal Circlet
Restores HP By Ice Damage | INT +10
-
Frozen Half
Ruby Circlet
Restores HP By Fire Damage | INT +10
-
Floating Catacombs
Silver Crown
Increases Intelligence | INT +12
-
Bought In Library Only
Steel Helm
Standard Adventurer's Helm | DEF +3 INT +1
-
Clock Tower
Stone Mask
Ancient Ceremonial Stone Mask | DEF + 2 INT +4
-
Ghost Dancer | Long Library
Sunglasses
Cool-Looking Sunglasses | DEF +1 INT +1
-
Alchemy Lab
Topaz Circlet
Restores HP By Poison Damage | INT +10
-
Long Library
Velvet Hat
Velvet Hat | DEF +1 INT +2
-
Bought In Library Only
Wizard Hat
Wide-Brimmed For Protection | STR +1 ATT + 1 CON +1 DEF +5 INT +7
-
Salome

Body

Armor Name
Image
Description | Attribute
Special Attributes
Found In Or Dropped By
Alucard Mail
Resists Fire, Lightning, Ice | DEF +20
-
Death Wing's Lair
Alucart Mail
Resists Fire, Lightning, Ice | DEF +2
-
Marble Gallery
Axe Lord Armor
Wearer Becomes An Axe Knight | ATT +2 DEF +15
Transforms Alucard into an Axe Lord
Bone Pillar | Long Library (Master Librarian secret), Royal Chapel (by destroying spiked ball)
Brilliant Mail
Contributed by alupaer@juno.com
Increases Sub-Weapon Strength | DEF +12 INT +1
-
Sniper of Goth
Bronze Cuirass
Bronze Cuirass | DEF +3
-
Axe Knight | Long Library
Cloth Tunic
Simple Cloth Tunic | DEF +1
-
Zombie, Bloody Zombie
Dark Armor
Impervious To Evil Attacks | DEF +8
-
Malachi
Diamond Plate
Diamond Breastplate | DEF +15
-
Bought In Library Only
Dracula Tunic
Contributed by alupaer@juno.com
Embroidered Nobleman's Tunic | STR + 1 ATT +3 CON +1 DEF +14 INT +1
-
Long Library
Fire Mail
Strong Versus Fire-Based Attacks | DEF +4
-
Gremlin, Hellfire Beast | Castle Keep
Fury Plate
DEF Goes Up When Damage Taken | ATT +1 DEF +13
DEF +20 when damage is received
Minotaur | Reverse Colosseum
God's Garb
Strongest of All Armor | CON +2 DEF +26
-
Guardian
Gold Plate
Gold Breastplate | DEF +8
-
Blade, Gurkha, Hammer Knight | Clock Tower
Healing Mail
Restores HP While Walking | DEF +4
Restores HPs while you walk
Clock Tower
Hide Cuirass
Tanned Leather Cuirass | DEF +2
-
Dhuron | Alchemy Lab
Holy Mail
Strong Versus Holy Attacks | DEF +11
-
Castle Entrance
Ice Mail
Strong Versus Ice-Based Attacks | DEF +8
-
Frozen Shade | Clock Tower
Iron Cuirass
Iron Cuirass | DEF +4
-
Flea Armor, Spear Guard | Bought in Library
Lightning Mail
Strong Versus Lightning Attacks | DEF +8
-
Hellfire Beast | Reverse Keep
Mirror Cuirass
Polished To Resist Stoning | DEF +3
-
Outer Wall
Mojo Mail
Contributed by alupaer@juno.com
Increases Magic Attack Power | DEF +15
-
Tin Man
Platinum Mail
Platinum Breastplate | DEF +10
-
Rock Knight | Castle Keep
Silver Plate
Silver Breastplate | DEF +6
-
Royal Chapel
Spike Breaker
Spike-Breaking Armor | DEF +12
You can break spikes by moving onto them
Catacombs
Steel Cuirass
Steel Cuirass | DEF +5
-
Bought In Library Only
Walk Armor
DEF Increases With Map Coverage | DEF ? INT -5
-
Catacombs

Capes

Cape Name
Image
Description | Attribute
Special Attributes
Found In Or Dropped By
Blood Cloak
Converts Damage To Hearts | CON +4 DEF +2
-
Colosseum
Cloth Cape
Well-Made But Shabby Looking | CON +1
-
Alchemy Lab
Crystal Cloak
Enchanted Semi-Invisible Cape | CON +6 DEF +2
-
Underground Cavern
Elven Cloak
Perfect For Forest Camouflage | CON +5 DEF +2
-
Bought In Library Only
Joseph's Cloak
Select Color | CON +9 DEF +4
Opens up new option in the system menu
Bought In Library Only
Reverse Cloak
Dual-Colored Reversible Cape | CON +3 DEF +1
Opens up new option in the system menu
Bought In Library Only
Royal Cloak
Gorgeous Blue Cape | CON +8 DEF +3
-
Reverse Keep
Twilight Cloak
Black Cape For Vampires | CON +10 DEF +4
-
Anti-Chapel

Rings/Boots

Item Name
Image
Description | Attribute
Special Attributes
Found In Or Dropped By
Ankh of Life
Improves Heal Item Power | No effect
-
Royal Chapel
Aquamarine
Fairly Valuable Ring | No effect
Can be sold to the Master Librarian
Black Crow, Killer Fish, Jewel Sword | Death Wing's Lair, Reverse Chapel, Reverse Colosseum
Bloodstone
Improves Blood-Healing Ability | No effect
-
Catacombs
Covenant Stone
Contributed by alupaer@juno.com
Gemstone Buckle | STR + 15 ATT +15
-
Azaghal
Diamond
Highly Valuable Ring | No effect
Can be sold to the Master Librarian
Anti-Chapel, Reverse Caverns, Reverse Clock Tower, Floating Catacombs
Duplicator
Duplicates Items | CON -10 DEF -24 INT - 10 LCK -10
Buy after completing the game | Clones items
Bought In Library Only
Heart Broach
Reduces Heart Consumption | No effect
-
Dodo Bird
Gauntlet
ATT+5 | ATT +5
-
Paranthropus, Lion | Bought in Library
Garnet
Contributed by alupaer@juno.com
Valuable Ring | No effect
Can be sold to the Master Librarian
Wereskeleton | Outer Wall, Olrox's Quarters, Reverse Keep, Reverse Outer Wall, Reverse Mine
Gold Ring
Inscription "Wear...Clock..." | No effect
Use with silver ring to open a pit in clock room
Underground Cavern
King's Stone
Gemstone Buckle STR+10 | STR + 10 ATT +10
-
Imp
Lapus Lazuli
Jewel Which Brings Luck | LCK +20
-
Orobourous
Medal
DEF+1 ATT+1 | ATT +1 DEF +1
-
Owl Knight | Bought in Libary
Moonstone
Improves Status After Sunset | STR +5 ATT +5 CON +5 DEF +2 INT +5 LCK +5
Status improves according to game clock
Underground Cavern
Mystic Pendant
Increases MP Restoration Rate | No effect
-
Bitterfly | Royal Chapel
Nauglamir
Dwarven Necklace | DEF +15
-
Cave Troll
Necklace of J
DEF+5 | DEF +5
-
Floating Half | Floating Catacombs
Onyx
Valuable Ring | No effect
Can be sold to the Master Librarian
Jewel Sowrd | Long Library, Underground Caverns, Olrox's Quarters
Opal
Valuable Ring | No effect
Can be sold to the Master Librarian
Long Library, Reverse Caverns, Reverse Entrance, Forbidden Library, Death Wing's Lair
Ring of Arcana
Increases Rare Item Appearance | No effect
-
Long Library, Necromancy Lab
Ring of Ares
Confers Strength of Twenty-Four Men | STR +24 ATT +24 CON +10 DEF -24
-
Abandoned Mine
Ring of Feanor
Increases Overall Strength | STR +7 ATT +8 CON +7 DEF +4 INT +7 LCK +2
-
Karasuman
Ring of Pales
Ring With Holy Powers | STR +1 ATT +1 CON +1 INT +1 LCK +1
When it's equipped along with a holy sword, bonus damage will be inflicted
Bought In Library Only
Ring of Varda
Golden Ring To Rule Over All! | STR +30 ATT +40 CON +10 DEF +14 INT +20 LCK +5
-
Paranthropus (after clearing the game)
Secret Boots
Discreetly Increases Height! | No effect
Makes Alucard slightly taller
Underground Cavern
Silver Ring
Inscription "...In...Tower." | No effect
Use with gold ring to open a pit in clock room
Royal Chapel
Staurolite
Strengthens Power of Cross | No effect
-
Floating Catacombs
Sunstone
Improves Status After Sunrise | STR +5 ATT +5 CON +5 DEF +2 INT +5 LCK +5
Status improves according to game clock
Reverse Clock Tower
Talisman
May Absorb Damage Taken | No effect
-
Bone Musket | Reverse Entrance
Turquoise
Fairly Valuable Ring | No effect
Can be sold to the Master Librarian
Fire Warg, Paranthropus, Yorick, Jewel Sword | Forbidden Library, Castle Keep
Zircon
Sparkling Ring | No effect
Can be sold to the Master Librarian
Merman, Blue Raven, Jewel Sword | Underground Cavern, Royal Chapel, Outer Wall, Reverse Keep, Reverse Caverns, Anti-Chapel, Reverse Entrance, Reverse Colosseum

Familiars

Familiars are little spirit helpers that follow Alucard around by flying or hovering overhead; each familiar has a special attack or an ability that will help guide him along. Because of the game's RPG nature, they, too, can gain levels as they help you defeat the enemies that litter the castle. The familiars become accessible to Alucard after he collects five special relics (seven in the Japanese versions) that are hidden somewhere in that castle.

Ghost Familiar
Bat Familiar
Demon Familiar
Faerie Familiar
Sword Familiar
   

(1) Ghost Familiar: The helper that follows you is very much like those you encounter as foes. When the ghost senses danger, it'll settle onto the enemy and sap its strength, destroying it. When the ghost reaches a certain level, it can begin using a soul steal.

(2) Bat Familiar: When you remain still near enemies, the bat will gear up and bat-dash toward them in a beam. If you morph Alucard into a bat while this leveled-up familiar is selected, it'll invite several other bat familiars to join you; when you blast a fireball, each of the helpers will blast one, too.

(3) Demon Familiar: Initially, the demon will only help clear the way by poking at enemies with its tiny spear. It has a special ability, though: It senses hidden switches and points them out to you before activating them. When it reaches a certain level, it gains the ability to attack with elements.

(4) Faerie Familiar: The faerie has no special attacks, as her powers are that of healing. She will cure any negative status administered upon Alucard (assuming you have any of that cure in your inventory), and she'll replenish your energy when it gets low. Her other ability is to sense when secret rooms are near and direct you to them; as an extension, she'll lend Alucard advice on how to clear certain obstacles (like the spike-lined, darkened Catacomb passage).

(5) Sword Familiar: Initially, the sword randomly darts in a direction and slashes in a circular motion; its intensity and power increases as it gains levels. When it reaches a certain level, it changes form; additionally, when it reaches this level, it becomes usable as normal weapon--the strongest in the game. If the familiar itself is selected at this time, Alucard cannot use the inventory version.

Japan-Exclusive Familiars (PlayStation and Saturn)

Sprite Familiar
Tengu Goblin Familiar

(6) Sprite Familiar: The sprite familiar is similar to the faerie familiar in that it will use your potions to improve your status when you're in trouble, and it'll inform you about nearby secret areas. Otherwise, you can bring out another of its hidden talents: You can get it to sing a song if you set Alucard in a chair while equipped is a Lyric Card. PlayStation-wise, this only works in later versions (like PlayStation: The Best and PSOne Books).

(7) Tengu Goblin Familiar: The final familiar is the "Tengu Goblin," a funny-voiced familiar with a sizable nose. Its voice is said to be that of a famous Japanese actor, and its inclusion was meant as a joke; the reference, that is, is unknown. As for its power: It's nothing more than an overpowered version of the imp familiar; it will track down nearby enemies and stab at them with its tiny spear.

Shield Spells

As mentioned for the equippable items: The shield rod can be used in conjunction with each of the shield types to create some type of magical effect or the amplification of a current stat. The exchange is that your magic meter will be drained appropriately. Please consult the shield descriptions for more information on the following images.

Alucart
Shield
Axe Lord
Shield
Dark
Shield
Fire
Shield
Knight
Shield
Leather
Shield
Iron
Shield
Shaman
Shield
Skull
Shield
Medusa
Shield
Herald
Shield
Goddess
Shield

(All images for this portion of the page were contributed by alupaer@juno.com - http://alupaer.topcities.com)

Sword of Dawn Summons

                       

By equipping the Sword of Dawn, you may find that it has an alternate use. If you push, in one motion, down, down-forward and forward plus attack, the sword will come alive and summon certain helpers--six in all. The helper summoned is random, and in some instances, you will instead call a whole pack of them to guard and protect you. Below are those helpers.

Blue Bow Skeleton: It appears before you, kneeling, and fires forward two timed arrows. Green Bow Skeleton: This skeleton archer fires forward two successive arrows at a lower arc. Blue Guardian: A cloaked skeleton knight that marches about and attacks hapless enemies along the way.
Green Guardian: A stronger cloaked skeleton that also destroys enemies within its path. Wraith Arrow: A wraith that hovers in place and commands two arrows to appear and fly toward enemies. Magic User: A Sypha-like magician that fires from overhead a Dracula-like energy orb.
Group Attack: The six helpers appear and do their individual jobs before disappearing in their own ways. During this time, you can use them to ward off numerous enemies and duck behind them to use their presence as a shield.

Spells

Considering his spawning, it's not hard to imagine that Alucard is also skilled in the black arts--mainly, he can utilize sometimes deadly magic spells. The chanting of magic spells requires that you memorize certain button combinations, some more complicated than the others. Each spell also drains a varying amount of Alucard's magic power. Note that none of the spells are necessary to the game's completion. (To see the combinations, click here.)

Spell Name
Description
Dark Metamorphosis
Over the spell's duration, Alucard will regain energy if he comes in contact with the blood of slain enemies (such as Bloody Zombines).
Images
~

 

Spell Name
Description
Hellfire
Alucard borrows his father's favorite move by teleporting elsewhere and unleashing three-directional fireballs. Hold "up" when executing the move for a stronger attack.
Images
~

 

Spell Name
Description
Soul Steal
Over the spell's duration, Alucard will steal the lifeforce away from both candles
and enemies and use it to restore his energy
Images
~
~

 

Spell Name
Description
Summon Spirit
Alucard will call forth a spirit to attack an enemy; it will home in on the enemy closest to him
Images
~
           

 

Spell Name
Description
Sword Brothers
A larger version of Alucard's Sword Familiar will pull off a rotating attack that
will damamge all enemies on screen
Images
~
~

 

Spell Name
Description
Tetra Spirit
This advanced "Summoned Spirit" spell will instead call forth four spirits to attack by homing in on anywhere from one to four enemies
Images
~

 

Spell Name
Description
Wing Smash
While in bat form, Alucard will pull off a swift dashing move to slice through enemies
Images

 

Spell Name
Description
Wolf Charge
While in wolf form, Alucard will pull off a vicious grounded charge attack
Images
~

Richter's Item Crashes

To see Richter's item-crash techniques, please check out this specially-created "Item Crash" page, which compares the individual character's item-augmenting potency.

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