.
Were-Jaguar
.
Mutated black-spotted tropical cat that bounces in place before dashing forward

.
Werewolf
.
Mutated dog-like predator that remains at rest and surprisingly charges forward

.
Wight
.
Scores of loyal zombie servants rise from their graves in search of flesh

.
Will-o'-Wisp
.
Trapped spirits that slowly hover through the air, clogging up the area

.
Were-Panther
.
Mutated large wild cat that bounces in place before dashing forward

.
Zombie Thief
.
More skillful zombie thieves that dive onto you and drain your power

.
Alraune
.
Plant woman watered with human blood that makes multiple leaflings rise from the ground

.
Arachne
.
Slow-moving mutated arachnids that attack by spitting mobility-killing webs

.
Archdemon
.
Stationary horned devils that launch consecutive fireball attacks in spreadshots

.
Catobeplas
.
Heavy-headed war-beast that breathes a heavy stone-inducing mist at a long range

.
Dark Armor
.
Armored and armed knight that uses its sword for repeated dark energy blasts

.
Demon Lord
.
Stationary supreme horned devils that launch repeated fireball spreadshots

.
Devil
.
Supreme evil that uses fire for heavy steam, flame and wind attacks; it can teleport, too

.
Dryad
.
Animated tree bark controlled by a nymph that emits life-draining rings from its openings

.
Dullahan
.
Bloodthristy undead knight who speeds back and forth, eternally seeking combat

.
Evil Pillar
.
Advanced devil tower sculptures that spit waving stones capable of petrifaction

.
Fallen Angel
.
Winged bat women shielded by energy rings that they can command to attack

.
Fish Head
.
Fish skulls stacked on top of each other to spit sonic blasts in opposing directions

.
Fox Hunter
.
Advanced fox archer that crouches in a safe place and fires arrows at timed intervals

.
Franken
.
Extremely tough reanimated, sewn-together zombies that slowly lumber forward

.
Golem
.
         
Granite-composed demon that slowly marches forward and breaks down when damaged

.
Ice Armor
.
Armored knight that can turn water into ice javelins and throw them high and low

.
Ice Demon
.
Winged hellspawn that commands three large iceballs to rebound around an area

.
Frozen Shade
.
Ice-wielding female spirit that hovers in place and commands heat-seeking ice caps

.
Legion
.
Hovering membrane of tortured souls that stalks the hero's life-force and elicits a curse

.
Lilim
.
Tailless winged bat women shielded by energy rings that they can command to attack

.
Lizard Man
.
Mutated scaly reptiles equipped with shields and spears--they're slow but defensive

.
Merman
.
Mutated fish creatures that jump up from the water pools and spit fireballs

.
Mimic Candle
.
Apparition possessing the fiery essence of candelabras, escaping when they're whipped

.
Minotaur
.
Half man, half bull that repeatedly smashes its axe into the ground, sending debris flying

.
Were-Horse
.
Mutated horse that repeatedly smashes its mallet into the ground, sending debris flying

.
Wind Armor
.
Armored and armed knight that swings its sword quickly enough to cause deadly winds

.
Wind Demon
.
Winged hellspawn that commands three large, damaging sonic rings to fly outward

.
Witch
.
Outcast woman that flies overhead and drops down, diagonally, a life-draining powder

.
Lilith
.
Winged bat women shielded by energy rings that they can command to attack

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