Outcasts

 

I: Freaks of Nature

When deformed and depraved people are exiled or isolated from a society, they look to gain revenge by teaming up with a force that will welcome them--Castlevania and the dark forces of Dracula's army, to be exact. They'll be more than happy to thwart your heroic attempts by taking out their aggression on you.

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Automaton
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Automatons are robots who know no master, doomed to aimlessly live out the duration of their power cells. While nothing is known of earlier models, the ZX26 was created by demonic scientists. While fairly harmless, the tough-exteriored Automaton doesn't know right from wrong and will harm through direct contact anything not of its class. The advanced ZX27, a nearly complete mobile robot, functions similarly but is much more durable.

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Chupacabras
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Chupacabras are often portrayed as evil, bloodsucking monsters, their only real obsession magical relics. When someone in possession of such an artifact comes near, they attempt to come from behind and steal it away. They're not inherently evil creatures, and after a short game of hide and seek will return that which they have stolen.

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Death Reaper
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Death reapers are mutated fleamen that find great pleasure in tearing humans apart. With two small axes at the ready, they dive toward and chop away at foes, effectively pouncing them. The death ripper variants wield two huge blades and in addition can execute vicious sliding attacks; they, too, enjoy ripping apart human flesh.

Alternate Names/Forms: Death Ripper

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Dragon Riders
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Skeledragons can roam free, bouncing around the castle halls, when Flea men, who can't help but find more ways to be annoying, guide them along like jockeys. Several of these put together can form an unpassable obstacle. Once the Flea Man is destroyed, the dragon will suffer the same fate. The advanced Orobourouses (Flea Men riding Wyrm spines) can fly about more freely. The difference is that after releasing the Orobourous from the Flea Man's control, it'll become a temporary helper, attacking any of the lesser enemies on-screen.

Alternate Names/Forms: Quetzalcoatl

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Flea Armor
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Flea Men can don armor and wield an axe. The armor doesn't limit their mobility much, so their movements are the same as regular Flea Men. The only difference is that they can viciously lower the boom with their axe on any given jump. When damaged, the armor comes off to reveal regular Flea Men. These, too, can be a terror in groups.

Alternate Names/Forms: Armored Fleaman

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Flea Rider
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When hunchbacks lost eagles as their means for transportation, the turned the table by mounting specially trained war-geese. The pair is always in motion, usually from high above, where they try to fly in from difficult angles. Because they come in an endless stream, it serves to amplify the strengths of the other lesser enemies that are about.

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Ghoul
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Despite their name and appearance, this class of ghoul is not of the undead variety. Their ancestors human, ghouls took their current form by feeding on a diet of corpses and rotten flesh. Dwelling mainly in burial grounds and cemeteries, ghouls emerge from their underground residence and attack in groups, overwhelming victims with a storm of lunging claw-swipes.

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Giant Fleaman
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This rare form of hunchback is more cunning than its little brothers, and it'll physically dissect you and attempt to steal your sub-weapon. It does this by staying at a distance and dashing quickly when you're off guard. If successful in its goal, it'll quickly retreat and leave you empty-handed in the mystic weapon department.

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Goblin
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Goblins are diminutive, mischievous and crabby creatures that usually avoid contact with humans. They reside within tree roots and mossy, damp areas, where they hunt in packs. When someone intrudes upon their domain, they attack from up close with their short daggers or lob grenades from a distance. Goblins are said to be a species on the verge of extinction, before long projected to pass into history and become myth.

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Grave Keeper
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The secret order of the Grave Keepers have made it their mission to protect the secrets of death's rising. They do this using their mastery in combat, especially in the martial arts. They can throw an array of quick jabs to stifle you, and they can fly through the air to attack with jump kicks.

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Hunchbacks/Fleamen
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Hunchbacks are the most common freaks of nature and are summarily outcast from their towns and villages. Despite their back and shoulder outgrowths, they're incredibly agile and prepared to take their pent-up aggression out on the heroes by repeatedly pouncing on them. They tend to attack in large groups, frustrating and overwhelming enemies with their erratic movements. Hunchbacks later became known as "Flea Men," which is more an observation of their height/disposition. Their most popular specimen, Igor, is Frankenstein's best buddy. Certain hunchback types instead take names like "Hopper" and "Ripper," the latter form capable of tossing an endless supply of daggers.

Alternate Names/Forms: Hopper & Ripper

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Hunchback Troop
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The more-organized hunchback troop takes annoyance to the next level. Essentially, three hunchbacks form an inhuman barricade--a shield-holding hunchbacked stationed in front with one standing directly behind it, the third mounting its shoulders. They mostly defend against attacks, taunting the hero whenever they get their chance. Never separating, the trio executes a blind charge packing much force; otherwise, the shoulder-mounted hunchback will swipe with its spear, whose range is considerable.

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Lerajie
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Lerajie is an evil hunter that uses ricocheting bullets to kill from afar. "I see you!" Lerajie will shout before loading its weapon. It will at this point set a course for the rebounding blast to come, which will be revealed to the hero in the form of a complicated laser formation that will at least point out safe spots. Failure to find a safe have will result in repeated damage by bullets that will several times pass through the immediate area.

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Lossoth
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The Lossoths prove that looks can be deceiving. As knowledgeable travelers who know much wise lore, they mope around the catacombs, searching endlessly with their lanterns in hand; they'll suddenly use two types of fire attacks: They'll ignite a fire, sending a quick-waving flame along the ground, or they'll reach back and fling three moderately-sized flames forward at three different lengths and over a large area.

Alternate Names/Forms: Biphron & Lightkeeper

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Mimic
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Mimics are maddening little creatures that aim to annoy by mimicking any of your movements. However, they do the opposite of what you do--you move left, they move right, for instance. You must use this quirk in order to guide them where you want them go, in order to use them to your advantage.

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0
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0s are closely related to mimics. While they instead have minds of their own, they can prove to be just as annoying. 0s are a reluctant bunch that wait until you draw near before making their move--that is, they quickly latch onto you in an attempt to steal your sub-weapon. If you don't shake them off in time, this they will accomplish.

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Thief
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These diminutive monsters love to engage in thievery. They possess the innate ability to stealthily steal goods from anyone to whom they can get close enough. They're weak, yes, but they can inflict considerable damage with an attack that sees them spin around rapidly and batter targets with repeated shots. The gi-lee variants are quick-fingered monsters that are both cunning and swift; though, their type only steals rare items.

Alternate Names/Forms: Gi-Lee

 

II: Magic Users

Like the early Belmonts, magic users are always feared for the potential destruction that they can cause should they turn awry. Since their power is beyond understanding, they, too, are outcast from society and become beckoned by a force that welcomes them and their now-destructive power.

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Frozen Half
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These powerful magic-using spirits are relegated to guarding Galamoth and his floating catacombs; they'll use their ice magic to get this job done. Their most powerful spell makes it snow uncontrollably, which traps the hero in a long-lasting freezing blast.

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Invisible Man
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The Invisible Man, based off the character created by H.G. Wells, is described here as a magician who gained invisibility but gave up his soul in return. Now living in a constant state of madness, the Invisible Man will shed his trenchcoat at the site of a hero and use his cloaked nature to attack an enemy that will be able to track only the air his movements displace.

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Necromancer
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This breed of magician studies in Necromancy, the black magic used to raise the dead for protective means if not for desires more sinister. Putting it to the test is the aptly named Necromancer, which avoids physical combat and instead uses its magic to reanimate and control corpses--the very same zombies who nonetheless continue to crave your flesh.

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Pixie
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Pixies try to avoid in-close combat by parrying whenever you get close. When they get you where they want, these outcast women will use a spell that causes flame blasts to rise up from the exact point in which you stand--this while continuing to keep their distance.

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Salem Witch
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Outcast from Salem, having dodged the witch hunts, these Dracula-worshipping demons lurk about in the caverns of the castle. Hovering about, they'll generate balls of flame that have a heat-seeking property--this is most similar to a Heat Shade's fire spell.

Alternate Names/Forms: Sylph & Aliorumnas

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Salome
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These are young apprentice witches that defend themselves with a transparent shield--in the form of a plated clock--as they fly around. As they're blocking any and all attempts at offense, they release a pet cat from their care, a vicious animal that'll chase you away.

Alternate Names/Forms: Witch

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Shades
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Shades are magically inclined spirits or ghosts who live in the underworld and appear to humans in any form they so choose. In the Castlevania series, they choose to appear as idealized human women. You'll encounter three types of them: Frozen Shades, which precipitate from the cold, cavernous mist and breathe life into the cold air, creating ice shards that fly toward you; some of their type create freezing ice caps that induce upon you a frozen state. Heat Shades, which hover in the air, never swaying from their position, and conjure and charge up homing-style fireballs. Thunder Shades, which fire electrical mist in your direction. And Dark Shades, which fire dark mist in your direction.

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Student Witch
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Student witches are low-level magic-using apprentices that are studying to be in the class of their big sisters. This breed can hop onto their brooms and fly only for a short period of time. With that limitation in mind, they prefer to stay grounded, to run toward you and bat you over the head with their brooms.

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Witch
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These are classic witches--those you'd expect to see on Halloween. Outcast and persecuted, these ugly hags use their gift of magical prowess for evil purposes as means for revenge. As they ride on their brooms, they'll use a spell from above to blast you with five or six fungus-like projectiles that rain down diagonally.

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Wizard
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Wizards are magic-users who bedevil their targets with dark spells. These levitating menaces accost opponents with all types of horrific long-range magic attacks, and some of them can even heal other monsters. The advanced warlocks are black-magic-users who spread corruption. They, too, are known to torment their targets with nasty spells; some are also capable of raising their comrades' attack and defensive attributes.

Alternate Names/Forms: Warlock

 

Plant Life

Plant life that thrives in and around the castle is often victim to its dark magic and evil influence. The result of this crossbreeding of inconvenience is a slew of vile plant creatures that sprout to life with ill-intention.

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Corpseweed
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At first, these seem to be just regular thornweed. Before your eyes, they'll sprout into what you see above--full-fledged carnivorous plants. Immediately, they'll begin fighting for survival by heaving razor-sharp leaves in your direction.

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Creeping Corpse
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A creeping corpse is born out of a strange, magical root that only grows in the land of the dead, where it feeds on the carcasses of dead creatures and all organic material, whose ingestion causes it to become a living being. In tangible form, the multi-limbed creepers attempt to grab onto heroes and drain their health. Too, they can invade nearby coffins and bring even them to life.

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Hitotorisou
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Hitotorisous are one such form of carnivorous plant that are grown within the castle. Like the killer plants mentioned below, they appear lifeless until you come near, whence they'll slam closed in an attempt to engulf you. Once active, the hitotorisous will slowly trek forward in your direction in an attempt to corner you. If successful, they can either harm you through contact or by again using their snapping-closed attack.

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Jinnunja
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Another vile form of plant-life grown in the castle is Jinnunja, a large tree that grows its own supply of poison apples. In order to use this arsenal to its advantage, it'll shake itself quickly in order to loft single apples in your direction, one after another. If you try to pass underneath Jinnunja, it will drop all available apples down onto your head. When the apples have all been used up, it'll quickly replenish the supply. Jinnunja's plan of attack can be foiled by repeated attacks, which will continuously cause it to writhe.

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Killer Plant
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The seeds of evil planted throughout Transylvania have spawned into these carnivorous plants, mutated Venus Flytraps. They pose as regular plants to lure you into a sense of security, and then they'll suddenly spring to life, sprouting up and spitting fireballs in self-defense.

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Mandragora
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At first, all you'll see is a regular skeleton clawing at the floor. If you don't destroy it hastily, it'll pluck out this root creature from the ground; the Mandragora will then emit an earth-shattering scream that will finish off the skeleton and damage the hero if he's anywhere in the "room." The Lords of Shadow versions are sentient beings who survive by instead draining the life force of nearby victims.

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Stone Rose
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These are mutated plants that stretch their stems wildly and spit out poisonous seeds. Contact with these rather bouncy seeds will inflict upon you a stone state, wherein you'll be susceptible to heavy damage from other surrounding enemies. When damaged enough, it'll bloom open its petals and begin extruding a pollen-like substance that slowly lowers from above.

Alternate Names/Forms: Man-Eater, Mean-Eating Plant & Maneating Plant

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Thornweed
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These are poisonous plants that sprout up from cracks and crevices. Their mobility is limited to reaching out a short distance to nip at you, but their effectiveness lies in their ability to spring up from those crevices by surprise. Some can mass produce by throwing out quick-sprouting seeds. Stronger versions can sprout up further and become full-fledged plants capable of moving--"Corpseweed," as seen above.

Alternate Names/Forms: Une

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Venus Weed
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These carnivorous plants were grown throughout the castle's caves on only an intake of human blood. When they sprout, they'll attack by commanding thorny leaflings to burst through the ground--many at a time--to stab at you. At the least, you'll be trapped in between them, set up for the real attack: The plant will will unleash a multidirectional thorn attack. The stronger version, Blue Venus Weed, is instead fed using demon blood; however, while tougher to kill, it employs the same attack scheme.

Alternate Names/Forms: Alraune, Alura Une & Blue Alura Une

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Wakwak Tree
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This is a horrifying tree that can produce pods of men. The tree has no fighting properties, but it does sprout from three of its branches pods that spawn those annoying fleamen, and it does this endlessly. In order to eliminate the threat and banish the wakwak tree, each of the considerably tough pods must be destroyed.

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