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Tips:
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The
Codes
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Unlocking Everything Immediately: If you desire to unlock all of the game's characters and costumes and gain access to its Hard mode without having to play through the game multiple times, then you'll want to input the following button code on the title screen: C-Up, Cup, Cup, Cup, C-Down, C-Down, C-Down, C-Down, C-Left, Cleft, C-Right, C-Right, Cleft, Cleft, C-Right, C-Right, L, R, Z. If you input the code correctly, you'll hear a confirming sound effect (specifically the released-magic sound effect that you hear in the Castle Center stage). (This code is credited to speedrunners Moises and Liquid Cat. It was submitted by ReyVGM.)
Unlocking Henry Immediately: If you want to unlock just Henry, then you'll want to input the following button code on the title screen: C-Up, Cup, C-Down, C-Down, C-Left, C-Right, Cleft, C-Right, L, R, Z. If you input the code correctly, you'll hear the aforementioned sound effect. (This code is credited to speedrunners Moises and Liquid Cat. It was submitted by ReyVGM.)
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Quick
Tips
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Unlocking Henry's Mission: After defeating the game with Cornell, Henry will become accessible. His mission is a bit different than the others in that he has free reign through six of the game's sixteen stages. His objective during that mission is to save six children; doing so will earn you some rewards.
Missing Children Locations: Finding the children located in Henry's mission will allow you to explore the other game's options. These are the locations of the children missing in his mission followed by instructions:
Anthony
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Bess
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Clark
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Florence
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Edward
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Diana
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By finding each kid, as mentioned, you can unlock most of the game's secrets. It's not the number that counts--it's the specific child that you locate. The following is what you can unlock:
Fountain Secrets: In Cornell's mission, raising the platform to get to the top of the fountain works differently than in Castlevania 64. Cornell has to hit switches on the headstones surrounding the fountain in this order: Ord De Rais, Mary, Henry, then the unreadable grave. For Reinhardt and Carrie, it's the same as in Castlevania 64: Just wait until midnight, when it raises for a period of time.
Franky, I Give a Damn: Contrary to belief that the Frankenstein Gardener is but a mere minor enemy, it actually appears as a boss in the game's Hard Mode as played through using Reinhardt or Carrie. To face the speedy chainsaw-armed terror, pick either hero and make your way to Stage 4: The Villa. After you retrieve the Copper Key, Frank and his pair of hounds will jump the fence and enforce a typical boss battle (with Franky the main target). Avoid entering the servants' entrance beforehand or the battle will fail to commence--that is, unless you again locate Franky as you did after exiting the Villa Mansion. (Contributed by B. Busta.)
Castle Keep Secret: Right before entering the castle keep after climbing the long stairway, you'll see two torches on either side of the entrance. Jump toward one of them while trying to grab onto a ledge without falling to your death. From there, work your way around until you find another torch. Near it is an invisible path that leads to a floating platform. Use holy water to find your way to it and back.
Hidden Treasures: There's nothing to this one, really. Castlevania 64 is a little bit Shadowgate-like in that you have free reign to search every nook of any room. Use the right-c button to search for food, potions and moon/sun cards in the surrounding areas--anything, including furniture, suits of armor, curtains and pictures. Whip objects like chandeliers, boxes and steel posts to uncover multiple items at once. Finally, search for ways to climb high atop each room to see special items hidden on arches, support beams and science displays. It ultimately saves you a lot of cash in preparing for the battle with Dracula, and you may not even need to ever call upon Renon.
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