. |
Gergoth
|
. |
An evil and demented beast
that stomps and dives about its chamber. It fires from its
jaws, in a semicircle, a large crippling beam; also, it expels poison mist from its wounds |
. |
Puppet
Master
|
. |
The cursed king of dolls
and controller of dimensions. It summons possessed dolls to
crowd the area while using magic to replace with Soma puppets placed in spiky tombs |
. |
Menace
|
. |
|
The giant Menace slowly marches
back and forth about the room, throwing long-range kicks and punches
while releasing horses of annoying snap-jaw creatures
|
. |
Brauner
|
. |
|
The artist Brauner traps
heroes within a blood seal and attacks by conjuring cyclops heads and
four-armed demons; he can also occupy paintings and fly about in said
form
|
. |
Death
|
. |
|
Dracula's confidant attacks
mainly by swinging its scythe and conjuring sickles; special
attacks include two enclosing sets of blades, spiraling dark energy, and a scythe flurry |
DLC Bosses
. |
Astarte
|
. |
This irresistible beauty
can seduce Jonathan, forcing him to attack Charlotte; she strikes with
her veil and uses a staff to create whirlwinds and triangular energy
waves
|
. |
Legion
|
. |
|
An eight-tentacled eyeball
surrounded by a shield of tortured souls, which break away
with damage; exposed, its tentacles can fire beams at angles and flames while rotating |
. |
Beezelbub
|
. |
|
A gigantic rotting corpse
that summons flies, large and small, and poisonous
worms; each body part must be attacked and dislodged in order to destroy it |
. |
R.
Phantom Bat
|
. |
Mutated bat that flies overhead
and quickly lunges toward you after hovering in place; it will on occasion
spit out a fireball
|
. |
R.
Queen Medusa
|
. |
The hovering gorgon tosses
out six snakes, as ripped from her very head, which quickly crawl across
the ground; too, Medusa can stone heroes with a flashing gaze
|
. |
R.
Mummy Man
|
. |
|
Embalmed and wrapped tightly,
these speedy mummies roam about, often sandwiching heroes, each attacking
with a three-layered wavy-shard projectile
|
. |
R.
The Creature
|
. |
|
Frankenstein, the reanimated
zombie, stays grounded and attempts to corner you while Igor jumps erratically
through the air spitting down three-directional fireballs
|
. |
R.
Grim Reaper
|
. |
Angel of death that commands
an endless streams of sickles to appear while it moves about the area
in a floaty pattern with an occasional wall-rebound
|
. |
Decapiclops
|
. |
A large skull adorned with
a samurai helmet, Decapiclips waves through the air and
spits out large, glowing fireballs directly in the closest heroes' direction |
. |
Ooxocutioner
|
. |
Surrounded by a shield of
spinning swords, this skeletal knight absorbs their energy before tossing
out three larger swords; now vulnerable, it's protected by a
flaming spirit
|
. |
Chimyriad
|
. |
Usually hugging the chamber
walls, this snake demon moves about while unleashing two attacks: arcing
and straight-moving fireball combos plus streams of energy blasts
|
. |
Ryukotsuki
|
. |
|
The 1st form teleports and
jumps while spewing fireballs; the 2nd tosses daggers while blocking
attacks; the 3rd punches, spits bouncy fireballs, and drops down large
swords
|
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