. |
Executioner
|
. |
This colossus swings its
axe and can plant the weapon's nub into the ground, causing a short-range
debris storm. It can also execute charge and diving attacks
|
. |
Night
Watchman
|
. |
A ghost wielding a lantern-adorned
staff. Its offense includes many spinning combos. It can conjure scavens
and turn invisible, whence it executes a unique waving attack
|
. |
Necromancer
|
. |
Zobek's minion summons minor
enemies to distract while swinging and tossing its scythe. It can also
make deadly ectoplasm slowly rain down, and it fires scrolling blasts
|
. |
Succubus
|
. |
The seductress throws trios
of fireballs, lunges with a twirling dash, and emits an expanding energy
sphere. Too, it possesses advanced defensive and illusory tricks
|
. |
Reaver
|
. |
The reaver gnaws at its prey
and strikes with a tail whip. Too, it tosses out scavens to distract
the hero. It can drop exploding seeds, and even its frame has snipping
jaws
|
. |
Daemon
Lord
|
. |
This version of the hate-filled
Daemon Lord is only encountered in Chapter I, where it plays part in
a cinematic battle with hero Gabriel
|
. |
Daemon
Lord Resurrected
|
. |
Now reassembled, it gnaws
with a three-step attack; too it can pounce, tail whip, and fire lasers
from its tail. It later uses electrified machinery against the hero
|
. |
Lady
of the Crypt
|
. |
Popping in and out of the
ground, she runs forward, flailing her arms, trying to grab the hero;
later, she'll madly dash and pummel him. The final phase is a quicktime
battle
|
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