. |
Giant
Skeleton
|
. |
A condemned giant that throws
punches and kicks and occasionally grabs foes to deliver some gut-shots.
Get behind it and it'll bend over backwards to continue striking
|
. |
Arthroverta
|
. |
A giant mutant--a crab-like
creature whose front husk protects a vulnerable human face; attacks
include claw-slams, web-spitting, and ramming into walls using quick
rolls
|
. |
Brachyura
|
. |
This giant crab slams its
right claw into the room's left wall before spewing a storm of
acidic bubbles; after cracking through the ceiling, it ushers the battle to new ground |
. |
Maneater
|
. |
Controlled by a monstrous
insect, it emits from its three tentacles a series of sonic rings
and squeezes out bouncing bone fragments; also, it will crash down onto any hero below |
. |
Rusalka
|
. |
An aquatic demon that uses
the sea as its weapon, violently splashing the enemy or
calling forth a crippling tsunami; unsuspecting enemies will feel the sting of its tendrils |
. |
Goliath
|
. |
A monstrosity whose attacks
include spike-sprouting haymakers, violent energy-
producing axe-handle blows, debris-causing uppercuts, rapid punches, and hero-tossing |
. |
Gravedorcus
|
. |
A burrowing monster that
emerges from the ground to spew poisonous mist or a host of
urchins; it will otherwise dive out from the soil for quick attacks or to hurl large stones |
. |
Albus
|
. |
Questionably intentioned
Ecclesia member skilled with a firearm, which expels the max
shot and the optical shot; his arsenal includes the flaming spinkick and torpor crystal |
. |
Barlowe
|
. |
The Ecclesia founder attacks
using fire, plasma, electrical-vessel, and floor-freezing ice
spells; he'll otherwise use his warping ability to execute a flurry of surprise punches |
. |
Wallman
|
. |
A seemingly invincible foe
thanks to his endless supply of super potions; he hides within
solid walls after preparing within the tiny chamber a series of explosives |
. |
Blackmore
|
. |
|
A mysterious castle-dweller
whose shadowy projection uses its limbs for all manner of
grabbing and striking attacks; it can also spew shadow balls and a devastating beam |
. |
Eligor
|
. |
A giant demon whose frame
is composed of metal hooves, embedded crossbows, a
bladed tail, and vulnerable kneecaps; its fairly-well-protected head is the main target |
. |
Death
|
. |
|
Dracula's confidant attacks
mainly by swinging its scythe and conjuring sickles; special
attacks include two enclosing sets of blades, spiraling dark energy, and a scythe flurry |
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