Japanese Logo
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General
Information
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To be released : 2010 | Genre: Video Slot Machine | |||
Original
System(s)
Arcade |
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.......................... .Alternate
Names/Systems
(1) Pachi-Slot: Akumajou Dracula II -- translation: Pachi: Slot: Demon Castle Dracula II (2) It's also known as Pachi-Slot: Castlevania II |
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Cabinet Explanation N/A |
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Objective/Overview N/A |
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Characters Trevor Belmont, Angela, Julia Laforeze, Saint Germain, Zead, Skeleton, Comical Skeleton, Succubus, Wyvern, Dullahan, Death, Dracula and Dark Angela |
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Soundtrack and Credits Soundtrack: Links |
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Page Contents
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How to Play | Mini-Review | More Information |
One of Japan's most popular activities is Pachinko, an electronic form of entertainment best described as a cross between pinball and classic slot machines. People crowd into arcades and casinos (sometimes called "Pachinko Parlors" in light of the machines' popularity) and pump their yen into these Pachinko machines in order to purchase credits and a number of metal balls; by using a pinball-style lever, the player can launch a ball onto the playing field where it will fall through a series of pins and hopefully into the machine's special slot, a center gate, which when occupied will activate a physical or digital slot machine whose spinning will hopefully result in three slots displaying like-amounts (a "jackpot") and more credits for the player.
Pachi-Slot is a bit different in that it's more challenging, requiring a certain amount of skill, and thus more popular with young people. Rather than exchange cash for metal balls, the player buys "medals," which he or she can then insert into a machine. Pachi-Slot more closely resembles common slot machines but with a greater degree of control; following a pull of the lever, that is, the player can manually halt the spinning reels by hitting the respective "stop" buttons located directly below. The objective is the same: Match three symbols to get a "jackpot" and earn more credit. Like Pachinko machines, Pachi-Slots feature digital displays whose very presence allows for additional interactivity.
What helps drive their popularity is the providers' ability to altar a machine's appearance and adopt different themes, therein exploiting certain subject-matter--movies, cartoons, pop-culture icons, or provocative creations unique to the scene. While most designs are less abstract, varying merely by their use of lights and color, it's not out of the norm to see Pachinko-crazed hordes gathered around a machine based on Star Wars, Popeye, baseball, or even famous video-game series. Heightening the experience is the use of cinematics, which are shown on a unit's digital display whenever a machine goes into "Reach Mode," which sparks a suspense-fueled video that builds to the outcome after the first two slots have already matched. If emotion is a key factor, the correct use of a property can certainly be a major draw.
Coming soon.
Information Database
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Screenshots (Thumbnails)
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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