Arsenal, cont.
Legs
Weapon Name
|
Image
|
Description | Attribute
|
Found In
|
Dropped By
|
Artemis Shoes
|
Shoes blessed
by a goddess | DEF +4 INT +2 MND +2 LCK +2
|
Burnt Paradise
|
-
|
|
Combat Boots
|
Boots with a
knife pocket. Designed for combat | DEF +3 STR +3
|
Vincent's Shop
|
-
|
|
Diamond Shoes
|
A pair of sparkling,
diamond-encrusted shoes | DEF +6
|
Vincent's Shop
|
-
|
|
Enamel Pinheels
|
Shiny enamel
pinheels | DEF +1
|
City of Haze
|
-
|
|
Engineer Boots
|
Sturdy boots
with steel plating in the toes | DEF +2
|
Vincent's Shop
|
-
|
|
Glamorous Pumps
|
Gorgeous high-heeled
shoes worn by celebrities | DEF +3 LCK +3
|
Sandy Grave
|
-
|
|
Glass Shoes
|
An impractically
fragile pair of shoes | DEF +2 LCK +5
|
Vincent's Shop
|
-
|
|
Gold Leggings
|
Leggings made
of gold | DEF +7
|
Burnt Paradise
|
-
|
|
Hiking Boots
|
Heavy, thick-treaded
boots | DEF +2 CON +1
|
Vincent's Shop
|
-
|
|
Inuit Boots
|
Boots made of
seal fur | DEF +1 CON +2
|
-
|
Frozen Shade
|
|
Iron Leggings
|
Leggings made
of steel | DEF +5
|
Great Stairway
|
-
|
|
Mercury Boots
|
Boots that allow
the wearer to move faster
|
Dark Academy
|
-
|
|
Moonwalkers
|
Boots that enhance
the ability to dash backwards
|
City of Haze
|
-
|
|
Nun's Shoes
|
Shoes worn by
nuns | DEF +1 MND +2
|
City of Haze
|
-
|
|
Oxfords
|
Thick-soled leather
shoes | DEF +3
|
Vincent's Shop
|
-
|
|
Platinum Leggings
|
Leggings made
of platinum | DEF +9
|
-
|
Iron Golem
|
|
Prima Shoes
|
The ultimate
toe shoes, reserved for prima ballerinas | DEF +3 STR +3 CON +2
|
Vincent's Shop
|
-
|
|
Royal Sandals
|
Sandals decorated
with precious gems | DEF +4 INT +3 MND +5
|
Sandy Grave
|
-
|
|
Samurai Leggings
|
Leggings worn
by a samurai | DEF +5 STR +3 CON +3
|
13th Street
|
Skeleton Blaze
|
|
Sandals
|
Comfy-looking
sandals made of leather | DEF +1
|
City of Haze
|
-
|
|
Silent Sandals
|
Shoes with an
unusual sole that lets the wearer walk silently | DEF +3 INT +3 MND
+3
|
Vincent's Shop
|
Lilith
|
|
Silver Leggings
|
Leggings made
of silver | DEF +6
|
Forest of Doom
|
-
|
|
Slick Boots
|
Boots that enhance
sliding ability
|
Tower of Death
|
Skeleton Blaze
|
|
Spiked Boots
|
Boots that deal
extra damage when kicking
|
Nation of Fools
|
-
|
|
Steel Greaves
|
Steel armor for
the legs | DEF +8
|
13th Street
|
-
|
|
Succubus Boots
|
A pair of boots
worn by succubi | DEF +4 INT +4
|
-
|
Succubus
|
|
Winged Boots
|
Boots that enable
you to run like the wind
|
13th Street
|
-
|
|
Wingtips
|
For the fashionably-dressed
vampire hunter | DEF +4 MND +3
|
Vincent's Shop
|
-
|
Accesories
Weapon Name
|
Image
|
Description | Attribute
|
Found In
|
Dropped By
|
Abalone Brooch
|
A brooch made
from shells from the Mediterranean Sea | DEF +3
|
-
|
Mimic
|
|
Assassin's Cape
|
A stealth cape
favored by assassins | DEF +5 STR +3
|
13th Street
|
-
|
|
Astral Brooch
|
Taking damage
will restore MP
|
-
|
Witch
|
|
Astral Ring
|
Consume HP instead
of MP when using magic
|
Boss Rush Mode
|
-
|
|
Blessed Ankh
|
Increases the
effectiveness of recovery items
|
-
|
Amalaric Sniper
|
|
Blessed Ring
|
A ring that neutralizes
curses
|
Wind's Quests
|
-
|
|
Blue Cape
|
A beautiful blue
cape | DEF +3 INT +3
|
Tower of Death
|
-
|
|
Cape
|
A sturdy cape
| DEF +1
|
City of Haze
|
-
|
|
Charm Necklace
|
A necklace that
resists curses | MND +10
|
Sandy Grave
|
-
|
|
Crystal Necklet
|
A necklace containing
pure, cold winter air | DEF +2 CON +2
|
Sandy Grave
|
-
|
|
Diamond Brooch
|
A brooch with
the blinding glare of a 100-carat diamond | DEF +5
|
Sandy Grave, Vincent's
Shop
|
-
|
|
Elven Cape
|
A cape that provides
special protection against magic | DEF +4 MND +5
|
Vincent's Shop
|
-
|
|
Engagement Ring
|
Consume HP instead
of MP when your partner takes damage
|
Burnt Paradise
|
-
|
|
Forget Me Not
|
A necklace patterned
after a beautiful flower | DEF +1 CON +2
|
Vincent's Shop
|
-
|
|
Gold Ring
|
A ring that increases
luck with money
|
-
|
Gold Skeleton
|
|
Heart Brooch
|
Increases the
likelihood of getting hearts | DEF +1
|
-
|
Dodo
|
|
Hercules Ring
|
A ring that lets
you ignore blows like a mighty god
|
-
|
Minotaur
|
|
Hero's Cape
|
A flashy velvet
cape | DEF +2
|
-
|
Zacchino
|
|
Holy Mantle
|
A long cape worn
by high-ranking clergymen | DEF +3 INT +3
|
Vincent's Shop
|
-
|
|
Immunity Ring
|
A ring that neutralizes
poison attacks
|
Wind's Quests
|
-
|
|
Invisible Cape
|
A cape that renders
the wearer invisible-
|
Boss Rush Mode
|
-
|
|
Laurel Brooch
|
A valuable antique
brooch | DEF +1
|
Entrance
|
-
|
|
Magus Ring
|
A ring that boosts
MP restoration speed
|
Wind's Quests
|
-
|
|
Master Ring
|
A ring that increases
the mastery received
|
Vincent's Shop
|
-
|
|
Miser Ring
|
A ring that boosts
attack damage according to current wealth
|
Wind's Quests
|
-
|
|
Moon Brooch
|
An elegant brooch
that shines with the light of the moon | DEF +3 LCK +5
|
Nation of Fools,
Vincent's Shop
|
-
|
|
Orchid Corsage
|
A corsage fashioned
from fine materials | DEF +2
|
-
|
Corpseweed
|
|
Paludamentum
|
A Roman general's
cloak | DEF +5 INT +5
|
Vincent's Shop
|
-
|
|
Pearl Ring
|
A ring adorned
with a pearl | DEF +2
|
Vincent's Shop
|
-
|
|
Platinum Chain
|
A platinum necklace
with a Victorian design | DEF +3 CON +2
|
Vincent's Shop
|
-
|
|
Rose Corsage
|
A corsage fashioned
from high-quality, delicate materials | DEF +3
|
-
|
Alura Une
|
|
Sage Ring
|
A ring that boosts
MP restoration speed
|
Wind's Quests
|
-
|
|
Shaman Ring
|
A ring that increases
the experience you earn
|
13th Street
|
-
|
|
Skull Ring
|
A ring that curses
the wearer | STR +6 CON +6 INT +6 MND +6 LCK -13
|
-
|
Lesser Demon
|
|
Sorceress Crest
|
Shortens the
time required to incant magic spells
|
Wind's Quests
|
-
|
|
Stella's Locket
|
A locket with
a picture of the twins, along with...
|
Tower of Death
|
-
|
|
Studded Choker
|
A choker with
metal studs for the rebel in you | DEF +1
|
Vincent's Shop
|
-
|
|
Thief Ring
|
A ring that increases
the chances of finding rare items
|
Wind's Quests
|
-
|
|
Tough Ring
|
A ring that shortens
recovery time after taking damage | DEF +1
|
-
|
Golem
|
|
Venus Brooch
|
A brooch blessed
by Venus, goddess of love and beauty | DEF +3 INT +3 MND +3 LCK +3
|
Forgotten City
|
-
|
|
White Corsage
|
A corsage of
small, snowy white flowers | DEF +1
|
City of Haze
|
-
|
Dual Crushes
Weapon Name
|
Image
|
Description | Attribute
|
Found In
|
1,000 Blades
|
Attack with a
hail of knives
|
Sandy Grave
|
|
Axe Bomber
|
A combination
attack from both sides
|
Great Stairway
|
|
Dark Gate
|
There is a breakable
ceiling at the far right of the room. Enter it to obtain this skill
|
Forest of Doom
|
|
Divine Storm
|
Create an intense
rain of holy water
|
Dark Academy
|
|
Grand Cruz
|
A secret technique
of the Belmont family that releases holy energy
|
Wind's Quests
|
|
Greatest Five
|
Summon four ("five")
legendary warriors to join the battle
|
Nest of Evil
|
|
Holy Lightning
|
Summon lightning
in the shape of a cross
|
City of Haze
|
|
Meteor
|
A powerful spell
that summons a meteor
|
Forgotten City
|
|
Rush
|
A basic combination
where both partner take turns attacking
|
City of Haze
|
|
Volcano
|
Summon an erupting
volcano
|
Nation of Fools
|
Skills
Skills are quite simply your characters' special abilities (Sub-Weapons, Spells and Dual Crushes), which number 81. You've seen these listed on the pages prior. However, a number of Jonathan's sub-weapons can be "Mastered" by attaining for them a certain number of Skill Points, which are earned by defeating enemies, who considering their rarity or advanced power-level are designated these Skill Points (anywhere from 0-99). The more SPs earned, the stronger the weapon. Once a skill is mastered, its effectiveness will be increased in a unique way--a weapon's size larger, an attack's range increased, the weapon tossed in greater numbers, etc. Below is listing of those weapons.
Weapon Name
|
Skill Points to
Master
|
Mastery's Effect
|
Knife
|
300
|
Jonathan will toss
three knives rather than the standard two
|
Axe
|
1000
|
The now-deadlier
arcing axe increases in size, bettering its range
|
Cross
|
2000
|
The cross increases
in size, bettering its vertical coverage by a bit
|
Holy Water
|
2000
|
The vial's holy
flame travels along the ground at a greater distance
|
Bible
|
2000
|
The bible's size
increases as does its attack speed for an all-around boost
|
Javelin
|
1500
|
The javelin increases
in size, bettering its overall attack range
|
Ricochet Rock
|
1000
|
A second rebound
stone is tossed at an angle adjacent the first
|
Boomerang
|
1500
|
The boomerang's
size and speed increase, upping its usefulness
|
Bwaka Knife
|
1500
|
The bwake knife
increases in size and is thrown at greater speeds
|
Shuriken
|
300
|
The shuriken's size
doubles, effectively doubling its coverage
|
Yagyu Shuriken
|
1000
|
The shuriken's size
doubles, effectively doubling its coverage
|
Discus
|
1500
|
A second disc is
thrown backwards and after stopping darts forward
|
Kunimitsu
|
1000
|
Jonathan will toss
four blades rather than the standard two
|
Kunai
|
500
|
Rather than three,
Jonathan releases a five-directional kunai attack
|
Paper Airplane
|
100
|
Characters from
the series Parodius can be seen riding the plane
|
Cream Pie
|
100
|
Despite no visual
change, it inflicts greater damage
|
Crossbow
|
500
|
The arrow's now-deadlier
explosion covers a larger area
|
Dart
|
200
|
The dart's effect
will be at all times maximized--always hitting a bull's-eye
|
Grenade
|
200
|
The grenade's appearance
changes to a more classic stick form
|
Steel Ball
|
1000
|
The steel ball
grows itself a nice set of spikes, inflicting greater pain
|
Wrecking Ball
|
1000
|
The steel ball grows
itself a nice set of spikes plus its range increases
|
Eric's Quests
The world's in danger and you know just the people who can take care of it. What do you do: Simply hand them the tools necessary to get the job done, or force them to earn these desperately needed items by aimlessly running about the castle? The former certainly isn't an option if you're Wind, the deceased form of Eric Lecard. From their very first meeting, Wind will invite the heroic duo to participate in his "quests" and in exchange for their cooperation reward them with special items upon a quest's completion; as the heroes complete quests, more will become available. Below are the quests (37 in all) as presented.
Quest Name
|
Description
|
Reward
|
Preparations
|
The priest should
have some useful things for you in the next room. Get the potion and
map
|
Lizard Tail
|
Supersonic Punch
|
Go to the butcher
in town and mince some meat to get "Ground Meat"
|
Bullet Punch
|
Ghost of the Desert
|
There is a room
in which many ghost gather. Defeat the Great Ghost that appears there
|
Bible
|
Defender of the
Stairs
|
Go defeat 10 Hill
Guards
|
Whip Skill 2
|
The Spinning Art
|
Jonathan, let's
see you enter this command: Forward, down, back, forward plus Y
|
Spinning Art
|
Art of the Zephyr
|
Jonathan, perform
the "Spinning Art" in front of me three times in a row
|
Rocket Slash
|
Find the King of
the Birds
|
Find the rare Dodo
and defeat it
|
Thief Ring
|
Overcome the Curse
|
Go, and come back
when you've been cursed
|
Blessed Ring
|
The Statue's Tear
|
Find the "Statue's
Tear" buried under the rubble and bring it here
|
Holy Water
|
The Martial Art
|
Jonathan, let's
see you enter this command: Up, back, down, forward plus Y
|
Martial Art
|
Holy Appearance
|
Charlotte, I'll
teach you a healing spell. Come back wearing three nun items
|
Heal
|
Number of Fortune
|
I'll teach you a
lucky spell. Come back when the last 3 digits of your money are 777
|
LUCK Boost
|
Mental Training
1
|
Go reduce your MP,
then come back
|
MP MAX Increase
|
Mental Training
2
|
Go find the "Thick
Glasses". That should make you look a little smarter
|
MP MAX Increase
|
The Spear of Legend
|
Become a master
of the "Javelin." I will then bequeath you my spear
|
Alucard's Spear
|
Mental Training
3
|
Go raise your INT
to at least 100, then come back
|
MP MAX Increase
|
Nest of Evil
|
When 888% of the
map is filled, the path to the "Nest of Evil" will open at the castle
gates
|
Nest of Evil Access
|
Defeat the Ghoul
King
|
Go and defeat the
"Ghoul King"
|
Immunity Ring
|
Abandon Greed
|
You lack desperation.
Come back when you have no money
|
Miser Ring
|
A Rank Hunter
|
Defeat a total of
1500 enemies. As a reward, I'll give you a new weapon
|
Royal Sword
|
Mental Training
4
|
Go raise your MND
to at least 100, then come back
|
MP MAX Increase
|
S Rank Hunter
|
Defeat a total of
3000 enemies
|
Undead Killer
|
The Gambler
|
Collect five cards
|
Gambler Glasses
|
Hands of the Clock
|
Come to me when
the short hand of the great clock points 12
|
Time Stop
|
Poison vs. Poison
|
If you want a poison
sword, bring me "Moldy Bread", "Amanita" and a "Long Sword"
|
Assassin Blade
|
Build Your Strength
1
|
You should be able
to find a "Beehive" somewhere. It should help you build your strength
|
HP MAX Increase
|
Build Your Strength
2
|
You can't fight
on an empty stomach. Go find the "New York Steak" and bring it here
|
HP MAX Increase
|
The Lonely Stage
|
There's a ghost
that hopes to hear a performance in a classroom in the underworld. Grant
his wish
|
Record Player
|
Build Your Strength
3
|
You can't fight
on an empty stomach. Go and find five different kinds of cakes
|
HP MAX Increase
|
Pray Before the
Cross
|
Pray before the
cross in the church under the cover of darkness
|
Cross
|
Build Your Strength
4
|
You must always
be able to fight to your full potential. Go raise your CON to at least
100
|
HP MAX Increase
|
Lost Page
|
Bring me "Tome of
Arms p1" and "Tome of Arms p2". They're missing from my Tome of Arms
|
Tome of Arms X
|
The Hundred Tasks
|
Defeat 100 different
kinds of enemies
|
Sage Ring
|
Master the Holy
Power
|
Master these three
moves of holy power: "Cross", "Holy Water" and Bible
|
Grand Cruz
|
Almighty
|
Jonathan, the time
has come for you to learn all of the vampire hunter's skills
|
Stellar Sword
|
The Great Sage
|
Charlotte, the time
has come for you to learn all of the great sage's spells
|
Sorceress Crest
|
Kill Gergoth
|
Charlotte, use the
Blank Book to put Gergoth out of his misery
|
Cocytus
|
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