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Dracula X: Rondo of
Blood
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Time Period:
1792
- Main Hero: Richter Belmont - Antagonist: Shaft, Count Dracula Rondo of Blood, a series standout, basks in relative obscurity. Since it never reached the American Turbo-Grafx, we were instead treated to the watered-down Castlevania: Dracula X. While both deal in the same time-period, Rondo of Blood's is the true tale. |
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Almost a half-century had passed before the groundswell of evil again began to grow to a boil. A sure sign of its impending uprising was the sudden emergence of the dark priest named Shaft. Shaft, who was a master in the black arts, wanted nothing short of world conquest for all of his kind. Knowing that the power of the vampire hunters might be too much of an obstacle, he gathered together his followers and held an unholy ritual where they sacrificed a young woman with one goal in mind: To resurrect Count Dracula. The success of their ritual beckoned the return of the Dark Lord and his feared estate, Castlevania, which emerged from the depths as a dire warning of evil's holiday. Shaft's intention was to play the role of subservient to Dracula, whose leadership was surely the key to the victory he so desired.
Dracula, now more wise to his opponents' sense of justice and fragile emotional status in light of his encounters with Soleiyu Belmont and Maxim Kischine, formed a plan: He knew that his only true hope to defeat the Belmonts was to use the dirtiest of tactics in attempt to blind their justice-seeking nature and coerce them as he had the others. If he could only take something of theirs, he thought, maybe he could achieve this goal. With the dark priest Shaft by his side, he certainly had an edge.
In the meantime, Richter Belmont was living a peaceful life with his girlfriend, Annet Renard; their sense of peace was shattered when one night, without warning, Dracula's plan was hatched: His minions arrived in Warakiya and began ravaging the entire town, destroying people's homes and setting the surrounding area ablaze. Masked by the chaos was their capturing of Annet Renard and her younger sister, Maria, along with local nurse Iris and nun Tera all of, all of whom the townspeople held in high esteem. These four were specifically targeted because their abduction was sure to threaten the town's prosperity and simultaneously enrage the young Belmont, who was rumored to be carrying his legacy as a heavy burden.
Richter was studying a rough sketch of Castlevania's interior when the sounds of violence clued him in the devilish invasion; his attention turned to the view outside his window, which served as portal to the scene of burly demons laying waste to nearby buildings and whatever remained of his hometown. Without hesitation, he grabbed hold of the Vampire Killer whip and mystic sub-weapons and hopped into action, quickly terminating both the demon invaders and the hordes of skeletons that began rising from their graves. But it was too late: The town lay in ruins, and four women, including his beloved, had been kidnapped.
Richter hopped into his horse-pulled carriage and raced toward Castlevania. Moments after his departure, Death flew in from the blindside to instigate some mind games; he began tossing his spinning sickle at Richter while mocking the youth's efforts to counter the assault. Richter managed to his hold his own in the brief clash , but it was clear that Death's appearance was only intentioned to send a message; having successfully played his role, Death soon retreated, flying off into the distance. Undeterred, Richter raced onward and arrived at the castle. Once inside, he plowed through the main halls and located Shaft in an underground ceremonial room, where the dark priest was holding Maria in suspended animation, no doubt ready to banish her into a netherworld; the cowardly Shaft released the spell at the very sight of Richter, vanishing hastily and leaving behind the conscious, relieved Maria. Though weary from the day's events, the magically gifted Maria was more than happy to offer assistance to Richter in the form of her powerful animal-based spells. Continuing on together, the pair rushed through the castle and its outland, their mission to battle and defeat the same old faces of evil and rescue their friends and loved ones. They were successful on all fronts, and their determined effort carried them to Dracula's doorstep.
As they neared the castle heights, Shaft intervened with his nostalgic bag of tricks, but even his considerable dark magic wasn't enough to deter the persistent heroes, who struck him down with righteous fury. Though, their victory was otherwise colored by an unrealized parting shot: The badly injured Shaft, being the true mastermind that he was, wasn't completely defeated and only feigned as much; without notice, he cast upon Richter a sinister spell that wouldn't take effect until much later. As far as appearances went, the dark priest was out of the picture, and his absence granted them unrestricted access to the castle's twisted clock tower; it's within these mechanical confines where Richter located Annet's specially locked holding chamber and proceeded to rescued her. With their reunion came great relief, and the reinvigorated Richter, now free from his burden, was more than ever committed to vanquishing Count Dracula. He hurried his way to the heights of the castle keep, where he engaged the Dark Lord first with damning words and then his potent whip. The confrontation played out as it had in the past, which Richter emerging victorious as had his ancestors. Dracula was again expelled from this world, as was his demonic castle.
Following his escape, Richter stood atop a nearby mountain cliff and stared down the crumbling castle filled with a sense of peace and triumph. He thereafter met up with his future family, the Renards, who were waiting intently and shared with him a loving embrace. The punctuating sunset their only backdrop, the trio began their long journey home.
Page 11: Awake
from His Slumber | Back to Page 9
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