Water Dragons 
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Castlevania
III:
Dracula's Curse
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Here
it attacks in a pair, one longer than the other. Each will pop up in a different
location somewhere within the four-gap battle area. At their peak, each is
capable of breathing a Sypha-like flame. Since they quickly pop up out of
the water, it becomes a guessing game; maneuvering around--ducking and jumping--is
an essential part of avoiding the flame blasts and defeating them. When one
dies, the other will continue the fight, but the battle will become little
less difficult.
This duo has been dubbed the "Orphic
Vipers." Not surprisingly, these vipers roam within the confines of an
inadequately-platformed battlefield; falling into the gaps is not the main
concern, however, as the platforms are all bunched onto the right side of
the screen for a nice safe spot. The dragons come in from attack the left
side, waving around in an unpredictable pattern. One breathes flames, and
the other spews out 3-directional fireballs. They take turns initiating these
attacks, so you must judge when the time is right for an attack. Not considering
sub-weapons, the hardest part is getting in close enough to strike them without
falling into the gaps.
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Dracula
X: Rondo of Blood
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Quite possibly the Water Dragons' most
annoying form, this creature jumps in and out the ocean you're elevated high
above. It'll try to pop up from underneath you, using its huge frame as its
greatest weapon. Every third jump, it'll stop and spit out water in big bursts.
As a third attack, it'll circle the platform on which you stand; you'll have
to jump at just the right time to avoid contact with its spikes.
Castlevania: Dracula X's water
dragon looks similar to and acts almost exactly like Rondo's. This
scaley, spikey foe bobs in and out of the water, trying to overwhelm anything
below and in its range; it spirals around the main platform, too, necessitating
a perfectly-timed jump from the hero to avoid contact. The only difference
between this and Rondo's is that this one spits out balls of fire on
its third jump instead of water bursts.
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Castlevania:
Legacy of Darkness
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This particular dragon attacks you
on a bridge after you exit the ghost ship. Perspective-wise, it'll always
be in front of you. Firstly, it'll try to grab you and throw you to the ground--hard.
Its second attack is to spit fireballs into the sea, making water blast up
where the hero is standing; this attack can launch the hero high into the
air. It can also spit those fireballs onto the surface, them turning into
sticky, hero-seeking magma. If you get caught in the magma, you'll have to
escape quickly before the dragon unloads an attack. Whenever you strike it
repeatedly, it'll submerge into the sea and popsup somewhere else for a surprise
attack--sometimes, it collapses onto a section of the bridge and destroys
it.
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Castlevania:
Dawn of Sorrow
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This water dragon in particular is
called Rahab, and it's described as having come to dominate the sea. The battle
takes place within the castle waters, where Rahab will rapidly swim about
and use its long length and spiky frame to its ultimate advantage. Soma's
lack of an underwater-based soul power forces the action to the surface; to
track Rahab's movements, Soma will have to watch for the air bubbles residual
from Rahab's constant movements. Though, Rahab will pop up often to display
its tricks: It can lunge straight up from the water for a twirling drill attack;
its upper half will emerge and spit down water-blasts; or it will dive overhead,
wherein the water that drips off of it will quickly freeze and drop down in
icicle form.
This is your more-traditional one-headed
water dragon. After emerging from the castle's watery depths, the dragon will
emit a screen-shaking battle cry and then begin its assault. The dragon weaves
its head about, looking for an opening during which it can spit fireballs
or swing its upper half like a battering weapon; damaging the dragon will
force it to submerge and appear elsewhere. If the hero moves too close to
the water's surface, the dragon will attempt to flatten the hero by slamming
its head into the ground. Otherwise, it'll slam its head into the cavern wall,
causing debris to fall from the ceiling and bats to swoop down. When low on
health, the dragon will submerge normally but emerge having enlisting the
aid of some merman, who will surely draw away your fire.
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