Water Dragons
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Here it attacks in a pair, one longer than the other. Each will pop up in a different location somewhere within the four-gap battle area. At their peak, each is capable of breathing a Sypha-like flame. Since they quickly pop up out of the water, it becomes a guessing game; maneuvering around--ducking and jumping--is an essential part of avoiding the flame blasts and defeating them. When one dies, the other will continue the fight, but the battle will become little less difficult.
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This duo has been dubbed the "Orphic Vipers." Not surprisingly, these vipers roam within the confines of an inadequately-platformed battlefield; falling into the gaps is not the main concern, however, as the platforms are all bunched onto the right side of the screen for a nice safe spot. The dragons come in from attack the left side, waving around in an unpredictable pattern. One breathes flames, and the other spews out 3-directional fireballs. They take turns initiating these attacks, so you must judge when the time is right for an attack. Not considering sub-weapons, the hardest part is getting in close enough to strike them without falling into the gaps.
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Quite possibly the Water Dragons' most annoying form, this creature jumps in and out the ocean you're elevated high above. It'll try to pop up from underneath you, using its huge frame as its greatest weapon. Every third jump, it'll stop and spit out water in big bursts. As a third attack, it'll circle the platform on which you stand; you'll have to jump at just the right time to avoid contact with its spikes.
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Castlevania: Dracula X's water dragon looks similar to and acts almost exactly like Rondo's. This scaley, spikey foe bobs in and out of the water, trying to overwhelm anything below and in its range; it spirals around the main platform, too, necessitating a perfectly-timed jump from the hero to avoid contact. The only difference between this and Rondo's is that this one spits out balls of fire on its third jump instead of water bursts.
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This particular dragon attacks you on a bridge after you exit the ghost ship. Perspective-wise, it'll always be in front of you. Firstly, it'll try to grab you and throw you to the ground--hard. Its second attack is to spit fireballs into the sea, making water blast up where the hero is standing; this attack can launch the hero high into the air. It can also spit those fireballs onto the surface, them turning into sticky, hero-seeking magma. If you get caught in the magma, you'll have to escape quickly before the dragon unloads an attack. Whenever you strike it repeatedly, it'll submerge into the sea and popsup somewhere else for a surprise attack--sometimes, it collapses onto a section of the bridge and destroys it.
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This water dragon in particular is called Rahab, and it's described as having come to dominate the sea. The battle takes place within the castle waters, where Rahab will rapidly swim about and use its long length and spiky frame to its ultimate advantage. Soma's lack of an underwater-based soul power forces the action to the surface; to track Rahab's movements, Soma will have to watch for the air bubbles residual from Rahab's constant movements. Though, Rahab will pop up often to display its tricks: It can lunge straight up from the water for a twirling drill attack; its upper half will emerge and spit down water-blasts; or it will dive overhead, wherein the water that drips off of it will quickly freeze and drop down in icicle form.
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This is your more-traditional one-headed water dragon. After emerging from the castle's watery depths, the dragon will emit a screen-shaking battle cry and then begin its assault. The dragon weaves its head about, looking for an opening during which it can spit fireballs or swing its upper half like a battering weapon; damaging the dragon will force it to submerge and appear elsewhere. If the hero moves too close to the water's surface, the dragon will attempt to flatten the hero by slamming its head into the ground. Otherwise, it'll slam its head into the cavern wall, causing debris to fall from the ceiling and bats to swoop down. When low on health, the dragon will submerge normally but emerge having enlisting the aid of some merman, who will surely draw away your fire.
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