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From
the sky and to the depths, Kid Dracula plunges into deep blue
sea. Decreased gravity will act as either a friend or foe, depending
upon how you use it. Early on, Mines and Hotheads will clog the
area, attempting to disrupt your floaty jumps and precision landings.
A few ladders, by which some nasty swimmers congregate, leads
out of the water, up to a series of antigravity strips, which
Drac must use to float over (and under) spike traps. Taking
back to the sea, he'll again use platforms to safely travel over
the bottomless chasms, but not without dealing with a rough spot
cluttered by Mines, Hotheads and the dangerous Submarines, which
take up a lot of space. One final set of ladders will carry him
up the area's tentacled boss.
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