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The Golem is your fairly typical giant
rock creature, and it'll require two rounds of fighting to turn this thing
into a pile of rubble. The first round is all about power; the Golem will
mostly use its long limbs to fend you off: It will throw a single low roundhouse
punch or two in succession, which will knock you far back in any form, and
it'll raise its arms into the air and crash them into the ground with a double
axehandle blow, a condensed but significantly more powerful attack. If you
continue to stay close, the Golem will jump into the air and pound the ground
with all of its weight to cause an expanding mini-quake, another move that'll
knock you far back. Once defeated in this
form, the power source under its right arm will be revealed, and round two
will begin. At this point, it'll continue to protect itself with roundhouse
punches, and it'll unveil a new attack: It can dislodge its chain-attached
arm and quickly crash it into the ground at long range; only a precisely timed
dodge will prevent it from connecting for a crippling amount of damage. Hit
or miss, though, the arm will become stuck, and as the Golem tries to wrest
it free, it will leave its power source wide open for an assault. In "Crazy
Mode," debris falls from the ceiling whenever it takes a step.
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Games In:
Castlevania: Lament of
Innocence
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Similar Enemies:
None |
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Forms List:
Not available |