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Vampires
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Vampires are more numerous than the usual array of bosses, and they can pop up almost anywhere. They're never "true" bosses in the sense that they guard the exit to a given stage, but they will be major foes during your journey. In their vampiric form, they can jump high, run fast and climb on ceilings and walls. They'll mostly chase you all around, trying to get close enough to do two things: (1) Their most persistent attack--to come forward with quickly-executed successive swipes with their claws. (2) Since they're attracted to warm blood, they'll they grab onto you and slowly suck your blood, using it to regain their own energy meanwhile infecting you with the vampire curse if you don't manage to break free. Most vampire bosses become minor vampires (lesser enemies) later, continuing to be a further menace to your cause.
The
third specimen, the female vampire, has its own story: When Reinhardt or Carrie
enter into the den that rests below the Villa's hedge maze, this corpse will
drop from the ceiling as a grim sign that her vampiric predator is about to
appear. After its defeat, the woman will surprisingly spring to life to continue
the assault. Like a young version of Maria Renard, the woman will constantly
be stalking you with a speedy crawling technique; when she gets near, she'll
quickly stand upright and attack with the usual dual claw swipes or blood-sucking
grabs. After you strike her, she'll acrobatically leap away and begin conjuring
small bats to distract you while the stalking continues. When she's close
to being destroyed, she'll begin channeling energy to turn herself into mist
and thus become temporarily invulnerable; while in mist form, she'll continue
conjuring bats while slowly, undedectedly, creeping up on you to reappear
without warning. The tail-end of the battle will see this pattern repeat until
the woman is defeated.
Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Charlie Vincent & Gilles De Rais |
Forms List: Not available |
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