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Warewolf
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As part of Ortega's continuing mind games with Cornell, he presents to him one of the true man-beasts that was able to break the man-beast seal and reach his full potential using Dracula's added aesthetic power--the "Warewolf," as it's called, the strongest and most relentless of all the were-beasts. After Ortega sics the beast on you and leaves, the battle within the caged domain will begin. The quirk of this battlefield is that the floor near the four corners of the cage is partly missing, replaced by small lava beds that will drain your energy; this is meant to discourage you from avoiding combat. The Warewolf can pull off three offensive moves depending on where you're positioned: (1) If you remain at a distance, it'll continue to charge forward with shoulder blocks that cause mini-quakes, each made more painful by its bulky frame. (2) To change things up, it'll dive into the air, with its limbs extended, and try to land on top you; if it misses, it remains vulnerable until it can get back to a vertical base. (3) If you stay too close, it'll slash one of its claws upward, lifting you into the air if the attack connects--mostly, you'll land in the lava beds where your energy meter will begin to drain.

Games In: Castlevania: Legacy of Darkness

Similar Enemies: Were-Tiger and Were-Bull
Forms List: Not available
 
 
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