Werewolf
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Dracula
X & Symphony of the Night
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As you learned in the description of the Werewolf-Minotaur combo, the lycanthrope is a speedy and overwhelming force. Still, due to its abnormal strength, in which it showcases in spurts, this half man, half wolf isn't just a one-trick pony. In its typical solo form, it has three separate games to its name, and it's been content to follow that template: When grounded, it'll utilize a dashing slide attack, or it'll hold back its fist, generate energy, and throw forward a flaming projectile. Though, it prefers to take the battle to the air, from where it'll use said exclusiveness to execute a few dizzying maneuvers; these include quick evasive jumps, rolling into a ball and quickly rebounding all about the room, and clinging to a wall before pushing off with full force and meeting the hero midair with a slicing kick.
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Castlevania
64
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The more common Werewolf is last in the order of were-beasts, but you'll find that it hardly seems the case. The Werewolf is typically a lesser enemy, but it becomes a boss only in Castlevania 64's Duel Tower, where it serves as test #2 within a ceiling-lowering caged domain. The Werewolf is very quick and full of stamina, which makes this foe perfectly suited for this kind of boss role; it'll always be riding you even if it appears that you've broken away. The wolf is a reactionary enemy that executes its attacks depending on the distance at which you stand. If you're close, it'll crouch down and trip you up with a spinning sweep-kick. When you're at a medium distance, it'll steal one of your moves and come forward with a sliding kick. If you're far away, it'll charge forward with a typical gliding claw swipe.
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Castlevania:
Portrait of Ruin
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In returning for Portrait of Ruin, it stays true to its roots and even throws into the mix some tricks used by other series-residing werewolves (like Akumajou Dracula X68000's She-Wolf). This more-bulky adversary certainly has some speed, but it prefers to keep things close to the ground where it can strike at close range using its powerful limbs; it'll do this with backhand punches and choking maneuver that while applied will continue to drain the heroes' health. It will otherwise showcase said speed using a quick-dash clawswipe or a running uppercut (which it learned from the Mintoaur, I guess). If the heroes refuse to engage at close range, it'll begin plucking out nearby lampposts and tossing them like harpoons. Finally, it can put its beastly nature to good use and with a screeching howl call for the assistance of several wolves that run in and do their part in crowding the heroes into submission.
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The "Were Wolf" drops in suddenly, literally crashing your party. This super-quick, relentless creature unleashes an all-out assault--mainly a series of pounce attacks and shoulder-charges as it swiftly rebounds about the surrounding structures. Once in close, the wolf, if not quickly repelled, will swipe at the hero with its deadly claws. When groups of minor enemies start pouring in, the wolf will take advantage of the distracted hero and attempt to pop in for a surprise strike; during the chaos, the battle will shift to a higher castle point, whence the wolf will resume its (more-vicious) pounce and charge attacks.
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