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Christopher
Belmont
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Character's History
To see Christopher in action in Adventure, click here; for Belmont's Revenge, click here. |
Appearances
Christopher Belmont saw his debut in the infamous Castlevania: The Adventure, the very first of the Game Boy adventure games. As such, Christopher's arsenal in terms of whips is more like Sonia's rather than Trevor's. He begins with his regular leather whip, and he uses magic crystals to power it up twice. When he collects a crystal, it'll turn the leather whip into a short-length chain whip, and when he collects a second crystal, it'll increase the whip's length and turn into a fireball whip. If he's struck by an enemy at any time, his whip will regress one level back. Adding to an already shortage of firepower, he has no mystic weapons of which to speak.
Sub-Weapons
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Striking
Weapons
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Christopher returned two years later to star in the second Game Boy title, Castlevania II: Belmont's Revenge, Adventure's direct sequel. His whip ability doesn't change: He starts out with a normal leather whip and can collect those same magic crystals in order to power it up twice. The first crystal will turn into the short-length chain whip, and the second will again turn it into a fireball whip. Christopher even remembered to bring along two of the family's mystic weapons this time (depending on if you're playing the American or Japanese version, the second differs):
Sub-Weapons
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Striking
Weapons
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Holy Water: A vial of holy water that when thrown to the ground cracks and burns, engulfing enemies |
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Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below | ![]() |
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Boomerang: A cross-shaped projectile that damages enemies while both coming and going | ![]() |
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Castlevania: The Adventure Rebirth is a remake of the original Castlevania: The Adventure but is not done in the straight-up style of the Chronicles sub-series; rather, Rebirth is a reenvisioning of Christopher's first tale of bravery, combining elements from his two Game Boy adventures with traditional series tenets. Christopher, much like Richter, this time comes to the party with a chain-linked version of the Vampire Killer, which doesn't change form but can be temporarily powered up via the allocation of a magic crystal, which affords the whip the power to spew fireballs. Instead boosting his inventory are the five familiar sub-weapons, two of which he's using for the first time.
Sub-Weapons
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Striking
Weapons
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Dagger: A quick but weak dagger that Simon can toss forward at long range |
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Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below | ![]() |
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Holy Water: A vial of holy water that when thrown to the ground cracks and burns, engulfing enemies |
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Cross: A boomerang-like projectile that damages enemies while both coming and going |
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Stopwatch: A magical watch that stops time for five seconds, freezing enemies in their tracks |
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Next Hero |
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