. |
Vampire
Bat
|
. |
|
Small flying mammal that
attacks at timed intervals or by fluttering from a set position
|
. |
Skeleton
|
. |
|
Undead bony adversaries that
clog up platforms by marching back and forth
|
. |
Eagle
|
. |
|
Large birds of prey that
fly to a position and hover until darting at the hero
|
. |
Spider
|
. |
|
Eight-legged arachnids that
emerge from tree tops or ceilings and fling webbed spindles
|
. |
Killer
Plant
|
. |
|
Carnivorous plants act as
normal plants until you get near, whence they spit fireballs
|
. |
Mud
Man
|
. |
|
Ghosts that inhabitat the
marsh land and use mud's essence to take human-like forms
|
. |
The
Wolf
|
. |
Large dog-like predatory
mammals that speedily charge forward and jump overhead
|
. |
Skeledragon
|
. |
Ripped-out dragon spines
grown into floors where they stand upright and spit fireballs
|
. |
Ghastly
Leech
|
. |
Blood-sucking segmented freshwater
worms that dive into the air for a one-time attack
|
. |
Zombie
|
. |
Scores of undead beings rise
from their graves and scour towns in search of brains
|
. |
Slimey
Barsinister
|
. |
|
Slime-covered eels that quickly
emerge from the mud, spit fireballs, then submerge
|
. |
Fish
Man
|
. |
|
Mutated fish creatures that
jump up from the watery depths and spit fireballs
|
. |
Skull
Head
|
. |
Dislodged skulls that hover
through the air and endlessly stalk the living
|
. |
Medusa
Head
|
. |
Snake creatures spawned from
Medusa that endlessly stalk the hero
|
. |
Gargoyle
|
. |
|
Stone creatures come to life
to attack with high jumps and three-way fireball onslaughts
|
. |
Fire
Man
|
. |
Enflamed zombies that march
forward and loop trekking fireballs onto the ground
|
. |
Two-Headed
Creature
|
. |
|
Powerful, sizely lizard creatures
that speed forward and spit fireballs at varying speeds
|
. |
The
Freddie
|
. |
Mutated human-like wolverines
that repeatedly dash forward with claws outstretched
|
. |
Ghostly
Eyeball
|
. |
Globular eyeballs that float
through the air and endlessly stalk the living
|
. |
Mummy
Man
|
. |
|
Embalmed bodies that have
broken free from their graves to speedingly dash forward
|
. |
Wolfman
|
. |
Slow-moving mutated wolves
that take human form; they suddenly jump high, quickly
|
. |
Zombie
Hand
|
. |
|
Trapped zombies reach out
from the ground, from their graves, to inflict damage
|
. |
Pirate
Skeleton
|
. |
|
Apparitions that appear and
fly forward in wavy patterns
|
. |
Vulture
|
. |
|
Flesh-eating mutant that
takes bird form in the air and human form while on the ground
|
. |
Bone
Scimitar
|
. |
|
Armed skeletons that march
back and forth on a given platform
|
. |
Knight
|
. |
|
Trident-armed knights that
slickly and quickly slide forward and back
|
. |
Raven
|
. |
Large black birds that fly
in from above, swoop around, and then dart at their prey
|
. |
Slime
|
. |
|
Small blob creatures that
can accurately lunge at a given target, no matter the distance
|
. |
Bone-Throwing
Scimitar
|
. |
|
Armed skeletons that can
jump high and throw bones, in arcs, that leave a fire trail
|
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