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Skeleton
.
Undead bony adversaries that clog up platforms by marching back and forth

.
Vampire Bat
.
Small flying mammal that attacks at timed intervals or by lunging from a set position

.
Ghost
.
Apparitions that suddenly appear and endlessly stalk the living

.
Bone-Throwing Skeleton
.
Undead bony adversaries that jump in erratic patterns while throwing bones in arcs

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Zombie
.
Scores of undead beings rise from their graves in search of brains

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Pillar of Bones
.
Skulls of dragons stacked on top of each other to spit fireballs in opposing directions

.
Hunchback
.
Hump-backed freaks of nature that pounce on foes with repeated jumps

.
Medusa Head
.
Snake creatures spawned from Medusa that wavily attack at timed intervals

.
Knight
.
Tough armored foe that marches along platforms, patrolling the area

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Balloon Pod
.
       
Floating or stationary jellyfish; when struck, they break apart into many small seeds

.
Mad Frog
.
Large mutated frogs that repeatedly jump out from the mud and lash their tongues

.
Owl
.
Nocturnal birds of prey that emerge from the trees and endlessly swoop down toward you

.
Raven
.
Large black birds that nest on certain structures and attack on sight

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Bone Scimitar
.
Armed and armored skeletons that swipe their long swords forward

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Fishman
.
Mutated fish creature that jumps up from the watery depths and spits fireballs

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Spider
.
Eight-legged arachnids that emerge from high above and stop to fling smaller spiders

.
Dhuron
.
       
Headless swordsmen who carry their own skulls and quickly stab forward their rapiers

.
Ball of Destruction
.
Spiky brainless urchins that spend their lives circling platforms and other structures

.
Ghostly Eyeball
.
Globular eyeballs that hover above and drip down acidic tears from their ducts

.
Axe Knight
.
Heavily armored knights that can throw boomerang-like axes high and low

.
Fire Man
.
Enflamed zombies that march forward and leave residual trails of flame in their wake

.
Mummy Man
.
Embalmed bodies teleport in suddenly, via loose wrappings, and emit wavy shards

.
Winged Guard
.
Shield-carrying gargoyle skeletons that fly in at timed intervals, in wavy patterns

.
Harpy
.
          
Half shrewish woman, half bird whose job is to transport hunchbacks to a drop location

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Mud Man
.
Ghosts that inhabitat the marsh land and use mud's essence to take human-like forms

.
Blood Skeleton
.
Invincible blood-soaked skeletons that can pull themselves back together when slain

.
Skeledragon
.
Ripped-out dragon spines are grown into walls where they wave around and spit fireballs

.
Whip-Toting Skeleton
.
Quick, high-jumping skeletons that use Belmont-like whips to slash the hero

.
Slime
.
Small blob creatures that can accurately lunge at a given target, no matter the distance

.
Whip-Toting Red Skeleton
.
Quick, high-jumping blood skeletons that use Belmont-like whips to slash the hero

.
Skull Head
.
Dislodged skulls that fly in at timed intervals, using a wavy yet erratic pattern

.
Armed Knight
.
Even tougher armored foe that marches along platforms with spear and shield in hand

.
Robed Zombie
.
Scores of undead beings rise from their graves in search of brains

.
Gremlin (Japan)
.
Small mischievous gnomes that pounce on foes with repeated jumps

.
Zombie (Japan)
.
Scores of undead beings rise from their graves in search of brains

.
Mutated Frog (Japan)
.
Large mutated frogs that jump out from the mud and then repeatedly jump onto you

.
Mummy Man (Japan)
.
Embalmed bodies teleport in suddenly, via loose wrappings, and emit wavy shards

.
Mud Man (Japan)
.
Ghosts that inhabitat the marsh land and use mud's essence to take human-like forms

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