Inventory, cont.
Holy Water
+ Red Orb = Roaring
Flames: Leon
will crash a holy water vial that crashes down and surrounds him in
a ring of fire. Enemies nearby will be damaged and thrown back.
(6 hearts) |
+ Purple Orb = Cross
Blazer: Leon
will crash a holy water vial into the ground and cause a holy blaze
to spread out in four directions, in the shape of a cross. Enemies caught
in its net will be damaged heavily, repeatedly. (8 hearts)
|
+ Blue Orb = Energy
Gazer: Leon
will throw a holy water vial to the ground, which will cause successive
explosions until the flames reach and engulf an enemy. (5 hearts)
|
+ Green Orb = Flame
Sparks: Leon
will throw a fireball directly at an enemy, the blast breaking into
four smaller fireballs that continue to linger on the ground. (4 hearts)
|
+ Yellow Orb = Holy
Symbol: Leon
will create a circular holy symbol on the ground. When an enemy walks
over it, a beam will blast upward and destroy it. (4 hearts)
|
+ White Orb = Aqua
Disk: Leon
will quickly create a disk of energy directly overhead. Enemies within
range will be thrown back or repeatedly damaged. (10 hearts)
|
+ Black Orb = Energy
Wave: Similar
to Energy Gazer, Leon will crash down a vial, which will unleash a wave
of energy that will home in on an enemy and engulf if in a field of
flames. (8 hearts)
|
Cross
+
Red Orb = Double Cross: This is a stronger version
of his regular cross attack: Leon will become surrounded in a shield
of five crisscrossing crosses for more range and power. (6 hearts)
|
+
Purple Orb = Michael's Sword: Leon will release
a beam of energy into the air; immediately after, it'll return to damage
a targeted enemy in the form of a giant flaming cross capable of repeated
damage. (10 hearts)
|
+
Blue Orb = Divine Cross: Leon will create a large
flaming cross that always stays directly in front of him; it can damage
enemies repeatedly until it burns out. He will, however, be vulnerable
from behind. (8 hearts)
|
+
Green Orb = Holy Light: Leon will project a large
cross relative to the direction he's facing. He will then fire it straight
ahead, even through solid objects, to damage all enemies along its path.
(6 hearts)
|
+
Yellow Orb = Grand Cross: As the origin of this
power, Leon will magically hover and command large gold crosses to emerge
and repeatedly circle him for a few moments. All enemies below or around
Leon will be harmed. (12 hearts)
|
+
White Orb = Agnea: As its namesake from Symphony,
electricity will generate from Leon's fist, with bolts firing in the
direction of multiple targets. The longer the button is held, the more
damage is delivered. (12 hearts)
|
+ Black Orb = Six
Saints: Leon
will create six moderately-sized crosses overhead. Thereafter, each
cross will accurately fire a beam at up to six enemies or concentrate
their fire on a less numerous selection. (15 hearts)
|
Crystal
+
Red Orb = Mash Crystal: Similarly to his normal
attack, he'll release a crystal that will stay in place for a few seconds.
However, this one will explode over a much larger area. (4 hearts)
|
+
Purple Orb = Shatter Plane: Leon will cause reality
to crash down on foes. The screen will actually crack into fragments
and fall off, leaving the enemies hurt.
(20 hearts) |
+
Blue Orb = Hail Crystal: Leon will command a large
crystal to drop down from the ceiling and onto enemies; thereafter,
damaging light will escape before the crystal explodes. (8 hearts)
|
+
Green Orb = Drain Stone: Leon fires a small crystal
toward the enemies that damages them and steals their life-force; it
will then be sucked away and bestowed onto him in order to restore his
HPs. (8 hearts)
|
+
Yellow Orb = Satellite: Leon will protect himself
within a shield of rotating crystals. Enemies that come near will be
damaged repeatedly. (15 hearts)
|
+
White Orb = Judgment: Leon commands several beams
of light to strike down right where the enemies lurk.
(20 hearts) |
+ Black Orb = Vanish
Storm: A transparent Leon will
hover and release a storm of bending light in the direction of the enemies.
(12 hearts)
|
Skills List
At first, Leon will be limited to guarding and simple combos using his strong and weak whip slashes--basic combos such as three consecutive weak strokes or three consecutive strong ones--but as he battles hordes of enemies and experiments with button combinations, he'll become a fighting machine. As monster profiles increase on the list, Leon will be rewarded with new offensive maneuvers. His whip prowess will receive a boost as he learns advanced whip combinations, which will allow him to deal more damage in more vicious ways and toss enemies around as he pleases. His defensive scheme will improve as he learns how to dodge, evade and parry and guard against normally unblockable attacks. Below is a screenshot and descriptions of those attacks.
Color
Key
|
||
Purple
= Square
|
Green
= Triangle
|
Blue
= X
|
Extension: | Leon will execute up to five consecutive whip slashes -- overhead, backhand, overhead, backhand and then straight forward. |
Draw Up: | Leon will swing the whip overhead, twirl it, and then use it to grab onto an enemy and throw it into the air. |
Vertical High: | Leon will swing the whip overhead, backhand, overhead and then viciously snap it on the ground, which will cause enemies to be thrown into the air. |
Rising Shot: | This is a follow-up to the "Vertical High." After snapping enemies into the air, hitting the "square" button again will allow him to follow it up with a rising whip slash that will damage the airborne enemy. |
Fast Rising: | Leon will quickly reach a jump's apex as he uses the whip in a quick-moving spinning uppercut. |
Spinning Blast: | This is a follow-up to the "Draw Up." By pressing "square" after pulling off that combo, Leon will rise into the air where he'll crash down with the whip, causing a small explosion to spread out. |
Energy Blast: | Adding another step onto the "Rising Shot" combo by hitting "triangle" thereafter will cause Leon to attack the enemy with a flaming jumpkick. |
Sonic Edge: | Leon will spin around twice, quickly, with the whip extended; by doing this, he'll release sonic energy outward in all directions. |
A Extension 1: | After a jump, Leon can stand on air and execute three whip slashes at an enemy. |
A Extension 2: | After a jump, Leon can stand on air and execute five whip slashes at an enemy. |
Step Attack: | After dodging an attack, Leon will immediately strike the enemy with a flaming whip stroke. |
Falcon Claw: | From the air, Leon, while enflamed, will execute a diagonal jump kick. This will home in on enemies and can be used again and again if it keeps connecting. |
Quick Step: | While guarding, Leon will evade an attack -- he'll sidestep if moving left or right, and he'll handstap-flip while moving forward or back. |
Quick Step 2: | After an initial Quick Step, Leon will add on a second evasion -- he'll roll if moving left or right or flip through the air while moving forward or back. |
Perfect Guard: | When Leon guards against an attack at the last possible second, he will have achieved this. A "perfect guard" will allow him to block attacks that he otherwise would have been unable to block -- mainly the game's more devastating attacks. |
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