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The Garibaldi Temple is more
your classic series' Chapel, with stain-glass windows as the recurring
visual. Its mostly a straightforward romp through the bending
and twisting temple halls; there is readily accessible
second floor, which is easy to miss, but nothing of any importance
(at least in Hector's mission) lay within. The challenge picks
up in the temple's latter half, where the persistent dead barons
and dead fencers (both Lv.12) will pick apart those who haven't
yet mastered the fighting system. Hector
will eventually reach a dead end, where he'll first meet with
Trevor Belmont for the obligatory test battle. The battle is unwinnable
and doesn't count as a real boss encounter--it exists only for
storyline advancement. The most important item to collect here
is Brute Force Lv.1, which is a special move for the battle-type
Innocent Devil.
There's only one way
out of here: Hector will have to retreat to the temple's warp
room and use it to return to the Baljhet Mountains, from where
he'll gain entry to the Mortvia Aqueduct. After gaining the services
of a devil-type Innocent Devil, Hector can return here and use
its primary special move, the Magic Circle, to slink beneath a
cracked wall in the far corner of the temple's left side. He'll
from here gain access to the temple's cavernous basement, an unholy
citadel in contrast, and travel a spiral path to where the walls
come alive with evil pulsation; more ominously, he'll encounter
the game's two secret bosses, for which he'll be no match at this
point in time. Otherwise, the Tower of Evermore is located in
the temple's villa area, but it cannot be accessed directly from
here; rather, Hector can only exit this particular tower after
reaching it from the forest's Tower of Eternity.
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