Zombies
I: Regular Zombies
Basic zombies are those undead nightmares that pop up at the most convenient times. These rotting yet reanimated remains, whether in whole or in decapitated/amputated form, come alive with an insatiable urge to consume living forces.
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Basic
Zombies
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Dracula's resurrections
have a way of making the dead rise from their graves, eager to serve as
eternal servants to his cause. As per their nature, the reanimated zombies
hunger for brains and are drawn to living entities. They're known to climb
out from the ground (particularly in cemeteries) and even solid surfaces,
their ranks seemingly endless. Zombies can continue to function even if
their limbs are dismembered, after which they'll resiliently crawl, hop,
or even pull themselves forward.
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Alternate Names/Forms: Rotten Zombie |
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Bag
Slave
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Brain
Float
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The
Claw
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Alternate Names/Forms: Evil Hand |
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Dancing
Zombies
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This is merely a weaker version of the boss called "the Dancing Specters"--they're sort of an offspring of the deadly duo. They'll carry out their dance number in a pattern that sees their levitating around an area, spinning about endlessly and rebounding around the room until destroyed. Making it tougher is that some pairs of ghost dancers can temporarily separate, darting off in opposite directions before again joining together.
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Alternate Names/Forms: Ghost Dancer |
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Dead
Mate
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This creepy zombie is in charge of protecting graveyards together with its equally undead hound. When the zombie spots a threat, it will order the canine to charge forward, which it will continue to do until its master is destroyed. However, if you destroy the dog first, the master will weep in sadness and then disappear on its own.
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Ghoul
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Ghoul
King
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The rarely seen king of the ghouls is a patient fellow that won't show its rotting face until several of its underlings, the typical ghouls, have been slain. The tough-skinned ghoul king will at that point pop out from the ground and frantically run about for a few seconds, smothering heroes with its long reach and speed, before returning to its resting place in the depths.
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Grave
Digger
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If you're a zombie,
you'll of course need the appropriate confines from which you can eventually
break free in your search for brains. The Grave Digger (proof that Konami
staffers are fans of pro-wrestling's Undertaker) is responsible for providing
the real-estate, over which he stands guard in hope of "meeting"
new people. His welcoming gestures include tossing his sharp-tipped shovel
as it were a spear and delivering vicious side kicks.
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Moldy
Corpse
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A moldy corpse is a former human consumed by evil after eating a cursed mushrooms; it lives on as a hideously deformed (and very blue) humanoid with fungus growing all over its frame. Unhappy about this undesired fate, a moldy corpse will trek slowly through castle corridors and expel into the air, all around, a poisonous mist.
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Mr.
Hed
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A Mr. Hed is a decapitated
horse head that lurks about within barns and other farmland. In that sense,
you can be sure that they'll be traveling in packs. If you manage to wake
up from its slumber a Mr. Hed, it'll quickly, relentlessly, stalk you via
the surrounding airspace until defeated.
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Scaven
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These reanimated corpses of unknown origin eat and infect the dead remains of other creatures, their ravenous activity causing infestations wherever they lurk. As commanded by the Night Watchman, scavens hunt in packs, overwhelming prey with their diving beak attacks. Some scavens mutate with violent convulsions, developing wings and a more effective pounce attack; this advanced form is capable of sucking out the souls of those it encounters.
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Alternate Names/Forms: Flying Scaven |
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Schmoo
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Wight
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Zombie
Hand
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Zombie
Thieves
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II: Advanced Forms
Advanced zombies have special abilities or quirky traits that make them more dangerous than just the regular undead selection. In simple terms: These zombies will always put up a fight rather than just aimlessly stalking you.
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Artificial
Monsters
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The Monster (better known as "Frankenstein," the name as borrowed from its creator) is a recurring boss who like its mummified contemporaries knows a lesser form (at least in terms of item-list status). The Monster's abilities change from game to game and entail anything from simply marching back and forth, to firing lighting from its fingertips, to throwing electrically charged punches. Still, The Monster is but one form of "artificial monster," a class that includes the following:
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Alternate Names/Forms: Franken & The Creature |
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Bloody
Zombie
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Eastern Church
soldiers that invaded the castle met an unforunate fate. They now serve as
an advanced form of castle servant--bloody zombies. A bloody zombie will patrol
over a given area and quickly swing its short blade when the hero character
comes within its range.
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Chosen
Une
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It's
sometimes easy to miss seeing a pack of thornweed as you flee from monsters
or as it quickly sprouts up without much in the way warning. Such is the
fate of those who have fallen victim to the parasitic unes. Now called "Chosen
Unes," these moss-covered vessels mindlessly stalk the living and as
they trek leave behind a trail of those very same unes.
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Dead
Crusader
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The dead crusader is a tough zombie warrior bearing a sturdy shield. The crusader will upon the hero's execution of a move immediately flash said shield and guard against the attack, no matter its impact point. Attempts to overwhelm it will fail, as it will continue blocking all successive attacks. The only way to damage a crusader is to catch it off-guard with attacks that can't be predicted.
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Dead
Pirate
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As its name suggests, this
is a zombie pirate that was killed and thus cursed by its own greed. The
intimidating pirate holds its cutlass sword overhead while stalking about;
when an opportunity arises, it will lift its leg and then furiously chop
down an adversary with a hard-to-dodge sword dash; otherwise, it will surprise
the hero with a short hop and an equally damaging swipe.
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Elemental
Zombies
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Members of this zombie class achieved their undead status via oddly specific circumstances:
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Executioner
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These zombified executioners are abominations that were created using body parts as taken from numerous corpses. They use their massive hammers to smash anyone and everything within range. The advanced iron gladiators were stitched together using the remains of Roman gladiators; these terrors swing around their giant iron balls and then viciously throw them at targets.
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Alternate Names/Forms: Iron Gladiator |
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Fire
Man
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Previously burned at the stake, they become reanimated, their new form an enflamed humanoid. This zombie type attacks by emitting onto the ground smaller balls of fire, which trek along until hitting a wall. Others simply patrol an area, leaving behind many smaller residual flames that continue to blaze for long periods before self-extinguishing.
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Flying
Zombie
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These extremely-slow-moving but tough zombies try to overwhelm prey simply with sheer numbers. When struck enough times, their ribcages will tear apart; in following, their top halves, now a separate entity, will float through the air parallel to their lower limbs, which will continue to march forward.
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Frankenstein
Gardener
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Our old pal Franky has been shipped over the evil-inhabited Oldrey Mansion to maintain their Villa's fine garden. He'll also back up his duties by doubling as the Villa hedge maze's guardian, chasing foes around with his arm-implanted chainsaw. He cannot be defeated--he can only be immobilized temporarily. Don't bother trying to outrun Franky--he knows the maze and its entrances/exits so well that he can sprint around the maze in seconds to catch up to you if you go through a door.
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Headless
Burrower
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These undead creatures are the decapitated remains of warriors who used to serve the Brotherhood of Light, reanimated by Necromancer magic to prey upon their former brethren. Burrowers at first toss their heads, whose flaming visages fly about and generally distract the hero. In the meantime, the submerged Burrower will attempt to pop up from the ground and drag the hero down to his new grave.
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Homunculus
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This is a malevolent, artificial
life form that was created by a demonic scholar. The homunculus is kept
in stasis and retained in liquid--in this case the watery depths of a castle--using
a tube. It will unexpectedly spring to life and flail away, moving as far
as its tube will allow. Though, after stretching it as far as it will go,
homunculus will break free of the tube, at which point its reckless flailing
will become a greater concern.
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Mad
Butchers
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A Butcher is a madman who upon spotting a visitor fires up its mechanized saw and charges toward the soon-to-be victim; though skilled in the field of sculpting, it's its love of butchery on display as it violently swings its chainsaw, stopping only for a moment to regroup. A more advanced version of this enemy, the Mad Snatcher, has eight arms--one of which has transplanted onto it a chainsaw; though it's said that the Snatcher is a parasite that clings to its victims (as surmised by its spider-like appearance), it merely mimics the Butcher in method.
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Mad
Divers
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Mad divers are long-clawed zombies that burrow into the ground and freely travel below the surface. Their mode of operation is to circle their prey and then suddenly pop up for a surprise attack; thereafter, they swipe away with their claws. There are two advanced forms of mad diver: The evil stabbers, a group of elite divers that have inherited the former's evil nature, and the bulkier assassin zombies; both are tougher than mad divers, yes, but they employ the very same tactics.
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Alternate Names/Forms: Evil Stabber & Assassin Zombie |
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Mad
Man
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Melty
Zombie
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Mummy
Man
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Rolling
Eye
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Scarecrow
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These are no doubt the victims of Vlad Tepes Dracula's paranoid rampages. Impaled zombies bounce around on the weapon of their execution, in pogo-like fashion, searching for their brains. They can't harm you while you're on the ground, but they can make things messy while you're fighting the airborne lesser enemies with which they're sometimes paired.
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Zeldo
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Zombie
Maid
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These amazingly annoying maids are rare habitants of the castle keep. They'll wait patiently for you to draw near before evading your attack by backflipping, during which they're invincible; while in a flipping motion, they'll sometimes throw a barrage of daggers in five different directions. If damaged without being killed, they'll turn more vicious-looking and take to hovering, a position from which they'll generate from their hands blue flames, which they'll toss toward the ground, each breaking into four smaller fireballs with a homing ability.
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Zombie
Officer
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Zombie
Soldier
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