Ghosts
I: Regular Forms
Regular ghost are those haunting visions that exist on another plane while using their essence to appear to you as a fiery or transparent obstacle. They can suddenly appear for a surprise attack or they can flicker in and out of visibility to mask their presence.
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Basic
Ghosts and Spirits
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Alternate Names/Forms: Pirate Skeleton, Ectoplasm, Specter, Spirit & Rune Spirit |
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Azaghal
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Alternate Names/Forms: Specter, Alastor, Phantom Sword & Spectral Sword |
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Bitterfly
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Candle
Essences
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Dead
Fencer
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The dead fencers are monsters endowed with the souls of nobles. They move with cunning grace and swiftly close upon foes with dashing sword-thrusts. There are two advanced forms of dead fencer: First you have the dead barons, which are revived corpses of master fencer barons; they employ a unique surprise-teleport attack. And then there are the duke mirages, which are the ghostly reincarnations of dead dukes; these elite fencers retain their nobility (as well as their chic hats) while dancing about and executing that very same surprise-teleport.
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Alternate Names/Forms: Dead Baron & Duke Mirage |
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Ectoplasm
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Ghostly
Eyeball
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Ghost
Soldiers
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These are the ghosts of soldiers who died in vain. These noncorporeal-yet-somehow-armored soldiers hover about and slice away with their swords. There are two advanced forms of ghost soldier: The ghost knights, who died while still holding onto grudges, and ghost warriors, who were killed in sneak attacks; each group is progressively stronger and tougher than the last, though its members operate in the same fashion.
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Alternate Names/Forms: Ghost Knight & Ghost Warrior |
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Hunting
Girl
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These can be best described as less advanced versions of Azaghal. These nearly invisible, lance-wielding spirit hunters aim their weapon forward and proceed to dash quickly through the air. Striking the handles of their lances is the only way to harm them.
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Alternate Names/Forms: Nemesis |
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Saint
Elmo
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Saint
Elmo was a sailor (the patron saint of which) who like countless others
was killed over a little matter of religion. Perhaps due to the nature of
his death--horrifying torture over a matter of years--this now-evil spirit
seeks revenge by haunting the seas where it uses its power to cause shipwrecks.
Appearing in legion, Saint Elmo targets ocean-dwellers and darts quickly
in his or her direction, stretching itself to ridiculous lengths if necessary.
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Sniper
of Goth
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These angel archers,
who slew
Amalaric of the Goths, teleport
in to your location via light-arrow form and take their rightful shape; they'll
then proceed to hunt you down with their bow. Their aim is limited to 45-degree
angles, but they make up for this deficiency with their persistence, as they'll
constantly chase you down by transporting about in that arrow form.
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Alternate Names/Forms: Amalaric Sniper |
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Specter
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Stain-Glass
Ghost
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These are ghosts that inhabit the refracting light through stain glass windows. As you'd expect, they show up in places of holy worship. Because of their shape, they're as sharp to touch as the glass from which they were formed. Their essence allows them to shapeshift and use smaller shards as destructive projectiles, which they can command to endlessly stalk you.
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Alternate Names/Forms: Stain-Glass Knight |
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Sword
Master
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Sword Masters are the spirits of fallen brave warriors. They remain trapped within the material plane, their sole mission to torment living beings. Appearing as apparitions decked in tattered garb, Sword Masters use their weapon to execute mad swipes and deadly combo-attacks; when they parry at a distance, they'll sometimes fire enflamed projectiles.
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Vassago
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Vassagos are evil spirits that are said to be summoned by those who seek knowledge. Observably, they're cloaked specters who carry two axes. They attack by swinging both axes in succession or by spinning around like a top, their arms outstretched. The advanced wights are perversions of vassagos; they execute the same two attacks though instead with the spiked maces that hang down from their hands.
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Alternate Names/Forms: Wight |
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Will-o'-Wisp
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These floating eyes (which Dracula seems to love) are spawned by and engulfed in flames. Most comparable to typical ghosts, they will hover around in large groups to stop your progress via the air. While they have no other special powers, they complement ground-based lesser enemies rather well. Other versions instead blast in your direction and explode on contact.
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Wraith
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A wraith, another in the line of haunting visions, will suddenly make its presence known by appearing out of the darkness. This unusually-limbed foe will then give chase using repeated quick dives through the air with its large hands outstretched. If it grabs onto the hero, it'll begin squeezing the life out of him or her until they can shake free. Still, the chase won't end there until the wraith is destroyed.
II: Poltergeists
Poltergeists are a phenomena where trapped spirit essences can instead cause objects to move around and attack simply by will. If you see an otherwise inanimate object come to life and begin stalking you, you can be sure that a poltergeist is causing it.
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Bloody
Sword
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As poltergeist phenomenon, these swords are as abrasive as they are sharp. Bloody Swords remain somewhat stationary in the air until a target comes within range. At that point, they'll spin, slashingly, and dart toward the target; they repeat this process forever. Groups of these can crowd you into submission.
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Crystal
Shard
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Many of these crystals can be found in the castle's sorcery tower. As seemingly just minor distractions to your lock-on feature, they'll come to life suddenly by channeling sonic energy that refracts through the crystal and blasts the hero with a beam; this attack is effective in that the tower's platforms are slippery and narrow. Often times, they're placed out of a weapon's range so that they can make life hell from a distance.
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Evil
Force
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The
terrifying-looking Evil Force, as aptly named, is an evil will given embodiment
through dark karmic forces. The Evil Force, taking the shape of a large skinned
and horned human head (which somewhat resembles Freddy Kruger), will suddenly
manifest and seek out an opposing force. For goodhearted heroes, this can
only mean that the Evil Force wishes to take a bite out of them or drench
them in deadly vomit.
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Fireworm
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This brainless
flaming entity spends its life-cycle circling through the air in unpredictable
motions. You'll find that it's invincible, so you'll have to employ a simple
strategy: Stay out of its way. If provoked, it'll become a multiple-hit threat;
leave it alone and it'll disappear on its own after a short period. Another
form, known as "Larva," is more persistent in its wickedness and
continues to hover erratically until you deal with its threat.
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Alternate Names/Forms: Larva |
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Marionette
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These innocent-looking puppets, giggling to support that perception, suddenly spring to life and use their lanky figures to float through the air and flail away with their wooden limbs. Some of them have the propensity to inflict upon its victim a curse through direct contact. You can always expect marionettes to show up in groups.
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Alternate Names/Forms: Killer Doll |
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Ouija
Table
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Alternate Names/Forms: Poltergeist |
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Spectral
Sword
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Described as a "poltergeist phenomenon," this possessed sword darts around erratically for its own survival. Its protection comes in the form of many other psychically-controlled weapons (axes, shields, spears, clubs, etc.) that effectively protect it in two instances: By remaining relative, twisting and turning about, or by flying erratically, cluttering up the area and decoying heroes who have more to consider than the sword itself.
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Alternate Names/Forms: Ruler Sword Lv1, 2 and 3; Ruler's Sword; Puppet Sword; Ruler Sword; & Black Sword |
III: Possessed Things
Instead of appearing to you in some hideous form or controlling objects from another plane of existence, some ghost essences can actually consume a living force and become of it. It can then use its new form as means for an attack.
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Bloodborn
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These blood-spawned creatures take a jelly formation, and they can liquefy quickly and expand back to form. When an enemy enters its target range, it'll spit a three-directional poisonous sludge their way. If the enemy gets too close, it'll liquefy to avoid taking damage before popping up again.
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Alternate Names/Forms: Ice Monster |
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Creeping
Coffin
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The creeping coffins are any of those tombs whose innards have been breached by creeping corpses. The corpses use the coffin as armor, their multiple branches breaking through its frame to create a four-legged monstrosity. The creeping coffin will flail its limbs and attempt to ram the prone hero with its front end.
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Deadly
Toys
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Deadly toys were brought into existence by a dark spell of Laura's making, controlled by her very whim. Their spirits must be defeated in order to properly vanquish them. The deadly toys flail their hooked arms, knocking back accosting heroes. They can execute short hops, the impact of which causes shockwaves to ripple in all directions. Too, they can poke at heroes with the needles that adorn their strings.
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Elgiza
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Elgiza is a giant guardian of treasure, found, as you can deduce from its Egyptian-themed look, in desert-type areas. Elgiza, made completely out of sand, will form suddenly and begin slamming its hands into the bed from which it was created, causing sand to spill over. While its head is its weak point, its hands can be destroyed, eliminating the threat of sand-spill. At any time, it can reduce itself back into a pile of sand before reforming elsewhere.
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Grabbing
Portrait
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Killer
Mantle
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Lightning
Doll
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These harmless-looking
marionettes are possessed by the souls of prisoners who met their end
via the electric chair. They suddenly spring to life and hover through
the air; at any time, they can stop to generate and emit electricity directly
around their own frame.
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Macabre
Puppet
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Those unfortunate souls who failed in their quest to slay the Dark Lord sometimes suffer a fate worse than death: Their souls are forcefully removed and confined to macabre wooden puppets. Their controller, the Toy Maker, forces them to perform deadly maneuvers, like swiping their daggers and crashing down onto heroes who trek below them. Those that have escaped from any control, now unleashed, attack with abandon and specifically a deadly charging somersault.
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Alternate Names/Forms: Macabre Puppet Unleashed |
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Machine
Gun Guard
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These
stationary deathtraps (turrets) rotate around, patrolling whole areas. If
they sense something nearby, they'll quickly spin in that direction and fire
away with a barrage of bullets, lasers, pellets, etc. After a while, if they
miss or lose sight of you, they'll defer back to their usual pattern of rotating
slowly. Speed and patience are needed to destroy these.
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Magic
Books
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Magic books aren't always dependent on the wizards and magic-users that have confided their knowledge within; enchanted as such, they can act on their own, often floating through the air and darting toward trespassers. Some spell books will endlessly stalk the target, drawing near the victim before opening themselves to reveal cursed skull heads or a slew of stabbing weapons. Those possessed by the souls of wizards can summon and take control of other minor foes (like werewolves and macabre puppets), continuing such conduct until shredded.
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Alternate Names/Forms: Spell Book |
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Mist
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These evil beings are formed completely of mist. It's been said that they exist to swallow up the living. In practicality, these near-transparent mist formations breath poison-inducing acid clouds that continue to inflict damage on foes as long as they remain within the cloud's vicinity.
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Mud
Man
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Plant
Man
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Instead of mud or water, most free-roaming spirits inhabit the essence of the surrounding woodland--mainly moss. As masters of camouflage, they'll camp out in the treetops and pop out unexpectedly; since they're difficult to see, you may not even notice that one has appeared
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Snapper
Casket
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Even though they're
usually relegated to housing the dead, these caskets, themselves, are quite
alive. They'll rattle back and forth, generally looking like harmless background
decor, but when you pass a casket, it'll spring to life and give chase by
sliding along the ground and slamming its lid onto you.
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Soulless
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Soullesses are largely-formless creatures brought into being by the Undead Parasite boss. They creep along the ground in a gel form then suddenly pop up in bipedal form to attack their boss' opponent with a surprise flailing dive. When the Undead Parasite dies, so too do they.
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Spin
Devil
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This is an evil blade possessed by a demented demon. More cosmetically, it's a spirit hovering above a tornado-encompassed sword. The blade remains at rest, its dreaded wind howls the only phsycical cue; when a hero comes within range, it will begin to frantically whip itself through the air, remaining mostly overhead to protect the spirit.
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Spinning
Picture
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This one-time enemy--a picture of Vlad Tepes--is extremely dangerous, since contact with it is a one-shot kill. It spins around while floating through the air, from one side of the room to the other--this while the man in the picture tries to grab you and pull you into the frame. If it catches you, you'll merge with the picture, wherein you'll be broken into a thousand pieces by Vlad's likeness.
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Surface
Dwellers
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These are possessed surface elements that attack in similar ways: The first, Procel, is a liquid demon that appears on the surface of water; it will form from out of the mist, on the liquid's surface, and then dart along quickly using only its size as a weapon. The second, the Mud Demon, is a good-looking demon formed from dirt, and it slides along the ground in much the same fashion.
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Tin
Man
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Tombstone
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Alternate Names/Forms: Demon Tombstone |
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Wall
Widow
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Water
Skull
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