Demons

 

I: Hellish Beasts

These increasingly evil spirits take on devilish and grotesque appearances. Unlike most other evil forces, these seem to actually enjoy the punishment they're capable of dishing out. Their most outstanding trait is that their extra muscle makes them tougher than most other enemy types.

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Andras
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Andras is a demon who rides a wolf and carries with it a flaming sword. Its method of attack is not much different than what you've seen from a warg rider: Andras will periodically thrust forward its flaming sword while between said thrusts its wolf will split out exploding fireballs.

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Beast Demons
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The beast demons are burly adversaries, hellspawn in the form of muscular horned devils, that come in three different power levels. From left to right, they are:
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Death Masks
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A death mask is an odd-looking demon that flies about wearing the face of a dead human. The considerably large death mask uses well its size but relies more on its deadly attack: It channels energy and uses its force to rapidly spew out icicles in any of three forward directions. Advanced forms are called demon heads, described as ancient devils with only faces and six wings; as the polar opposite of its lesser form, demon heads instead spit out heat-seeking fireballs.

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Devils
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Devils are those lower-level Hell travelers that come to this world to unleash their rage. Perhaps they're subservient soldiers to the devil from Circle of the Moon? These four are largely similar in shape and movement, but they differ somewhat:

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Durga
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This is a four-armed warrior that carries around four swords for the ultimate in range. Durga walks over a given area, mostly within narrow passages, where it continuously draws its swords out in all directions while in motion. The advanced form, called Curly, is a demon of the same power.

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Elemental Demons
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Elemental demons are all similar in both look and flight pattern, but each commands a different, sometimes crippling type of physical or magical power. This species of demon debuted in Circle of the Moon (as depicted above), and some of its members have appeared in future titles. The following have been encountered:
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Evil Butcher
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These burly butchers are well-armed executioner marksmen that lumber about. When you enter into a butcher's sight, it'll begin pulling out daggers from its pouch, which seems to hold an endless supply, and chucking them in your direction. What butchers lack in mobility, they make up for in weapon speed.

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Feather Demon
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These mutated winged demons are closely related to Karasumans. As such, they share the ability to fly in place and release a spreadshot of sharp-pointed feathers. Alternately, they can summon many enflamed birds to fly directly toward you.

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Flying Demons
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These are most similar to the elemental demons in look. While slightly different in look, they employ a similar style of offense:

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Fomors
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Featuring the body of a man and the head of a goat, the Fomor is the gods' chosen representative of chaos. It is said that a Black Fomor's tongue dances with dark incantations, which in this case results in spell Umbra--dark energy that snakes its way through the area until it finds its victim. The White Fomor (the more powerful of the two) mocks its creators with sacrilegious chanting, the very words serving as the incantation for Vol Luminato--an enemy-seeking light spell. Fomors of any color have an innate warping ability, which they use to avoid attacks.

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Gaibon
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At times, our old pal Gaibon has seen his demotion to minor enemy. Still, he remains a direct subordinate to Death. As always, his powers of flight give him the advantage over grounded opponents. This incarnation is fairly faithful to the boss version: He spits rings of energy (in place of fireballs) and uses a swooping attack to grab foes in claws and administer repeated damage.

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Gashida
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Gashida is another in the line of castle ornaments come to life in a most terrifying way. Gashida is a living statue and thanks to its bulky nature a rather large obstacle, an attribute it uses to trap heroes within narrow corridors. Cornered subjects will either feel the pain of its fearsome dive or the putrid breath that's known petrify human skin.

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Glaysa Labolas
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Glaysa Labolas is a demonic dog with large powerful wings. Like members of its ilk, the typical canine, Glaysa is prone to lunge forward and slam into what it sees as its enemy. To keep a marked enemy guessing, Glaysa will alternate between its mad dives and stopping to breathe a poisonous mist.

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Hellfire Beast
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The thunder-wielding demon called the "Musician from Hell" has two attacks: A forward-moving expanding beam that can only be avoided by the hero's crouching; and the ability to summon the flames of hell using their rings, whose suppressed power causes flame-blasts to rise up from the ground. In addition, they can execute short-sliding dashes to move about and catch heroes off guard. Of note: Some personages of hellfire beast will (rather than an expanding beam) fire from the ring a lengthy bolt of lightning.

Alternate Names/Forms: Amducias

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Hell's Servants
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These underworld servants stir the flames of Hell and serve as its first line of defense. Using similar fighting manuevers, they look to stir up trouble instead en route to protecting Dracula and his castle:

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Ifreet
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Perhaps none is more typical than the devilish Ifreets. These flame-engulfed hellspawn are as cagey as they are deadly. Ifreets are proficient at sucking in large amounts of oxygen and then breathing it out as a far-reaching and long-lasting cone of steam. Less frequently, Ifreets will generate power and throw out a devastating blue fireball that will explode on proximity, expanding vertically outward so that you can't jump it or slide underneath.

Alternate Names/Forms: Efreet

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Jin
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Jins are monsters born of wind that remain shrouded in rapidly-spinning whirlwinds. They attack by emitting wind gusts that are so piercing and blunt that they're practically blades--"blades of air," as described.

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Lesser Demon
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The non-boss versions of lesser demons are flying monsters that patrol their territory and attack any trespassers. Such people will be attacked with vicious screw attacks (rapidly executed air-dashes, mainly) and spinning, flaming punches. They were originally under Walter's control but have since gained some degree of autonomy.

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Lilith
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Liliths are beautiful and seductive winged women who seduce victims and surprise them by gliding forward with strong jabs. More typically, a Lilith will blow a kiss that materializes into a succession of wavy hearts; contact with these hearts will cause a curse status. An advanced version, a member of the Succubus family, will instead latch onto a victim and suck away his or her energy.

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Shadow Crawler
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The bloodthirsty shadow crawlers are invaders from the aptly named shadow plane, where they previously wrought their terror. Described as beings "made up of pure darkness," they're said to feed on their victim's fears and devour them without mercy. They populate darkened environments--favoring the cover of forests and rotting wastelands--from where they emerge, attacking with claw swipes and lunging strikes.

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Slogra
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As is true of his comrade Gaibon, there are times when Slogra has found himself demoted to minor enemy. Still, he remains a direct subordinate to Death. In this incarnation, Slogra is especially speedy and attacks foes with an array of lance strikes, all of which are effective against opponents that attempt to assail him with aerial attacks.

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Spriggan
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Spriggans have no arms, so they instead use the openings to fire out flames that propel their other attacks. They'll bounce around over a small area while they plan to execute one of these two attacks: (1) They'll remain grounded and use a quick sliding kick, or (2) they'll hover in the air use a dashing knee thrust.

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Two-Headed Beast
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This enslaved monstrosity is the result of evil's experiments--the splicing together of a cyclops and a werewolf using a minotaur's frame; this bulky adversary will escape from its cage and jump toward you with its claws outstretched. It's a bit quicker than you'd expect, so lack of quick response will allow it to overwhelm you.

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Two-Headed Creature
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This two-headed abomination is all lizard, and it's both slithery and powerful. The creature will use its speed to endlessly charge back and forth, almost at a graceful glide, with its claws always reaching outward. Besides being a large obstacle for the scarcely armed, they can also spit fireballs at timed intervals.

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Vapula
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Vapula is a demon with a lion's body and a griffon's wings. The amalgamous creature is prone to wild movements, quickly hopping backward or forward, which can really catch heroes off-guard. This serves well to set up its dreaded offensive measure: It will spit out two separate strains of demonic script, which arc in opposite directions before meeting center, leaving between them little room for heroes to find safety; contact with any part of the script will curse a hero and for a long period deprive he or she of magic use.

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Witch Child
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These half human, half bird-like creatures are the progeny of the Crow Witch, Malphas. Though recently born, they're already in possession of considerable skill. The witch children will jump into the air, briefly hovering before executing a pummeling swoop attack; when on the ground, they'll exhale mightily, breathing a long-ranged flame. They die in a blazing explosion.

 

II: Golems

Golems are those spirits that gain new life in the form of hard rock, granite or other tough substances. They can shapeshift, camouflage themselves as ordinary stone or mountain rock, and use their rocky essence for special attacks. Above all, they're of course extremely tough to defeat because of their makeup.

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Elemental Golems
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Elemental golems are magically animated demons specifically built out of tough substances. While their attack patterns are largely similar, their toughness varies:
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Golem
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A typical golem is an extremely tough foe comprised completely of granite. Because of its excess weight, it moves very slowly, as you'd expect. As you strike it, it breaks down to the point where its lower half crumbles away; at this point, its upper half will continue to crawl toward you until it's completely destroyed. The giant golem, seen right, was created by infusing special stones with magical life; it stands guard in areas where their size is itself the impenetrable force. The fighters stubbornly remain stationary, and they have two different attacks: They throw crushing, far-reaching punches, each able to knock heroes back, and they spit three-directional fireballs diagonally downward.

Alternate Names/Forms: Red Golem, White Golem & Blue Golem

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Rock Monster
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This golem type breaks through or out of rocky structures unexpectedly and begins lumbering around. Because of their rocky nature, they can take a lot of damage. The most advanced of this type can absorb blows and shapeshift accordingly after each shot.

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Stone man
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These living slabs of granite lumber around the dreary caverns of Transylvania. Because of their girth, it takes a continuous offensive effort to destroy them. Every second time they're struck, they'll break into two smaller versions of themselves and then two smaller ones for each of those.

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Treant
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Treant is an ancient tree animated by a purely malevolent will. The cretinous tree-creature is gigantic and thus slow, but it will use its size as an advantage within the narrow halls it inhabits. The tough treant will furiously grab at heroes, as if throwing a double jab, or otherwise resort to throwing vicious kicks.

 

III: Strange Demons

This class of demon has no explainable origin or classification. They exist, in one form or another, only to torment the living with whatever special ability they've been afforded.

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Archer
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The archers ride in on odd vehicles that are attached to a diagonal track along the ceiling. As you travel up and down, they'll follow along from a distance and carefully target you before firing an arrow in an equally diagonal direction.

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Coppelia
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Copplelia is an acrobat from hell whose job is to entertain fellow demons. The celebrity demon is most famous for its antics in braving the high wire, on which she'll fearlessly jump about. Should a hero near, Coppelia will execute a backflip and toss toward the enemy two daggers. The defeat of one will soon give appearance to another, which will be readily fired out from a nearby cannon.

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Devil Wheel
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This demonically-possessed wheel is obsessed with speed. In charge of its movement is the skeletal figure sewn into its center, its limbs extended in all directions. The skeleton's tumbling motion will cause the wheel to roll forward--at first slowly. When the opportunity is right, it'll pick up the pace and roll at top speed, stifling any hero that was fooled by its original sloth. The quicker its movement, the tougher it is to target and destroy.

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Diplocephalus
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This is an alligator-like creature with a woman entrenched into its extended tail. Strangely, the woman is the more active part of the beast, as she unleashes flames in slow, erratic arcs. When struck, the beast will retreat slightly in order to place you back into its attack range.

Alternate Names/Forms: Amphisbaena

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Evil Core
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These are cores of evil formed from hatred, envy, anger and other dark emotions. They fly around in large groups, their tortured expressions disturbingly audible, and attempt to suck in and damage whomever they can, therein inflicting repeated damage.

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Evil Swords
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Evil swords are great swords that have been possessed by evil spirits. The basic evil swords spin through the air and ram themselves into the ground tip-first, inflicting pain onto anyone who happens to be standing in the vicinity. They come in four additional varieties:

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Floating Eye
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When iron ball and chains comes to life, the balls themselves become floating eyeballs. When you come near, they'll begin erratically flying around, swooping in from difficult angles. The chain part will be constantly flailed around in order to keep you on defense. They come in larger forms, too, the most powerful of which feature electric tails.

Alternate Names/Forms: Watcher, Peeping Eye, Bugbear & Buckbaird

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Gardener
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These almost normal-looking gardeners have been placed in charge of maintaining the castle's courtyard while supervising the growth of demonic plant-life via an underground system. The gardeners use their large clippers for three purposes: (1) To simply cut up the heroes with quick snaps. (2) To dash forward with their clippers outstretched. And (3) to throw a pair of clippers forward like boomerangs.

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Guillotiner
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This strange-looking foe, rumored to have chopped off thousands of heads with its bloody guillotine, is a two-sectioned nightmare. At first whole, it separates its top and bottom halves and then angles itself through the air to catch the hero between the two. Either half can receive damage all the same.

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Heart Eater
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This a horrific bug that loves to feed on hearts, which hero characters use primarily to power their weaponry. The annoying heart eater will flutter about and dissect its prey with quick lunges, stealing hearts (and the magic power they entail) through direct contact. When destroyed, the heart eater will leave behind all stolen hearts.

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Indulgent Demons
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Some demons require nourishment beyond the physical, a delicacy that can only be described as ethereal. These floating one-eyed creatures come in two forms: The soul-sucking Nominon, which uses its tentacles to latch onto victims, damaging them while surrounding enemies join in and take advantage of the paralyzed subject; and the memory-stealing Polkir, which uses telekinesis to carve out an unpredictable path along which flames will soon burn (by its very nature a telegraphed attack).

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Killer Clown
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Killer clowns are creepy jesters with murderous intent. The portly clowns waddle forward, wading about while shuffling a deck of playing cards. At any time, the surprisingly tough clowns will toss into the air three bladed cards, at which point the cards will stabilize and then quickly dart toward the hero.

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Kyoma Demon
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A Kyoma Demon will act as your reflection as you pass by the castle's large selection of elegant mirrors. It will harmlessly mimic your movements until you stand still, whence it'll reach out from the mirror for an unexpected attack; it can only be damaged when it reaches out from the mirror.

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Mimic
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This tricky fiend assumes the guise of treasure chests to lure in unsuspecting victims. When a hero draws near hoping to obtain a treasure, the mimic will spring to life and with its sharp teeth viciously dive toward the unfortunate sap. Its attack is relentless, too, so it's a good idea to finish it off quickly.

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Miss Murder
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Miss Murder is a stealthy and bloodthirsty killer who has the ability to move between dimensions. The wicked demon will suddenly tear through the fabric of reality, a cold chuckle the only warning, and use its large hedgeclippers to violently clip an unsuspecting victim. If not destroyed, Miss Murder will simply mend its portal and soon reappear elsewhere.

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Nyx
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Nyx is described as the master of the night. The nighttime apparently entails much in the way of surgical malpractice, because Nyx wields a giant poison-filled needle and does so with ill-intent. Nyx moves about cagily, looking for an opening whence it can jut forward and make its desired injection.

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Punaguchi
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This odd creature is shaped like a giant amputated hand. Always stationary, the punaguchi tightly clasps its upper half, building energy before spitting out a spherical projectile that rebounds around the room until destroyed or until it exits via an obvious opening; contact with the the projectile will not only damage the hero but cause a weapon regression, the whip losing one power-level. A second form of punaguchi takes the form of a split-open brain that spews a more powdery projectile, it nonetheless functioning the same.

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Speed Demon
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When speed demons first appear, they float through the air, overhead. They soon after drop to the ground and then turn on the juice--they rev up and propel themselves forward in a burst, exploding if struck. A single speed demon is always a threat to score a quick, unexpected hit, which of course means that they're particularly more troublesome when appearing in groups.

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Zacchino
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Zacchino is a stylish and sociable demon who is quite attentive to the ladies. On the surface, Zacchino is a charming individual who bows at a hero's presence; since he's quite infatuated with females, he'll be polite and do them no harm, going so far as to declare his love. But if an undesired male shows its face, Zacchino will bow and meet the hero with a surprisingly quick stab of its sword.

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