Demons
I: Hellish Beasts
These increasingly evil spirits take on devilish and grotesque appearances. Unlike most other evil forces, these seem to actually enjoy the punishment they're capable of dishing out. Their most outstanding trait is that their extra muscle makes them tougher than most other enemy types.
. |
Andras
|
. |
Andras is a demon
who rides a wolf and carries with it a flaming sword. Its method of attack
is not much different than what you've seen from a warg rider: Andras will
periodically thrust forward its flaming sword while between said thrusts its
wolf will split out exploding fireballs.
. |
Beast
Demons
|
. |
|
. |
Death
Masks
|
. |
|
. |
Devils
|
. |
|
Devils are those lower-level Hell travelers that come to this world to unleash their rage. Perhaps they're subservient soldiers to the devil from Circle of the Moon? These four are largely similar in shape and movement, but they differ somewhat:
. |
Durga
|
. |
|
. |
Elemental
Demons
|
. |
|
. |
Evil
Butcher
|
. |
. |
Feather
Demon
|
. |
. |
Flying
Demons
|
. |
|
. |
Fomors
|
. |
|
Featuring
the body of a man and the head of a goat, the Fomor is the gods' chosen
representative of chaos. It is said that a Black Fomor's tongue dances
with dark incantations, which in this case results in spell Umbra--dark
energy that snakes its way through the area until it finds its victim.
The White Fomor (the more powerful of the two) mocks its creators with
sacrilegious chanting, the very words serving as the incantation for Vol
Luminato--an enemy-seeking light spell. Fomors of any color have an innate
warping ability, which they use to avoid attacks.
. |
Gaibon
|
. |
|
At times, our old pal Gaibon has seen his demotion to minor enemy. Still, he remains a direct subordinate to Death. As always, his powers of flight give him the advantage over grounded opponents. This incarnation is fairly faithful to the boss version: He spits rings of energy (in place of fireballs) and uses a swooping attack to grab foes in claws and administer repeated damage.
. |
Gashida
|
. |
. |
Glaysa
Labolas
|
. |
Glaysa Labolas is a demonic dog with large powerful wings. Like members of its ilk, the typical canine, Glaysa is prone to lunge forward and slam into what it sees as its enemy. To keep a marked enemy guessing, Glaysa will alternate between its mad dives and stopping to breathe a poisonous mist.
. |
Hellfire
Beast
|
. |
The thunder-wielding demon called the "Musician from Hell" has two attacks: A forward-moving expanding beam that can only be avoided by the hero's crouching; and the ability to summon the flames of hell using their rings, whose suppressed power causes flame-blasts to rise up from the ground. In addition, they can execute short-sliding dashes to move about and catch heroes off guard. Of note: Some personages of hellfire beast will (rather than an expanding beam) fire from the ring a lengthy bolt of lightning.
|
Alternate Names/Forms: Amducias |
. |
Hell's
Servants
|
. |
|
These underworld servants stir the flames of Hell and serve as its first line of defense. Using similar fighting manuevers, they look to stir up trouble instead en route to protecting Dracula and his castle:
. |
Ifreet
|
. |
Perhaps none
is more typical than the devilish Ifreets. These flame-engulfed hellspawn
are as cagey as they are deadly. Ifreets are proficient at sucking in large
amounts of oxygen and then breathing it out as a far-reaching and long-lasting
cone of steam. Less frequently, Ifreets will generate power and throw out
a devastating blue fireball that will explode on proximity, expanding vertically
outward so that you can't jump it or slide underneath.
|
Alternate Names/Forms: Efreet |
. |
Jin
|
. |
|
Jins
are monsters born of wind that remain shrouded in rapidly-spinning whirlwinds.
They attack by emitting wind gusts that are so piercing and blunt that they're
practically blades--"blades of air," as described.
. |
Lesser
Demon
|
. |
The non-boss versions of lesser demons are flying monsters that patrol their territory and attack any trespassers. Such people will be attacked with vicious screw attacks (rapidly executed air-dashes, mainly) and spinning, flaming punches. They were originally under Walter's control but have since gained some degree of autonomy.
. |
Lilith
|
. |
|
Liliths are beautiful and seductive
winged women who seduce victims and surprise them by gliding forward with strong
jabs. More typically, a Lilith will blow a kiss that materializes into a succession
of wavy hearts; contact with these hearts will cause a curse status. An advanced
version, a member of the Succubus family, will instead latch onto a victim and
suck away his or her energy.
. |
Shadow
Crawler
|
. |
The bloodthirsty shadow crawlers are invaders from the aptly named shadow plane, where they previously wrought their terror. Described as beings "made up of pure darkness," they're said to feed on their victim's fears and devour them without mercy. They populate darkened environments--favoring the cover of forests and rotting wastelands--from where they emerge, attacking with claw swipes and lunging strikes.
. |
Slogra
|
. |
|
As is true of his comrade Gaibon, there are times when Slogra has found himself demoted to minor enemy. Still, he remains a direct subordinate to Death. In this incarnation, Slogra is especially speedy and attacks foes with an array of lance strikes, all of which are effective against opponents that attempt to assail him with aerial attacks.
. |
Spriggan
|
. |
. |
Two-Headed
Beast
|
. |
. |
Two-Headed
Creature
|
. |
. |
Vapula
|
. |
Vapula is a demon with a lion's body and a griffon's wings. The amalgamous creature is prone to wild movements, quickly hopping backward or forward, which can really catch heroes off-guard. This serves well to set up its dreaded offensive measure: It will spit out two separate strains of demonic script, which arc in opposite directions before meeting center, leaving between them little room for heroes to find safety; contact with any part of the script will curse a hero and for a long period deprive he or she of magic use.
. |
Witch
Child
|
. |
These half human, half bird-like creatures are the progeny of the Crow Witch, Malphas. Though recently born, they're already in possession of considerable skill. The witch children will jump into the air, briefly hovering before executing a pummeling swoop attack; when on the ground, they'll exhale mightily, breathing a long-ranged flame. They die in a blazing explosion.
II: Golems
Golems are those spirits that gain new life in the form of hard rock, granite or other tough substances. They can shapeshift, camouflage themselves as ordinary stone or mountain rock, and use their rocky essence for special attacks. Above all, they're of course extremely tough to defeat because of their makeup.
. |
Elemental
Golems
|
. |
|
. |
Golem
|
. |
|
A typical golem is an extremely tough foe comprised completely of granite. Because of its excess weight, it moves very slowly, as you'd expect. As you strike it, it breaks down to the point where its lower half crumbles away; at this point, its upper half will continue to crawl toward you until it's completely destroyed. The giant golem, seen right, was created by infusing special stones with magical life; it stands guard in areas where their size is itself the impenetrable force. The fighters stubbornly remain stationary, and they have two different attacks: They throw crushing, far-reaching punches, each able to knock heroes back, and they spit three-directional fireballs diagonally downward.
|
Alternate Names/Forms: Red Golem, White Golem & Blue Golem |
. |
Rock
Monster
|
. |
|
. |
Stone
man
|
. |
|
These living slabs of granite lumber around the dreary caverns of Transylvania. Because of their girth, it takes a continuous offensive effort to destroy them. Every second time they're struck, they'll break into two smaller versions of themselves and then two smaller ones for each of those.
. |
Treant
|
. |
III: Strange Demons
This class of demon has no explainable origin or classification. They exist, in one form or another, only to torment the living with whatever special ability they've been afforded.
. |
Archer
|
. |
. |
Coppelia
|
. |
Copplelia is an acrobat from hell whose job is to entertain fellow demons. The celebrity demon is most famous for its antics in braving the high wire, on which she'll fearlessly jump about. Should a hero near, Coppelia will execute a backflip and toss toward the enemy two daggers. The defeat of one will soon give appearance to another, which will be readily fired out from a nearby cannon.
. |
Devil
Wheel
|
. |
This demonically-possessed wheel is obsessed with speed. In charge of its movement is the skeletal figure sewn into its center, its limbs extended in all directions. The skeleton's tumbling motion will cause the wheel to roll forward--at first slowly. When the opportunity is right, it'll pick up the pace and roll at top speed, stifling any hero that was fooled by its original sloth. The quicker its movement, the tougher it is to target and destroy.
. |
Diplocephalus
|
. |
This is an alligator-like creature with a woman entrenched into its extended tail. Strangely, the woman is the more active part of the beast, as she unleashes flames in slow, erratic arcs. When struck, the beast will retreat slightly in order to place you back into its attack range.
|
Alternate Names/Forms: Amphisbaena |
. |
Evil
Core
|
. |
|
These are cores of evil formed from hatred, envy, anger and other dark emotions. They fly around in large groups, their tortured expressions disturbingly audible, and attempt to suck in and damage whomever they can, therein inflicting repeated damage.
. |
Evil
Swords
|
. |
|
Evil swords are great swords that have been possessed by evil spirits. The basic evil swords spin through the air and ram themselves into the ground tip-first, inflicting pain onto anyone who happens to be standing in the vicinity. They come in four additional varieties:
. |
Floating
Eye
|
. |
|
Alternate Names/Forms: Watcher, Peeping Eye, Bugbear & Buckbaird |
. |
Gardener
|
. |
These almost normal-looking gardeners have been placed in charge of maintaining the castle's courtyard while supervising the growth of demonic plant-life via an underground system. The gardeners use their large clippers for three purposes: (1) To simply cut up the heroes with quick snaps. (2) To dash forward with their clippers outstretched. And (3) to throw a pair of clippers forward like boomerangs.
. |
Guillotiner
|
. |
This strange-looking foe, rumored to have chopped off thousands of heads with its bloody guillotine, is a two-sectioned nightmare. At first whole, it separates its top and bottom halves and then angles itself through the air to catch the hero between the two. Either half can receive damage all the same.
. |
Heart
Eater
|
. |
This a horrific bug that
loves to feed on hearts, which hero characters use primarily to power
their weaponry. The annoying heart eater will flutter about and dissect
its prey with quick lunges, stealing hearts (and the magic power they
entail) through direct contact. When destroyed, the heart eater will leave
behind all stolen hearts.
. |
Indulgent
Demons
|
. |
|
. |
Killer
Clown
|
. |
Killer clowns are creepy jesters with murderous intent. The portly clowns waddle forward, wading about while shuffling a deck of playing cards. At any time, the surprisingly tough clowns will toss into the air three bladed cards, at which point the cards will stabilize and then quickly dart toward the hero.
. |
Kyoma
Demon
|
. |
A Kyoma Demon will act as your reflection as you pass by the castle's large selection of elegant mirrors. It will harmlessly mimic your movements until you stand still, whence it'll reach out from the mirror for an unexpected attack; it can only be damaged when it reaches out from the mirror.
. |
Mimic
|
. |
This tricky fiend assumes
the guise of treasure chests to lure in unsuspecting victims. When a hero
draws near hoping to obtain a treasure, the mimic will spring to life and
with its sharp teeth viciously dive toward the unfortunate sap. Its attack
is relentless, too, so it's a good idea to finish it off quickly.
. |
Miss
Murder
|
. |
Miss
Murder is a stealthy and bloodthirsty killer who has the ability to move
between dimensions. The wicked demon will suddenly tear through the fabric
of reality, a cold chuckle the only warning, and use its large hedgeclippers
to violently clip an unsuspecting victim. If not destroyed, Miss Murder
will simply mend its portal and soon reappear elsewhere.
. |
Nyx
|
. |
Nyx is described as the master of the night. The nighttime apparently entails much in the way of surgical malpractice, because Nyx wields a giant poison-filled needle and does so with ill-intent. Nyx moves about cagily, looking for an opening whence it can jut forward and make its desired injection.
. |
Punaguchi
|
. |
This odd creature is shaped
like a giant amputated hand. Always stationary, the punaguchi tightly clasps
its upper half, building energy before spitting out a spherical projectile
that rebounds
around the room until destroyed or until it exits via an obvious opening;
contact with the the projectile will not only damage the hero but cause
a weapon regression, the whip losing one power-level. A second form of punaguchi
takes the form of a split-open brain that spews a more powdery projectile,
it nonetheless functioning the same.
. |
Speed
Demon
|
. |
When speed demons
first appear, they float through the air, overhead. They soon after drop to
the ground and then turn on the juice--they rev up and propel themselves forward
in a burst, exploding if struck. A single speed demon is always a threat to
score a quick, unexpected hit, which of course means that they're particularly
more troublesome when appearing in groups.
. |
Zacchino
|
. |
Zacchino is a stylish and sociable demon who is quite attentive to the ladies. On the surface, Zacchino is a charming individual who bows at a hero's presence; since he's quite infatuated with females, he'll be polite and do them no harm, going so far as to declare his love. But if an undesired male shows its face, Zacchino will bow and meet the hero with a surprisingly quick stab of its sword.
[Home] [What's New?] [CV Library] [Stages] [Reviews] [Weapons] [Castleography] [Multimedia] [Codes] [Links] |
||||