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Continuing through
the woods, Desmond arrives at The Bat's Belfry, named, of course,
for the guardians that nest at its exit. The name of the game
is split paths, of which the Belfry has no shortage; the path
through the woods leads up, onto a tattered bridge whose upper
and lower compartments present their own challenges, or forward
to the mountain range, which has its own split path whose separate
branches are at present abbreviated due to Desmond's lack of special
moves. This forces Desmond to take the upper path, the bridge
that leads into the Belfry, itself--its stone chambers forging
a direct path the obvious boss(es). Defeating the twin terrors
allows Desmond access to a balcony, which drops down into the
aforementioned mountain range, whose lower path is now accessible
via the slide maneuver he learned by defeating the boss. (The
breaching of its upper path requires that Desmond earn the double
jump.)
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